Search arXivSearch

arXiv · 2504.10008

Time for Timed Monitorability

Abstract

Monitoring is an important part of the verification toolbox, in particular in situations where exhaustive verification using, e.g., model-checking is infeasible. The goal of online monitoring is to determine the satisfaction or violation of a specification during runtime, i.e., based on finite execution prefixes. However, not every specification is amenable to monitoring, e.g., properties for which no finite execution can witness satisfaction or violation. Monitorability is the question of whether a given specification is amenable to monitoring, and has been extensively studied in discrete time. Here, we study the monitorability problem for real-time properties expressed as Timed Automata. For specifications given by deterministic Timed Muller Automata, we prove decidability while we show that the problem is undecidable for specifications given by nondeterministic Timed Büchi automata. Furthermore, we refine monitorability to also determine bounds on the number of events as well as the time that must pass before monitoring the property may yield an informative verdict. We prove that for deterministic Timed Muller automata, such bounds can be effectively computed. In contrast we show that for nondeterministic Timed Büchi automata such bounds are not computable.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Thomas M. Grosen, Sean Kauffman, Kim G. Larsen, Martin Zimmermann. 2025-10-01. Time for Timed Monitorability. https://arxiv.org/abs/2504.10008

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Simple grammar bisimilarity, with an application to session type equivalence

We provide an algorithm for deciding simple grammar bisimilarity whose complexity is polynomial in the valuation of the grammar (maximum seminorm among production rules). Since the valuation is at most exponential in the size of the grammar, this gives rise to a (single) exponential running time. Previously only a double-exponential algorithm was known. As an application, we provide a conversion from context-free session types to simple grammars whose valuation is linear in the size of the type. In this way, we provide the first polynomial-time algorithm for deciding context-free session type equivalence.

cs.FL

Testing and Learning Symbolic Finite State Machines

Symbolic finite state machines (SFSMs) describe input/output behaviour using guards and output assignments with possibly infinite data domains. We study deterministic and completely specified SFSMs whose guards and output assignments depend only on the current input. We define finite representative input sets that contain witnesses for relevant guard overlaps and separating witnesses for output assignments that differ on those overlaps. Our main theorem shows that language equivalence of the finite instantiations implies language equivalence over the full input domain. This result transfers complete testing methods for deterministic finite state machines (DFSMs) to SFSMs, provided finite sets of admissible guards and output assignments and an upper bound on the number of distinguishable reachable states are known. Under these assumptions, a DFSM learner with complete testing can learn a finite instantiation, which is then lifted to an equivalent SFSM. We establish a bound on the size of representative input sets and give an SMT construction whose correctness and termination hold under stated solver assumptions.

cs.FL

Recognizable Picture Languages: Separating UREC from coUREC via Communication Complexity

We introduce communication-complexity lifting techniques into the study of recognizable picture languages. As an application, we resolve a long-standing open problem of Anselmo et al. (2006) by constructing a language in UREC whose complement does not belong to REC. Our lower-bound argument is inspired by the communication-complexity approach to unambiguous automata of Göös et al. (2022), although its implementation in the setting of picture languages requires substantially different technical ingredients.

cs.FL