Search arXivSearch

arXiv · 2502.20858

EyEar: Learning Audio Synchronized Human Gaze Trajectory Based on Physics-Informed Dynamics

Abstract

Imitating how humans move their gaze in a visual scene is a vital research problem for both visual understanding and psychology, kindling crucial applications such as building alive virtual characters. Previous studies aim to predict gaze trajectories when humans are free-viewing an image, searching for required targets, or looking for clues to answer questions in an image. While these tasks focus on visual-centric scenarios, humans move their gaze also along with audio signal inputs in more common scenarios. To fill this gap, we introduce a new task that predicts human gaze trajectories in a visual scene with synchronized audio inputs and provide a new dataset containing 20k gaze points from 8 subjects. To effectively integrate audio information and simulate the dynamic process of human gaze motion, we propose a novel learning framework called EyEar (Eye moving while Ear listening) based on physics-informed dynamics, which considers three key factors to predict gazes: eye inherent motion tendency, vision salient attraction, and audio semantic attraction. We also propose a probability density score to overcome the high individual variability of gaze trajectories, thereby improving the stabilization of optimization and the reliability of the evaluation. Experimental results show that EyEar outperforms all the baselines in the context of all evaluation metrics, thanks to the proposed components in the learning model.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Xiaochuan Liu, Xin Cheng, Yuchong Sun, Xiaoxue Wu, Ruihua Song, Hao Sun, Denghao Zhang. 2025-02-28. EyEar: Learning Audio Synchronized Human Gaze Trajectory Based on Physics-Informed Dynamics. https://arxiv.org/abs/2502.20858

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

CogenPVG: Cognitive-Enhanced Reflective Multi-Agent Framework for Persuasive Video Generation

Persuasive video generation (PVG) is a valuable yet under-explored research topic. Despite the significant advances in multimodal content generation, AI-empowered automated creation of human-made-like videos with substantial persuasiveness remains a formidable challenge. In this paper, we propose CogenPVG, a novel Cognitive-Enhanced reflective multi-agent framework tailored for Persuasive Video Generation task. Given the topic and stance from the user, we decouple the sophisticated generation process into four sequential stages: argument reasoning, storyboard planning, asset creation, and post-editing, imitating the workflow of human video producers. To ensure high persuasiveness, each stage is equipped with a pair of generator and critic agents, following a reflective refinement scheme grounded in a solid psychological theory of persuasion, the Elaboration Likelihood Model (ELM). In the argument reasoning stage, we generate highly logical and credible reasoning thoughts under the guidance of critical thinking theory, enabling cognitive enhancement via the central route of the ELM. For the other three stages, we generate and optimize multimodal assets, assembling them into a persuasive video guided by theories of heuristics, as the peripheral route of the ELM. To the best of our knowledge, CogenPVG is the first work focused on general persuasive topics, without being confined to commercial purposes. Extensive experiments and comprehensive analysis demonstrate that our framework achieves the best persuasion performance, thereby proving the effectiveness of our proposed multi-agent framework for the PVG task.

cs.MM

TV-AudioRemover: Joint Text-Visual Guided Sound Removal with Multi-Task Hard-Mixture Curriculum

Visual object removal can eliminate a target from video frames, yet its acoustic trace persists in the soundtrack, causing obvious audio-visual inconsistency. Existing video inpainting models operate solely on pixels, while audio editing models, especially for the sound removal task, are typically driven by text and therefore rely on limited single-modal control, which is less effective than multimodal guidance that provides stronger semantic grounding and temporal synchronization cues. In this paper, we present Text-Visual Guided Sound Removal (TV-AudioRemover), a target sound removal framework that leverages the visually edited video together with a natural-language instruction to suppress the sound associated with the removed visual object from the original audio mixture. To acquire high-quality training data, we devise a pipeline to construct a million-scale dataset of single-object audio-visual aligned samples, from which we synthesize mixture-target pairs customized for model training. To effectively leverage visual context and follow instruction intent, we augment the model architecture with task tokens, generalizable instruction modeling, and modality-specific global guidance. We further adopt multi-task training to strengthen task-role comprehension, and employ a hard-mixture curriculum that leverages semantically similar acoustic mixtures during fine-tuning to enhance fine-grained source discrimination. To support evaluation, we present AV-Remove-Bench, a comprehensive audio-visual object removal benchmark, along with dedicated objective metrics and an MLLM-based evaluation protocol. Experiments demonstrate that our method achieves state-of-the-art performance on both subjective and objective metrics. Project page: https://yjx-research.github.io/TV-AudioRemover/.

cs.MM

ROAM-ASD: Robust Open-World Active Speaker Detection with Flexible Multimodal Fusion

Active speaker detection (ASD) requires reliable association between visible faces and acoustic speech, yet existing systems often degrade under challenging domains or incomplete observations. We introduce ROAM-ASD, a robust audiovisual framework that jointly models audio, full-face, and fine-grained mouth representations. A unified joint self-attention mechanism processes all input streams together with modality-agnostic query tokens, enabling direct interaction among available modality inputs. Modality dropout further improves robustness when input streams are unavailable. ROAM-ASD achieves state-of-the-art performance across five ASD benchmarks: 98.8% mAP on WASD, 87.9% on UniTalk, 96.5% on AVA, 99.3% on ASW, and 98.2% on Talkies, improving over previous best systems by 5.1, 4.7, 0.9, 1.0, and 2.1 mAP points, respectively. ROAM-ASD also substantially improves zero-shot cross-dataset generalization and remains robust to missing observations.

cs.MM