Search arXivSearch

arXiv · 2601.08454

Real2Sim via Active Perception with Behavior Trees Automatically Generated by VLMs

Abstract

Constructing physically accurate simulation environments (Real2Sim) traditionally relies on manual system identification or rigid, exhaustive exploration routines. These task-agnostic pipelines often fail to leverage semantic scene context, leading to redundant physical interactions and inefficient data acquisition. In this paper, we present an autonomous, intent-driven Real2Sim framework that leverages Vision-Language Models (VLMs) for Semantic Task Decomposition. Given a high-level natural language request, an incomplete simulation description, and a visual observation, the framework autonomously identifies the minimal subset of missing physical parameters required for the simulation task. It then generates a reactive Behavior Tree (BT) composed of atomic motion and sensing primitives to selectively acquire these parameters through contact-rich robotic interaction. Extensive real-world experiments on a torque-controlled Franka Emika Panda demonstrate that our approach accurately estimates object mass, surface geometry, and derived parameters such as friction. Quantitative evaluations reveal significant operational efficiency gains compared to exhaustive baseline methods, while ablation studies confirm the robustness of the prompt architecture across different state-of-the-art VLMs. Furthermore, the reactive hierarchy of the BT acts as a deterministic safety filter, successfully mitigating generative VLM hallucinations and preventing unsafe physical anomalies. Ultimately, this work provides a scalable, efficient, and interpretable pipeline for building physics-aware digital twins directly from unstructured human intent.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Alessandro Adami, Sebastian Zudaire, Ruggero Carli, Pietro Falco. 2026-05-17. Real2Sim via Active Perception with Behavior Trees Automatically Generated by VLMs. https://arxiv.org/abs/2601.08454

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Robotic Tele-Operation for Upper Aerodigestive Tract Microsurgery: System Design and Validation

Upper aerodigestive tract (UADT) treatments frequently employ transoral laser microsurgery (TLM) for procedures such as the removal of tumors or polyps. In TLM, a laser beam is used to cut target tissue, while forceps are employed to grasp, manipulate, and stabilize tissue within the UADT. Although TLM systems may rely on different technologies and interfaces, forceps manipulation is still predominantly performed manually, introducing limitations in ergonomics, precision, and controllability. This paper proposes a novel robotic system for tissue manipulation in UADT procedures, based on a novel end-effector designed for forceps control. The system is integrated within a teleoperation framework that employs a robotic manipulator with a programmed remote center of motion (RCM), enabling precise and constrained instrument motion while improving surgeon ergonomics. The proposed approach is validated through two experimental studies and a dedicated usability evaluation, demonstrating its effectiveness and suitability for UADT surgical applications.

cs.RO

HERMES: A Holistic End-to-End Risk-Aware Multimodal Embodied System with Vision-Language Models for Long-Tail Autonomous Driving

End-to-end autonomous driving models increasingly benefit from large vision-language models for semantic understanding, yet safe and reliable planning under long-tail conditions remains challenging, particularly in mixed-traffic environments involving heterogeneous road users and rare safety-critical interactions. This paper proposes HERMES, a holistic risk-aware end-to-end multimodal driving framework that explicitly incorporates long-tail semantic knowledge into trajectory planning. HERMES employs a foundation-model-assisted annotation pipeline to construct structured Long-Tail Scene Context and Long-Tail Planning Context, capturing hazard-centric scene information, maneuver intent, and risk-aware planning guidance. A Tri-Modal Driving Module then integrates multi-view visual observations, historical ego-motion, and long-tail semantic instructions through intent- and risk-aware conditioning for trajectory generation. Extensive experiments on a large-scale real-world long-tail driving benchmark demonstrate consistent improvements over representative recent baselines in overall planning performance and across diverse safety-critical scenarios. Ablation studies further validate the effectiveness and complementary roles of the major components within HERMES.

cs.RO

EgoPush: Egocentric Multi-Object Rearrangement for Mobile Robots via Constrained Teacher Observability

Humans rearrange objects in cluttered environments using egocentric perception, actively moving to keep task-relevant spatial cues in view. Mobile robots have not matched this: rearrangement is usually built on a global pose estimate or a map, which is exactly what a robot carrying one camera lacks, while pushing keeps changing the scene it would have to be built from. We present EgoPush, which pushes objects into anchor-relative formations from onboard RGB-D alone, with no global localization, external tracking, or map at deployment, and transfers zero-shot to a TurtleBot in controlled and visually cluttered scenes. What makes this learnable turns out to be a property of the teacher rather than of the student: three privileged teachers trained with identical rewards, architecture, and hyperparameters all exceed $98\%$ success, yet their distilled egocentric students reach $0\%$, $54.8\%$, and $87.3\%$, the only variable being the teacher's observation function. EgoPush therefore trains the teacher under egocentric observability constraints, restricting it to visibility-limited cues and revealing target references only when the anchor is centrally visible, so that its supervision is recoverable by a depth-based student distilled online. Making the teacher trainable in the first place needs two further pieces: a role-grouped object-centric interface shared by teacher and student, and stage-wise temporally decayed rewards for long-horizon credit assignment. Videos, the playable task, and code are available at https://ai4ce.github.io/EgoPush/.

cs.RO