Search arXivSearch

arXiv · 2511.01951

NeuroClean: A Generalized Machine-Learning Approach to Neural Time-Series Conditioning

Abstract

Electroencephalography (EEG) and local field potentials (LFP) are two widely used techniques to record electrical activity from the brain. These signals are used in both the clinical and research domains for multiple applications. However, most brain data recordings suffer from a myriad of artifacts and noise sources other than the brain itself. Thus, a major requirement for their use is proper and, given current volumes of data, a fully automatized conditioning. As a means to this end, here we introduce an unsupervised, multipurpose EEG/LFP preprocessing method, the NeuroClean pipeline. In addition to its completeness and reliability, NeuroClean is an unsupervised series of algorithms intended to mitigate reproducibility issues and biases caused by human intervention. The pipeline is designed as a five-step process, including the common bandpass and line noise filtering, and bad channel rejection. However, it incorporates an efficient independent component analysis with an automatic component rejection based on a clustering algorithm. This machine learning classifier is used to ensure that task-relevant information is preserved after each step of the cleaning process. We used several data sets to validate the pipeline. NeuroClean removed several common types of artifacts from the signal. Moreover, in the context of motor tasks of varying complexity, it yielded more than 97% accuracy (vs. a chance-level of 33.3%) in an optimized Multinomial Logistic Regression model after cleaning the data, compared to the raw data, which performed at 74% accuracy. These results show that NeuroClean is a promising pipeline and workflow that can be applied to future work and studies to achieve better generalization and performance on machine learning pipelines.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Manuel A. Hernandez Alonso, Michael Depass, Stephan Quessy, Ali Falaki, Soraya Rahimi, Numa Dancause, Ignasi Cos. 2026-01-21. NeuroClean: A Generalized Machine-Learning Approach to Neural Time-Series Conditioning. https://arxiv.org/abs/2511.01951

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Rollout Total Correlation for Deep Reinforcement Learning

Learning task-relevant representations is crucial for reinforcement learning. Recent approaches aim to learn such representations by improving the temporal consistency in the observed transitions. However, they only consider individual transitions and can fail to achieve long-term consistency. Instead, we argue that capturing aspects of the state that correlate with other states and actions of the trajectory---even more distant in the future---could further help in extracting task-relevant information. Hence, in this paper we investigate how to learn representations by maximizing the rollout total correlation, the correlation among all learned representations and actions within the trajectories produced by the agent. For improving rollout total correlation, we propose to combine two complementary lower bounds based on a generative and a discriminative model, combined with a simple and effective technique of chunk-wise mini-batching. Furthermore, we propose an intrinsic reward based on the learned representation for better exploration. Experimental evaluations on a set of challenging image-based simulated control tasks show that our method achieves better sample efficiency, and robustness to both white noise and natural video backgrounds compared to leading baselines.

cs.LG

Reward Shaping to Mitigate Reward Hacking in RLHF

Reinforcement learning from human feedback (RLHF) is widely used to align large language models (LLMs) with human preferences. However, RLHF remains vulnerable to \emph{reward hacking}, whereby a policy exploits imperfections in the reward function instead of learning the intended behavior, thereby undermining alignment. Although reward shaping can stabilize RLHF training and partially mitigate reward hacking, shaping methods and their underlying design principles have not been systematically investigated. To address this gap, we conduct a comprehensive study of prevalent reward-shaping techniques. Our analysis identifies two key design principles: (1) the reinforcement-learning reward should be bounded, and (2) it should grow rapidly at first and then gradually saturate. Motivated by these principles, we propose Preference as Reward (PAR), a novel method that uses the latent preferences encoded in the reward model as the reinforcement-learning signal. We further show that PAR possesses two variance-reduction properties that stabilize RLHF training and substantially widen the practical window for early stopping. Our evaluation consists of two parts. First, we compare PAR with several other reward-shaping strategies using Proximal Policy Optimization (PPO) as the reinforcement-learning algorithm and Gemma2-2B as the base model. Second, we compare PAR with the vanilla baseline (i.e., unshaped reward) across four base models and four reinforcement-learning algorithms. In the first set of experiments, PAR consistently outperforms other reward-shaping methods and also reflects high data efficiency and robustness. The second set of experiments shows that PAR is particularly effective for actor-critic RL algorithms when value estimates become unstable and demonstrates its effectiveness across different base models. The code is available at https://github.com/PorUna-byte/PAR.

cs.LG

Trajectory Entropy Reinforcement Learning for Robust Robot Motor Skill Learning

Simplicity is a critical inductive bias for designing data-driven controllers, especially when robustness is important. Despite the impressive results of deep reinforcement learning in complex control tasks, it is prone to capturing intricate and spurious correlations between observations and actions, leading to failure under slight perturbations to the environment. To tackle this problem, in this work we introduce a novel inductive bias towards simple policies in reinforcement learning. The simplicity inductive bias is introduced by minimizing the entropy of entire action trajectories, corresponding to the number of bits required to describe information in action trajectories after the agent observes state trajectories. Our reinforcement learning agent, Trajectory Entropy Reinforcement Learning, is optimized to minimize the trajectory entropy while maximizing rewards. We show that the trajectory entropy can be effectively estimated by learning a variational parameterized action prediction model, and use the prediction model to construct an information-regularized reward function. Furthermore, we construct a practical algorithm that enables the joint optimization of models, including the policy and the prediction model. Experimental evaluations on several high-dimensional locomotion tasks show that our learned policies produce more cyclical and consistent action trajectories, and achieve superior performance, and robustness to noise and dynamic changes than the state-of-the-art.

cs.LG