Search arXivSearch

arXiv · 2603.04064

Tuning Just Enough: Lightweight Backdoor Attacks on Multi-Encoder Diffusion Models

Abstract

As text-to-image diffusion models become increasingly deployed in real-world applications, concerns about backdoor attacks have gained significant attention. Prior work on text-based backdoor attacks has largely focused on diffusion models conditioned on a single lightweight text encoder. However, more recent diffusion models that incorporate multiple large-scale text encoders remain underexplored in this context. Given the substantially increased number of trainable parameters introduced by multiple text encoders, an important question is whether backdoor attacks can remain both efficient and effective in such settings. In this work, we study Stable Diffusion 3, which uses three distinct text encoders and has not yet been systematically analyzed for text-encoder-based backdoor vulnerabilities. To understand the role of text encoders in backdoor attacks, we define four categories of attack targets and identify the minimal sets of encoders required to achieve effective performance for each attack objective. Based on this, we further propose Multi-Encoder Lightweight aTtacks (MELT), which trains only low-rank adapters while keeping the pretrained text encoder weight frozen. We demonstrate that tuning fewer than 0.2% of the total encoder parameters is sufficient for successful backdoor attacks on Stable Diffusion 3, revealing previously underexplored vulnerabilities in practical attack scenarios in multi-encoder settings.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Ziyuan Chen, Yujin Jeong, Tobias Braun, Anna Rohrbach. 2026-03-04. Tuning Just Enough: Lightweight Backdoor Attacks on Multi-Encoder Diffusion Models. https://arxiv.org/abs/2603.04064

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Incentivizing Honesty among Competitors in Collaborative Learning and Optimization

Collaborative learning techniques have the potential to enable training machine learning models that are superior to models trained on a single entity's data. However, in many cases, potential participants in such collaborative schemes are competitors on a downstream task, such as firms that each aim to attract customers by providing the best recommendations. This can incentivize dishonest updates that damage other participants' models, potentially undermining the benefits of collaboration. In this work, we formulate a game that models such interactions and study two learning tasks within this framework: single-round mean estimation and multi-round SGD on strongly-convex objectives. For a natural class of player actions, we show that rational clients are incentivized to strongly manipulate their updates, preventing learning. We then propose mechanisms that incentivize honest communication and ensure learning quality comparable to full cooperation. Lastly, we empirically demonstrate the effectiveness of our incentive scheme on a standard non-convex federated learning benchmark. Our work shows that explicitly modeling the incentives and actions of dishonest clients, rather than assuming them malicious, can enable strong robustness guarantees for collaborative learning.

cs.LG

Hierarchical Deep Counterfactual Regret Minimization

Imperfect Information Games (IIGs) are used to model games under uncertainty or lack complete information. Counterfactual Regret Minimization (CFR) is one of the most successful families of algorithms for IIGs. The integration of skill-based strategy learning with CFR could potentially mirror more human-like decision-making and improve learning on complex IIGs. It enables the learning of a hierarchical strategy, wherein low-level components represent skills for solving subgames and the high-level component manages the transition between skills. In this paper, we introduce the first hierarchical version of Deep CFR (HDCFR), an innovative method that boosts learning efficiency in tasks involving extensively large state spaces and deep game trees. Notably, HDCFR enables learning with predefined (human) expertise and extracting skills transferable to similar tasks. We first present the algorithm and establish its theory in a tabular setting, including hierarchical CFR update rules and a variance-reduced Monte Carlo sampling extension for the model-free setting, where backtracking is infeasible. We then extend HDCFR to large-scale tasks via deep learning objectives that match the tabular targets under exact function fitting. Code: https://anonymous.4open.science/r/HDCFR_RUN-677B.

cs.LG

Achieving Linear Speedup with ProxSkip in Distributed Stochastic Optimization

The ProxSkip algorithm for distributed optimization is gaining increasing attention due to its effectiveness in reducing communication. However, existing analyses of ProxSkip are limited to the strongly convex setting and fail to achieve linear speedup with respect to the number of nodes. Key questions regarding its behavior in the non-convex setting and the achievability of linear speedup remain open. In this paper, we revisit decentralized ProxSkip and answer these questions affirmatively. We provide a unified convergence analysis for stochastic non-convex, convex, and strongly convex problems, revealing how gradient noise, local updates, network connectivity, and data heterogeneity jointly determine the convergence behavior. To the best of our knowledge, this is the first analysis showing that decentralized ProxSkip achieves linear speedup in the number of nodes under stochastic gradients. Moreover, our results demonstrate that local updates can effectively reduce communication frequency and improve communication efficiency.

cs.LG