Search arXivSearch

arXiv · 2508.02408

GR-Gaussian: Graph-Based Radiative Gaussian Splatting for Sparse-View CT Reconstruction

Abstract

3D Gaussian Splatting (3DGS) has emerged as a promising approach for CT reconstruction. However, existing methods rely on the average gradient magnitude of points within the view, often leading to severe needle-like artifacts under sparse-view conditions. To address this challenge, we propose GR-Gaussian, a graph-based 3D Gaussian Splatting framework that suppresses needle-like artifacts and improves reconstruction accuracy under sparse-view conditions. Our framework introduces two key innovations: (1) a Denoised Point Cloud Initialization Strategy that reduces initialization errors and accelerates convergence; and (2) a Pixel-Graph-Aware Gradient Strategy that refines gradient computation using graph-based density differences, improving splitting accuracy and density representation. Experiments on X-3D and real-world datasets validate the effectiveness of GR-Gaussian, achieving PSNR improvements of 0.67 dB and 0.92 dB, and SSIM gains of 0.011 and 0.021. These results highlight the applicability of GR-Gaussian for accurate CT reconstruction under challenging sparse-view conditions.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yikuang Yuluo, Yue Ma, Kuan Shen, Tongtong Jin, Wang Liao, Yangpu Ma, Fuquan Wang. 2025-08-06. GR-Gaussian: Graph-Based Radiative Gaussian Splatting for Sparse-View CT Reconstruction. https://arxiv.org/abs/2508.02408

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

JEVQA - Video Quality from Metadata, Bitstream, and Pixel Features with a General-Purpose Decision Model

Instrumental quality models for video quality prediction are usually trained for a fixed set of codecs or other input features, and every new input variable requires retraining. Novel, general-purpose decision models can answer questions without task-specific training, but it is unclear whether they can judge video quality. We evaluate Jev, a commercial ``System One'' model that returns probability distributions over a provided answer scale, as a zero-shot video quality model. We call the resulting method JEVQA. In a first study on 1,936 AV1, H.264, HEVC, and VP9 encodes of 22 sources, scored against VMAF as ground truth, using encoding metadata only, JEVQA reached a Pearson correlation of 0.737, on par with the standardized ITU-T P.1204.1 model (0.733). Giving the model bitstream data raised the accuracy to 0.797, and combined pixel-based and bitstream features raised it to 0.824. A pixel-only variant failed in our tests. In a second study, using H.264, HEVC, and VP9 encodes in the AVT-VQDB-UHD-1 database, the metadata-only model reached a correlation of 0.879 with MOS, close to P.1204.1 (0.898). Bitstream statistics did not help there. Our results show that trained models on the same features remain clearly ahead in both studies, but that zero-shot classifiers are promising.

eess.IV

When is a closed-form RGB->S/P ratio adequate? A hyperspectral characterization on natural scenes for mesopic display

Mesopic and low-light display transforms require, as their driving signal, a per-pixel scotopic-to-photopic luminance ratio (S/P); the exact spectral S/P is unavailable for ordinary RGB content, so a low-cost closed form that estimates S/P from a linear-RGB triplet is used in its place. Such closed forms exist but have been characterized only on narrowband / LED sources, i.e. spectrally sparse spectra, where a relative error of ~41% has been reported for a three-channel projection. Display content, however, is natural and broadband. We ask whether the same closed form is adequate there, using per-pixel spectral S/P from hyperspectral imagery as ground truth. On a daylight radiance time-series, a six-scalar closed form (three photopic and three scotopic channel weights) reproduces spectral S/P with a median error of ~0.07 that is time-invariant once the RGB input is chromatically adapted to D65; evaluated in un-adapted sRGB the error instead carries a color-temperature tilt across illuminants (~0.19), so adaptation is the enabling step for this use case. The result generalizes to an independent fifty-scene set (pooled median 0.024; 45/50 scenes within a pre-registered 0.10 band), with the few exceedances concentrated in saturated, spectrally-peaky surfaces that approach the narrowband regime (floral close-ups in this set). The scotopic weight vector is shown to be primary-model dependent, but the value used here is corroborated by a primary-free XYZ projection, and the median error stays within the band across all principled coefficient choices. We do not claim observer-validated appearance fidelity or adequacy on narrowband sources; both are out of scope. Both outcomes follow from the same three-channel projection: it is overwhelmed by spectrally sparse inputs and adequate on spectrally smooth ones.

eess.IV

Recurrent Convolutional Neural Networks for LiDAR-Based Attitude Initialization of Rotating Spacecraft

Accurate attitude estimation is essential for autonomous in-orbit servicing and proximity operations. This work proposes a Recurrent Convolutional Neural Network (RCNN) used in coarse attitude initialization of known, possibly tumbling spacecraft using LiDAR-derived depth images. By processing temporal sequences of 2D point-cloud projections, the RCNN effectively handles symmetries, occlusions, and degraded sensing. Simulations across various spacecraft geometries, angular velocities, and ranges show that the RCNN yields lower initialization errors and higher convergence rates than conventional CNN baseline within the adopted experimental framework, with performance varying across angular velocity conditions.

eess.IV