Search arXiv⌕ Search

arXiv · 2505.01515

Comparison of Waymo Rider-Only Crash Rates by Crash Type to Human Benchmarks at 56.7 Million Miles

Abstract

SAE Level 4 Automated Driving Systems (ADSs) are deployed on public roads, including Waymo's Rider-Only (RO) ride-hailing service (without a driver behind the steering wheel). The objective of this study was to perform a retrospective safety assessment of Waymo's RO crash rate compared to human benchmarks, including disaggregated by crash type. Eleven crash type groups were identified from commonly relied upon crash typologies that are derived from human crash databases. Human benchmarks were aligned to the same vehicle types, road types, and locations as where the Waymo Driver operated. Waymo crashes were extracted from the NHTSA Standing General Order (SGO). RO mileage was provided by the company via a public website. Any-injury-reported, Airbag Deployment, and Suspected Serious Injury+ crash outcomes were examined because they represented previously established, safety-relevant benchmarks where statistical testing could be performed at the current mileage. Data was examined over 56.7 million RO miles through the end of January 2025, resulting in a statistically significant lower crashed vehicle rate for all crashes compared to the benchmarks in Any-Injury-Reported and Airbag Deployment, and Suspected Serious Injury+ crashes. Of the crash types, V2V Intersection crash events represented the largest total crash reduction, with a 96% reduction in Any-injury-reported (87%-99% CI) and a 91% reduction in Airbag Deployment (76%-98% CI) events. Cyclist, Motorcycle, Pedestrian, Secondary Crash, and Single Vehicle crashes were also statistically reduced for the Any-Injury-Reported outcome. There was no statistically significant disbenefit found in any of the 11 crash type groups. This study represents the first retrospective safety assessment of an RO ADS that made statistical conclusions about more serious crash outcomes and analyzed crash rates on a crash type basis.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Kristofer D. Kusano, John M. Scanlon, Yin-Hsiu Chen, Timothy L. McMurry, Tilia Gode, Trent Victor. 2025-05-02. Comparison of Waymo Rider-Only Crash Rates by Crash Type to Human Benchmarks at 56.7 Million Miles. https://arxiv.org/abs/2505.01515

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Physics-Guided Residual Reinforcement Learning for Humanoid Narrow-Path Traversal

Traversing narrow paths is challenging for humanoid robots due to the sparse and safety-critical footholds required. Purely template-based or end-to-end reinforcement learning-based methods suffer from such harsh terrains. This paper proposes a two stage training framework for such narrow path traversing tasks, coupling a template-based foothold planner with a low-level foothold tracker from Stage-I training and a lightweight perception aided foothold modifier from Stage-II training. With the curriculum setup from flat ground to narrow paths across stages, the resulted controller in turn learns to robustly track and safely modify foothold targets to ensure precise foot placement over narrow paths. This framework preserves the interpretability from the physics-based template and takes advantage of the generalization capability from reinforcement learning, resulting in easy sim-to-real transfer. The learned policies outperform purely template-based or reinforcement learning-based baselines in terms of success rate, centerline adherence and safety margins. Validation on a Unitree G1 humanoid robot yields successful traversal of a 0.2m wide and 3m long beam for 20 trials without any failure.

cs.RO↗

StageCraft: Execution Aware Mitigation of Distractor and Obstruction Failures in VLA Models

Large scale pre-training on text and image data along with diverse robot demonstrations has helped Vision Language Action models (VLAs) to generalize to novel tasks, objects and scenes. However, these models are still susceptible to failure in the presence of execution-time impediments such as distractors and physical obstructions in the robot's workspace. Existing policy improvement methods finetune base VLAs to improve generalization, yet they still struggle in unseen distractor settings. To address this problem, we investigate whether internet-scale pretraining of large vision-language models (VLMs) can be leveraged to reason about these impediments and mitigate policy failures. To this end, we propose StageCraft, a training-free approach to improve pretrained VLA policy performance by manipulating the environment's initial state using VLM-based in-context reasoning. StageCraft takes policy rollout videos and success labels as input and leverages VLM's reasoning ability to infer which objects in the initial state need to be manipulated to avoid anticipated execution failures. StageCraft is an extensible plug-and-play module that does not introduce additional constraints on the underlying policy, and only requires a few policy rollouts to work. We evaluate performance of state-of-the-art VLA models with StageCraft and show an absolute 40% performance improvement across three real world task domains involving diverse distractors and obstructions. Our simulation experiments in RLBench empirically show that StageCraft tailors its extent of intervention based on the strength of the underlying policy and improves its performance with more in-context samples. Videos of StageCraft in effect can be found at https://stagecraft-decorator.github.io/stagecraft/ .

cs.RO↗

RHINO-AR: An Augmented Reality Exhibit for Teaching Mobile Robotics Concepts in Museums

Understanding autonomous mobile robots is challenging for people without robotics expertise, because key processes such as sensing, mapping, and planning are invisible. We present RHINO-AR, an interactive Augmented Reality (AR) museum exhibit that reintroduces the historical mobile robot RHINO into its original exhibition environment at the Deutsches Museum Bonn. To make the autonomous behavior that once made RHINO historically significant accessible again, our previous work, RHINO-VR, reconstructed the robot and its environment in a fully virtual museum scene. While engaging, this fully virtual presentation separated visitors from the real exhibition space and from the physical robot on display. RHINO-AR closes this reality gap by placing a virtual reconstruction of RHINO directly into the real museum space. Implemented on a Magic Leap 2 headset using Unity, our system combines real-time environment meshing with interactive visualizations of LiDAR sensing, traversability, and path planning to make otherwise invisible robotics processes understandable to non-expert visitors. We evaluated RHINO-AR in a two-day museum study with 22 participants, assessing usability, technical performance, satisfaction, conceptual understanding, and preference compared to RHINO-VR. The results indicate that RHINO-AR was well received, conveyed the targeted navigation concepts to a non-expert audience, and was generally preferred over the VR exhibit due to its stronger physical grounding and increased realism.

cs.RO↗