Search arXivSearch

arXiv · 2511.22779

Accelerating mesh-based Monte Carlo simulations using contemporary graphics ray-tracing hardware

Abstract

Significance: Monte Carlo (MC) methods are the gold-standard for modeling light-tissue interactions due to their accuracy. Mesh-based MC (MMC) offers enhanced precision for complex tissue structures using tetrahedral mesh models. Despite significant speedups achieved on graphics processing units (GPUs), MMC performance remains hindered by the computational cost of frequent ray-boundary intersection tests. Aim: We propose a highly accelerated MMC algorithm, RT-MMC, that leverages the hardware-accelerated ray traversal and intersection capabilities of ray-tracing cores (RT-cores) on modern GPUs. Approach: Implemented using NVIDIA's OptiX platform, RT-MMC extends graphics ray-tracing pipelines towards volumetric ray-tracing in turbid media, eliminating the need for challenging tetrahedral mesh generation while delivering significant speed improvements through hardware acceleration. It also intrinsically supports wide-field sources without complex mesh retesselation. Results: RT-MMC demonstrates excellent agreement with traditional software-ray-tracing MMC algorithms while achieving 1.5x to 4.5x speedups across multiple GPU architectures. These performance gains significantly enhance the practicality of MMC for routine simulations. Conclusion: Migration from software- to hardware-based ray-tracing not only greatly simplifies MMC simulation workflows, but also results in significant speedups that are expected to increase further as ray-tracing hardware rapidly gains adoption. Adoption of graphics ray-tracing pipelines in quantitative MMC simulations enables leveraging of emerging hardware resources and benefits a wide range of biophotonics applications.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Shijie Yan, Douglas Dwyer, David R. Kaeli, Qianqian Fang. 2025-11-27. Accelerating mesh-based Monte Carlo simulations using contemporary graphics ray-tracing hardware. https://arxiv.org/abs/2511.22779

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Profiling Concurrent Vision Inference Workloads on NVIDIA Jetson -- Extended

The proliferation of IoT devices and advancements in network technologies have intensified the demand for real-time data processing at the network edge. To address these demands, low-power AI accelerators, particularly GPUs, are increasingly deployed for inference tasks, enabling efficient computation while mitigating the latency and bandwidth limitations of cloud-based systems. Despite their growing deployment, GPUs remain underutilised even in computationally intensive workloads. This underutilisation stems from the limited understanding of GPU resource sharing, particularly in edge computing scenarios. In this work, we conduct a detailed analysis of both high- and low-level metrics, including GPU utilisation, memory usage, streaming multiprocessor (SM) utilisation, and tensor core usage, to identify bottlenecks and guide hardware-aware optimisations. By integrating traces from multiple profiling tools, we provide a comprehensive view of resource behaviour on NVIDIA Jetson edge devices under concurrent vision inference workloads. Our findings indicate that while GPU utilisation can reach $100\%$ with specific optimisations, critical low-level resources, such as SMs and tensor cores, often operate at only $15\%$ to $30\%$ utilisation. Moreover, we observe that certain CPU-side events, such as thread scheduling and context switching, frequently become bottlenecks, further constraining overall GPU performance. We provide several key observations for users of vision inference workloads on NVIDIA edge devices.

cs.DC

Mask-Aware Execution for Efficient JEPA Training

Joint Embedding Predictive Architectures (JEPAs) are becoming a core representation-learning primitive and a building block for latent world models across vision, video, audio, brain dynamics, and time series. Despite (potential of) wide deployment, current JEPA training pipelines are inefficient: each input is executed through multiple mask-specific branches, with redundant target-side work, and memory-bound token routing. These costs grow with the number of masks and limit GPU efficiency. We present M-JEPA, a mask-aware execution architecture that restructures JEPA training without changing the learning objective. M-JEPA separates mask-independent computation from mask-dependent routing, enabling shared context encoder execution, fused token routing and slicing with backward support, sparse target encoder execution over the union of target tokens, and masked patch embedding for sparse inputs. The resulting pipeline preserves training semantics while reducing computation, memory traffic, and synchronization overhead. We implement M-JEPA for five JEPA variants and evaluate it on NVIDIA A100 GPUs. Compared against the state-of-the-art baselines, M-JEPA achieves up to 1.7x end-to-end training speedup for 2-10 masks. Separately, with masked patch embedding, 4.75x patch-embedding speedup at high sparsity. These results show that execution restructuring, rather than changes to the JEPA objective, is a key lever for efficient JEPA training.

cs.DC

Multimmit: Extending Blocks for Faster Finality

To meet the throughput demands of modern blockchain systems, protocols for State Machine Replication (SMR) increasingly have many processors disseminate blocks of transactions in parallel, with consensus then establishing a total ordering on the blocks of all producers. Such designs face a choice as to when a block may enter the ordering. Certified approaches wait for a quorum to attest a block's availability, which is robust but adds message delays to every transaction. Uncertified approaches let proposals reference blocks immediately, which is fast but degrades rapidly when referenced data must be fetched on the critical path. Raptr, the state of the art, takes a middle course, finalising the longest prefix of the leader's proposal that a quorum holds, so that no processor ever blocks or fetches. The remaining weakness is sensitivity to order: if the data behind a single early batch is withheld, the proposal finalises little or nothing, so individual faulty producers can still deny the system its optimistic path. We present Multimmit, a protocol for $n \ge 5f+1$ processors combining a consensus layer requiring one round of voting per view with multi-chain data dissemination. Votes are cast relative to the leader's proposal, reporting per chain how far the voter can support it, and may themselves attest fresh blocks beyond it. A transaction block disseminated at time $t$ is ordered by $t+3δ$ in expectation and $t+2δ$ at best, measured from the block's dissemination rather than the leader's proposal. Degradation under faults is graceful: a faulty producer delays only its own chain's blocks, costing other chains at most a one-view wait for placement. No leader can both finalise its leader block and exclude a fresh, well-circulated block of an honest chain. Consensus traffic is tens of kilobytes per view, independent of transaction volume.

cs.DC