Search arXivSearch

arXiv · 2505.06850

Visual Evolutionary Optimization on Graph-Structured Combinatorial Problems with MLLMs: A Case Study of Influence Maximization

Abstract

Graph-structured combinatorial problems in complex networks are prevalent in many domains, and are computationally demanding due to their complexity and non-linear nature. Traditional evolutionary algorithms (EAs), while robust, often face obstacles due to content-shallow encoding limitations and lack of structural awareness, necessitating hand-crafted modifications for effective application. In this work, we introduce an original framework, visual evolutionary optimization (VEO), leveraging multimodal large language models (MLLMs) as the backbone evolutionary optimizer in this context. Specifically, we propose a context-aware encoding scheme, representing the solution of the network as an image. In this manner, we can utilize MLLMs' image processing capabilities to intuitively comprehend network configurations, thus enabling machines to solve these problems in a human-like way. We develop MLLM-based operators tailored for various evolutionary optimization stages, including initialization, crossover, and mutation. Furthermore, we propose that graph sparsification can effectively enhance the applicability and scalability of VEO on large-scale networks, owing to the scale-free nature of real-world networks. We demonstrate the effectiveness of our method using a well-known task in complex networks, influence maximization, and validate it on eight different real-world networks of various structures. The results confirm VEO's reliability and enhanced effectiveness compared to traditional evolutionary optimization.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Jie Zhao, Kang Hao Cheong. 2025-09-15. Visual Evolutionary Optimization on Graph-Structured Combinatorial Problems with MLLMs: A Case Study of Influence Maximization. https://doi.org/10.1109/tevc.2025.3598266

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Genetic Programming with Behaviour-based Niching for Learning Guided Local Search in Vehicle Routing Problems

Genetic Programming Guided Local Search (GPGLS) learns utility functions that guide local search for vehicle routing. Its evolving programs can have similar fitness while inducing different search behaviour, making fitness alone an incomplete basis for population diversity management. We propose GPGLS with Behaviour-based Niching (BN-GPGLS), which characterises programs through six operator-level descriptors collected during local search. A current-generation archive selects fitness-competitive, compact representatives from strata of a behaviour score. Fixed policies use archive parents continuously, whereas adaptive policies activate them using training-fitness and standardised behaviour-dispersion signals, optionally with a tree-size condition. We compare four behaviour-based variants with a no-archive GPGLS control and fitness-based niching over 30 seed-matched runs on generated 200-customer instances. BN-Adaptive achieves the best descriptive average rank on a separate 90-instance monitoring set; aggregate routing-cost differences are small. All five archive policies produce lower final-population median tree sizes than the GPGLS control, with paired Wilcoxon comparisons remaining significant after Holm adjustment. These results identify useful solution-quality and program-size trade-offs within the evaluated setting, without attributing the size reductions to behaviour representation alone.

cs.NE

DCL-GPGLS: Dynamic Curriculum Learning for Genetic Programming Guided Local Search in Large-Scale Vehicle Routing

Genetic Programming Guided Local Search (GPGLS) uses genetic programming to evolve utility functions for guided local search in large-scale vehicle routing problems (LSVRPs). Evaluating every GP individual on every training instance at every generation is expensive, so GPGLS is usually trained on small instance batches. Existing curriculum-based GPGLS orders these batches mainly by instance size. Adaptive Curriculum Learning GPGLS (ACL-GPGLS) improves training efficiency by adapting when the search moves between fixed curriculum stages, but the instance difficulty order remains predefined. We propose DCL-GPGLS, which estimates the difficulty of each training instance from the current population's solution quality and updates the estimates during evolution. Each generation then receives a batch near a scheduled difficulty level, with a correction that limits repeated selection of the same instances. Experiments on a fixed training-test split of the CVRPLIB X set show that DCL-GPGLS achieves the best observed average rank and mean test cost among six training policies. It obtains the lowest mean cost on 36 of 65 unseen test instances and is significantly better than the static feedback-derived curriculum, matched in total evaluator calls, on 6 instances, with no significant difference on the remaining 59.

cs.NE

Online Automated Algorithm Design with Large Language Models

Large language models (LLMs) enable automated algorithm design (AAD) through reasoning and code synthesis. However, most existing LLM-based AAD methods separate algorithm design from target optimization, deploying a fixed design even as the optimization state evolves. Conventional adaptive optimizers can respond to such changes, but their adjustments remain confined to predefined parameters, operators, or strategies. To address these limitations, we introduce online LLM-based AAD, a novel optimization paradigm that treats the algorithm itself as a state-dependent decision variable. At each stage, LLM agents synthesize an algorithm with new behavior logic from the current optimization state. Executing the generated algorithm advances the search and provides feedback for subsequent designs, coupling algorithm design with target optimization without requiring a separate offline algorithm pretraining stage. To implement this paradigm, we propose OnDesign, a multi-agent framework that reconciles competing design perspectives to synthesize executable algorithms and uses execution feedback to refine how runtime evidence is interpreted for subsequent designs. We evaluate OnDesign across two mainstream black-box optimization paradigms on three scenarios: Bayesian optimization, evolutionary continuous optimization, and evolutionary mixed-variable optimization. Extensive experiments on six benchmark suites and one engineering problem across multiple problem dimensions demonstrate superior overall performance over conventional optimizers and offline LLM-based AAD methods.

cs.NE