Search arXivSearch

arXiv · 2601.01158

A System Architecture for Low Latency Multiprogramming Quantum Computing

Abstract

As quantum systems scale, multiprogramming quantum computing (MPQC) provides a practical way to improve device utilization and throughput. However, because quantum executables are device-dependent, non-portable across qubit regions, and highly susceptible to noise and crosstalk, current MPQC pipelines rely on expensive online compilation to co-optimize concurrently running programs. This online step dominates runtime and impedes low-latency deployments for practical, real-world workloads in the future, such as repeatedly invoked quantum neural network (QNN) services. We present FLAMENCO, a fidelity-aware multi-version compilation system that enables independent offline compilation and low-latency multiprogramming at runtime. \textbf{At the architecture level}, the system abstracts devices into compute units to reduce the search space of region allocation. \textbf{At compile time}, it generates diverse executable versions for each program---each bound to a distinct qubit region---allowing dynamic region selection at runtime and overcoming non-portability. \textbf{At runtime}, it employs a lightweight orchestrator that uses post-compilation fidelity metrics to avoid conflicts and mitigate crosstalk, supporting conflict-free co-execution without online co-optimization. Evaluations show that FLAMENCO achieves over 5$\times$ runtime speedup in post-scheduling execution while maintaining comparable execution fidelity on common-success workloads. When integrated into existing scheduler-coupled systems, it raises workload-level conflict-free orchestration ratio from 0.183 to 1.000 for HyperQ and from 0.050 to 0.400 for QOS.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yilun Zhao, Yu Chen, Kaiyan Chang, He Li, Bing Li, Yinhe Han, Ying Wang. 2026-09-18. A System Architecture for Low Latency Multiprogramming Quantum Computing. https://arxiv.org/abs/2601.01158

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

HBFSim: Fast and Faithful Simulation of High-Bandwidth Flash Under Real GPU Execution

High-Bandwidth Flash (HBF) places high-capacity NAND beside HBM to relieve the memory-capacity bottleneck of LLM inference, yet its system-level behavior cannot be evaluated before hardware becomes available. Cycle-level GPU simulators are too slow for production-scale models. Trace replay has a further shortcoming: it cannot capture the allocation, migration, and execution changes induced by different HBM-HBF configurations. Our key insight is that HBF need not be evaluated by simulating the GPU: only the program-visible effects of HBF need to be modeled. And only a real LLM workload running on real hardware can answer the arguments about HBF. Hence the modeled service has to be injected into that running program, and the injection must not destroy the GPU concurrency that would hide the original I/O latency. We present HBFSim, an open-source HBF simulator that executes LLM workloads on a real GPU while modeling HBF timing, thermal, and other behaviors online. HBFSim rewrites the PTX of the workload's kernels and routes accesses inside a registered address range into the HBF simulator. It supports asynchronous TMA transfers and capacities beyond physical GPU memory. HBFSim leaves the model's run unaffected across ordinary-memory, TMA, and capacity-mode tests. The delay it injects matches the delay requested to within 0.152%. We also design a coupled thermal module that puts HBF, HBM, and the GPU in one advanced package, which is important for answering how severe the hot throttling problem becomes after HBF runs for a long time. Experiments with Qwen3-30B show how package heating, HBM-HBF allocation, and shared MoE demand jointly constrain the design space of future HBF accelerators.

cs.AR

Bio-inspired Learning and Decision-Making with Probabilistic In-Memory Computing Hardware: Part 2

This report extends our previous work (Part 1), which introduced an energy-based model for learning and decision-making under uncertainty. The model leverages stochastic Langevin dynamics to continuously evolve approximate probability distributions over neuron states and model weights. However, as noted in Part 1 and confirmed through GPU-based implementations, large-scale probabilistic energy-based models of this nature face significant scalability challenges due to excessive execution latency. This latency stems from a fundamental mismatch: massively parallel models with low arithmetic intensity (such as energy-based models) are being executed on processor architectures like GPUs that rely on high-bandwidth memory (HBM) interfaces. The HBM imposes brutally sequential execution constraints on inherently parallelizable models, creating the false impression that such models are unscalable. In reality, it is the GPU architecture itself, with its dependence on HBM interfaces, that is not a scalable processor architecture for this class of AI model. In this report, we demonstrate using a detailed transaction-level model (TLM) of a probabilistic analogue in-memory computing (AIMC) processor that the same energy-based model can execute well over 1000x faster than data-center-grade hardware by eliminating the HBM interface and performing computation directly within on-chip memory.

cs.AR

VeriBugBench: An Empirically Grounded Framework for Constructing Verilog RTL Debugging Benchmarks

RTL source-level debugging research requires benchmark artifacts that provide faulty designs together with precise change locations, executable test stimuli, and reproducible configurations. Available Verilog resources usually provide only a subset of these elements. We present VeriBugBench, a framework for constructing Verilog RTL debugging benchmarks through empirically grounded fault construction, LLM-based testbench enhancement, and execution-based retention. The mutation library maps recurring, multi-granularity repair patterns observed in RTL bug-fix histories to 19 executable inverse operators. For each project, an LLM generates a design-specific stimulus phase from the clean DUT and original testbench; the phase is composed with the original testbench for candidate execution. Applying the framework to 45 open-source projects yields VeriBugBench-v1.0, with 2,608 executable single-fault instances whose effects are observable at design outputs. Across the 45 projects, the assembled testbenches increase mean project-level fault observability from 36.01% to 39.54% and improve line coverage and execution-trace diversity on average. VeriBugBench provides versioned RTL variants, source-level ground truth, testbenches, and execution artifacts for evaluating RTL debugging methods.

cs.AR