Search arXivSearch

arXiv · 2511.04593

Neural Computation Without Slots: Steps Towards Biologically Plausible Memory and Attention in Natural and Artificial Intelligence

Abstract

Many models used in artificial intelligence and cognitive science rely on multi-element patterns stored in "slots" - dedicated storage locations - in a digital computer. As biological brains likely lack slots, we consider how they might achieve similar functional outcomes without them by building on the neurally-inspired modern Hopfield network (MHN; Krotov & Hopfield, 2021), which stores patterns in the connection weights of an individual neuron. We propose extensions of this approach to increase its biological plausibility as a model of memory and to capture an important advantage of slot-based computation in contemporary language models. For memory, neuroscience research suggests that the weights of overlapping sparse ensembles of neurons, rather than a dedicated individual neuron, are used to store a memory. We introduce the K-winner MHN, extending the approach to ensembles, and find that within a continual learning regime, the ensemble-based MHN exhibits greater retention of older memories, as measured by the graded sensitivity measure d', than a standard (one-neuron) MHN. Next, we consider the powerful use of slot-based memory in contemporary language models. These models use slots to store long sequences of past inputs and their learned encodings, supporting later predictions and allowing error signals to be transported backward in time to adjust weights underlying the learned encodings of these past inputs. Inspired by these models' successes, we show how the MHN can be extended to capture both of these important functional outcomes. Collectively, our modeling approaches constitute steps towards understanding how biologically plausible mechanisms can support computations that have enabled AI systems to capture human-like abilities that no prior models have been able to achieve.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Shaunak Bhandarkar, James L. McClelland. 2025-11-06. Neural Computation Without Slots: Steps Towards Biologically Plausible Memory and Attention in Natural and Artificial Intelligence. https://arxiv.org/abs/2511.04593

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Rethinking Pairwise Token Interaction in Spiking Transformers

Spiking Transformers inherit token interaction mechanisms from conventional Transformers, yet their sparse binary representations fundamentally alter how token-to-token communication is established. In particular, spike-based query-key matching produces highly sparse and input-dependent interaction patterns, coupling information propagation to the instantaneous availability of matching spike events. This motivates a different interaction paradigm in which long-range communication does not rely solely on pairwise spike coincidence. We therefore propose Gated Spike Axial Propagation (GSAP), a spike-native token interaction mechanism that decouples information propagation from context selection. Instead of directly determining communication through query-key matching, GSAP first propagates spike-based context along the horizontal and vertical axes, allowing information to reach distant tokens through structured sequential propagation. A receiver-conditioned gate then determines how much of the propagated context is incorporated at each token, while a lightweight local pathway preserves fine-grained neighborhood information. In this way, GSAP reformulates token interaction as a propagate-then-select process, enabling structured long-range communication while retaining the sparse event-driven nature of spiking representations. Code is available at https://github.com/Fancyssc/GSAP.

cs.NE

Genetic Programming with Behaviour-based Niching for Learning Guided Local Search in Vehicle Routing Problems

Genetic Programming Guided Local Search (GPGLS) learns utility functions that guide local search for vehicle routing. Its evolving programs can have similar fitness while inducing different search behaviour, making fitness alone an incomplete basis for population diversity management. We propose GPGLS with Behaviour-based Niching (BN-GPGLS), which characterises programs through six operator-level descriptors collected during local search. A current-generation archive selects fitness-competitive, compact representatives from strata of a behaviour score. Fixed policies use archive parents continuously, whereas adaptive policies activate them using training-fitness and standardised behaviour-dispersion signals, optionally with a tree-size condition. We compare four behaviour-based variants with a no-archive GPGLS control and fitness-based niching over 30 seed-matched runs on generated 200-customer instances. BN-Adaptive achieves the best descriptive average rank on a separate 90-instance monitoring set; aggregate routing-cost differences are small. All five archive policies produce lower final-population median tree sizes than the GPGLS control, with paired Wilcoxon comparisons remaining significant after Holm adjustment. These results identify useful solution-quality and program-size trade-offs within the evaluated setting, without attributing the size reductions to behaviour representation alone.

cs.NE

DCL-GPGLS: Dynamic Curriculum Learning for Genetic Programming Guided Local Search in Large-Scale Vehicle Routing

Genetic Programming Guided Local Search (GPGLS) uses genetic programming to evolve utility functions for guided local search in large-scale vehicle routing problems (LSVRPs). Evaluating every GP individual on every training instance at every generation is expensive, so GPGLS is usually trained on small instance batches. Existing curriculum-based GPGLS orders these batches mainly by instance size. Adaptive Curriculum Learning GPGLS (ACL-GPGLS) improves training efficiency by adapting when the search moves between fixed curriculum stages, but the instance difficulty order remains predefined. We propose DCL-GPGLS, which estimates the difficulty of each training instance from the current population's solution quality and updates the estimates during evolution. Each generation then receives a batch near a scheduled difficulty level, with a correction that limits repeated selection of the same instances. Experiments on a fixed training-test split of the CVRPLIB X set show that DCL-GPGLS achieves the best observed average rank and mean test cost among six training policies. It obtains the lowest mean cost on 36 of 65 unseen test instances and is significantly better than the static feedback-derived curriculum, matched in total evaluator calls, on 6 instances, with no significant difference on the remaining 59.

cs.NE