arXiv · 2510.05449
Bloom: Designing for LLM-Augmented Behavior Change Interactions
Abstract
Large language models (LLMs) offer novel opportunities to support health behavior change, yet existing work has narrowly focused on text-only interactions. Building on decades of HCI research on effective behavior change interactions, we present Bloom, an application for physical activity promotion that integrates an LLM-based health coaching chatbot with existing design strategies and UI elements. As part of Bloom's development, we conducted a redteaming evaluation and contribute a safety benchmark dataset. In a four-week randomized field study (N=54) comparing Bloom to a no-LLM control, we observed important shifts in psychological outcomes: participants in the LLM condition reported stronger beliefs that activity was beneficial, greater enjoyment, and more self-compassion. Both conditions significantly increased physical activity levels, doubling the proportion of participants meeting recommended weekly guidelines, though descriptively, we observed no advantage for the LLM condition in short-term physical activity levels. Instead, our findings suggest that LLMs may be more effective at shifting mindsets that precede longer-term behavior change.
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Matthew Jörke, Defne Genç, Valentin Teutschbein, Shardul Sapkota, Sarah Chung, Paul Schmiedmayer, Maria Ines Campero, Abby C. King, Emma Brunskill, James A. Landay. 2026-03-03. Bloom: Designing for LLM-Augmented Behavior Change Interactions. https://arxiv.org/abs/2510.05449
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