Search arXivSearch

arXiv · 2511.19192

MUSE: A Heterogeneity-Aware Multimedia Search Engine for Mobile SoCs

Abstract

On-device multimedia retrieval is vital for smartphones, enabling applications like cross-modal semantic search and multimodal personal AI agents. However, realizing efficient retrieval on mobile SoCs remains a critical systems challenge. Unlike text-based search, multimedia applications depend on high-dimensional cross-modal embeddings (often exceeding 1024 dimensions) and continuously expanding media streams (e.g., video lifelogs and ambient audio). Mobile devices must process these intensive workloads under strict latency, energy, and memory constraints. Existing vector retrieval systems, designed primarily for static server datasets, are poorly suited for the dynamic execution models of mobile SoCs, where interactive queries must coexist with continuous background media ingestion and index maintenance. To address these challenges, we propose MUSE, a MUltimedia Search Engine comprehensively co-designed for mobile SoCs. MUSE tackles these issues through an architecture-index co-design. It introduces a three-stage asynchronous execution pipeline that overlaps DMA transfers, NPU matrix computation, and hardware-vector data adaptation to overcome the memory wall of high-dimensional embeddings. Furthermore, it redesigns the Inverted File Index (IVF) and introduces workload-aware heterogeneous scheduling across the CPU, GPU, and NPU for hybrid interactive-and-ingestion workloads. Evaluated on Snapdragon 8-series SoCs using real-world multimodal datasets, MUSE improves query throughput by up to 1.4x at matched recall, achieves up to 7x faster index construction, and delivers up to 6x higher insertion throughput under concurrent streaming. Crucially, its accelerator-native design ensures strict physical compliance, capping peak device temperatures at 38°C and reducing total energy consumption by up to 4.6x compared to CPU-bound baselines.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Xinkui Zhao, Qingyu Ma, Yifan Zhang, Hengxuan Lou, Sai Liu, Chang Liu, Guanjie Cheng, Naibo Wang, Yueshen Xu. 2026-07-31. MUSE: A Heterogeneity-Aware Multimedia Search Engine for Mobile SoCs. https://arxiv.org/abs/2511.19192

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Co-Fabric: Breaking Host-Domain Boundaries for Unified xPU Interconnection

Large-model parameters have grown beyond the capacity of a single xPU, dispersing across multiple xPUs spanning distinct host domains, where xPU-to-xPU communication dominates overall system efficiency. Existing scale-up interconnect remains inadequate: network-based solutions built on Ethernet--such as RoCE (RDMA over Converged Ethernet)--introduce specific message-semantics and protocol-stack characteristics, and rely on fragmented per-host addressing, while conventional host-based fabrics are confined to a single host domain and lack cross-host unified addressing. This paper presents Co-Fabric, a bus-based interconnect that, unlike conventional bus designs, breaks host-domain boundaries to deliver unified xPU interconnection for scale-up superpods. Co-Fabric makes three contributions: a streamlined four-layer protocol stack achieving nanosecond-scale processing latency with native reliability; a cross-domain scaling and P2P mechanism that routes using port identifiers embedded in the packet header; and a unified address space built on shadow-device auto-enumeration. On a 64-xPU 3D-Mesh system, Co-Fabric cuts inter-node communication latency by over 50% and improves bandwidth by 2-5x over RoCE, accelerating DeepSeek R1 inference by 30%-80%. Moreover, since its streamlined four-layer protocol stack and higher data-communication efficiency reduce protocol and processing overhead relative to the Ethernet-based RoCE stack, Co-Fabric cuts the cost and power of the interconnect itself by up to 80% and 5%, respectively. These results demonstrate Co-Fabric's advantage for AI computing centers.

cs.DC

Hydrozoan: Latency-Adaptive DAG Consensus under Mixed Byzantine and Crash Faults

DAG-based consensus protocols can achieve great throughput and the optimal three-message-delay limit for n = 3f+1 consensus. While two-delay protocols exist, they pay with reduced resilience (requiring 5f+1-style committees) or rely on fallbacks that sacrifice the DAG's high throughput. This paper introduces Hydrozoan, the first DAG protocol with a dual commit path under a hybrid fault model of f Byzantine and c crashed validators, on n = 3f+c+2p+1 validators. Leaders commit in two message delays whenever at most p validators are faulty, and in three otherwise, with no extra messages, no view changes, and multiple leaders per round. Both paths are evaluated on the same DAG, using a novel graded indirect rule to reconcile them so that every honest validator reaches the same decision. We show that under geo-distributed conditions, which path is faster is a property of geography rather than the protocol, as rounds reaching a remote region cost far more than those that do not. The (f, c, p) knobs place the fast quorum where the deployment requires it, allowing a commit in two message delays. If misconfigured, Hydrozoan can still commit in three message delays: Hydrozoan commits on whichever path fires first. We also present Optimal-Hydrozoan, a variant that tolerates one more fault on the fast path, the first construction to match the known lower bound. The safety and liveness of both protocols are machine-checked in Lean 4. Our geo-distributed evaluation shows that Hydrozoan matches Mysticeti's throughput, commits ~25% faster when the fast quorum fits fast regions, and falls back to three message delays when it does not or past p faults, where existing two-delay protocols stall.

cs.DC

Reforge: Low-Latency Distributed GNN Serving with Selective Embedding Recomputation

Graph Neural Networks (GNNs) have been widely adopted for their ability to compute expressive node representations in graph datasets. However, serving GNNs on large graphs is challenging due to the high communication, computation, and memory overheads of constructing and executing computation graphs, which represent information flow across large neighborhoods. Existing approximation techniques in training can mitigate the overheads but, in serving, still lead to high latency and/or accuracy loss. To this end, we propose Reforge, a system that enables low-latency GNN serving for large graphs with minimal accuracy loss through two key ideas. First, Reforge employs selective recomputation of precomputed embeddings, which allows for reusing precomputed computation subgraphs while selectively recomputing a small fraction to minimize accuracy loss. Second, we develop computation graph parallelism, which reduces communication overhead by parallelizing the creation and execution of computation graphs across machines. Our evaluation with large graph datasets and GNN models shows that Reforge significantly outperforms state-of-the-art techniques.

cs.DC