Search arXivSearch

arXiv · 2512.10155

A Vertically Integrated Framework for Templatized Chip Design

Abstract

Developers who primarily engage with software often struggle to incorporate custom hardware into their applications, even though specialized silicon can provide substantial benefits to machine learning and AI, as well as to the application domains that they enable. This work investigates how a chip can be generated from a high-level object-oriented software specification, targeting introductory-level chip design learners with only very light performance requirements, while maintaining mental continuity between the chip layout and the software source program. In our approach, each software object is represented as a corresponding region on the die, producing a one-to-one structural mapping that preserves these familiar abstractions throughout the design flow. To support this mapping, we employ a modular construction strategy in which vertically composed IP blocks implement the behavioral protocols expressed in software. A direct syntactic translation, however, cannot meet hardware-level efficiency or communication constraints. For this reason, we leverage formal type systems based on sequences that check whether interactions between hardware modules adhere to the communication patterns described in the software model. We further examine hardware interconnect strategies for composing many such modules and develop layout techniques suited to this object-aligned design style. Together, these contributions preserve mental continuity from software to chip design for new learners and enables practical layout generation, ultimately reducing the expertise required for software developers to participate in chip creation.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Jeongeun Kim, Christopher Torng. 2025-12-10. A Vertically Integrated Framework for Templatized Chip Design. https://arxiv.org/abs/2512.10155

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

HLSmith: An Expert-Guided Agentic Framework for C/C++-to-HLS Translation

Application-specific FPGA accelerators offer substantial performance and energy-efficiency gains across many application domains, but developing them is costly, often requiring months of specialized effort. Even with high-level synthesis (HLS), designers still need extensive hardware expertise to build high-performance accelerators. Although large language models (LLMs) have demonstrated strong software-generation capabilities, even frontier models lack the hardware intuition and procedural knowledge needed to reliably translate baseline C/C++ programs into high-performance HLS designs: they struggle to identify effective architectures, follow the optimization processes used by HLS experts, and apply hardware transformations consistently across diverse kernels. We present HLSmith, an expert-guided framework for translating C/C++ programs into optimized HLS accelerators. HLSmith combines three components: an HLS optimization expertise library that encodes guarded transformation recipes, their applicability and prerequisite conditions, and unsafe cases to avoid; a staged, feedback-driven orchestration flow modeled on expert HLS development practice that guides agents through synthesis, bottleneck analysis, and optimization; and a tool-grounded model-adaptation pipeline that converts optimization trajectories from commercial frontier models into training data for fine-tuning open-weight LLMs. We evaluate HLSmith on PolyBench against ChatHLS, a leading prior agent-orchestration framework for HLS accelerator development. HLSmith achieves a geometric mean speedup of 4.24x over ChatHLS while producing functionally correct designs, in both software and RTL simulation, for every benchmark, compared with ChatHLS's 57% valid-design rate. It further reaches speedups of up to 252x and 138x with commercial frontier models and open-weight models, respectively.

cs.AR

Accelerating the Mitigation of LLM Inference Nondeterminism Across GPU Architectures

Large language model (LLM) outputs are expected to be reproducible under greedy decoding, yet in practice the same model, prompt, and software stack produce different outputs on different GPUs. The root cause is floating-point non-associativity combined with hardware-dependent kernel selection. Inference frameworks select different matrix-multiplication kernels on each architecture, with different parallel reduction orders and unspecified tensor-core arithmetic, and the resulting rounding differences can flip output tokens. Existing solutions have imperfect cross-architecture reproducibility and incur a significant performance penalty. We present a solution employing a set of fixed-configuration fused-upcast GEMM kernels that load 16-bit weights from memory, upcast them to FP32 in registers, and accumulate with IEEE-754 arithmetic in a reduction order that is a pure function of the problem shape and is therefore independent of the device, its SM count, or kernel scheduling. By fixing the floating-point reduction order as a function of problem shape alone, every GPU runs the same operation sequence, so cross-architecture reproducibility of the linear layers reduces to correct IEEE-754 arithmetic rather than to rounding differences staying below a tie-flip threshold. We confirm our solution's linear-layer outputs are bitwise identical across NVIDIA Ampere, Ada, and Hopper GPUs, while running $1.17$ to $3.1\times$ faster end-to-end than the state-of-the-art solution and cutting weight-memory traffic in half.

cs.AR

Decoupling Logical Masks from GPU Execution for Dynamic Block-Sparse Attention

Attention computation makes inference expensive in video diffusion transformers (vDiTs), which generate videos through iterative denoising. Block-sparse attention (BSA) reduces this cost by computing only blocks selected by a logical mask, which specifies attention interactions to compute. However, coupling logical block geometry to execution choices limits adaptation to varying masks and graphics processing units (GPUs), while runtime kernel specialization can incur preparation overhead that outweighs execution time savings. We present Tessera, a specialized runtime for dynamic BSA that decouples logical masks from GPU execution while preserving specified attention interactions. Its physical mapping layer retains, combines, or subdivides logical attention blocks into physical tiles suited to different attention mask shapes and GPU architectures. Its task organization layer groups and schedules tiles within GPU tasks to reuse data, expose parallelism, and overlap data movement with computation. Finally, profile-guided regime selection enables low- overhead execution plan selection through a lookup table constructed from offline profiling. We implement Tessera with specialized CUDA kernels supporting four NVIDIA GPU generations. Evaluated on 2,315 real attention masks and industrial video diffusion models, Tessera achieves up to 6.79x BSA request speedup over baseline systems in the evaluated video diffusion models.

cs.AR