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arXiv · 2506.21206

Robust and efficient pre-processing techniques for particle-based methods including dynamic boundary generation

Abstract

Obtaining high-quality particle distributions for stable and accurate particle-based simulations poses significant challenges, especially for complex geometries. We introduce a preprocessing technique for 2D and 3D geometries, optimized for smoothed particle hydrodynamics (SPH) and other particle-based methods. Our pipeline begins with the generation of a resolution-adaptive point cloud near the geometry's surface employing a face-based neighborhood search. This point cloud forms the basis for a signed distance field, enabling efficient, localized computations near surface regions. To create an initial particle configuration, we apply a hierarchical winding number method for fast and accurate inside-outside segmentation. Particle positions are then relaxed using an SPH-inspired scheme, which also serves to pack boundary particles. This ensures full kernel support and promotes isotropic distributions while preserving the geometry interface. By leveraging the meshless nature of particle-based methods, our approach does not require connectivity information and is thus straightforward to integrate into existing particle-based frameworks. It is robust to imperfect input geometries and memory-efficient without compromising performance. Moreover, our experiments demonstrate that with increasingly higher resolution, the resulting particle distribution converges to the exact geometry.

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BibTeXRIS

Niklas S. Neher, Erik Faulhaber, Sven Berger, Christian Weißenfels, Gregor J. Gassner, Michael Schlottke-Lakemper. 2025-10-18. Robust and efficient pre-processing techniques for particle-based methods including dynamic boundary generation. https://doi.org/10.1016/j.cpc.2025.109898

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