Search arXivSearch

arXiv · 2603.20708

High-Quality and Efficient Turbulence Mitigation with Events

Abstract

Turbulence mitigation (TM) is highly ill-posed due to the stochastic nature of atmospheric turbulence. Most methods rely on multiple frames recorded by conventional cameras to capture stable patterns in natural scenarios. However, they inevitably suffer from a trade-off between accuracy and efficiency: more frames enhance restoration at the cost of higher system latency and larger data overhead. Event cameras, equipped with microsecond temporal resolution and efficient sensing of dynamic changes, offer an opportunity to break the bottleneck. In this work, we present EHETM, a high-quality and efficient TM method inspired by the superiority of events to model motions in continuous sequences. We discover two key phenomena: (1) turbulence-induced events exhibit distinct polarity alternation correlated with sharp image gradients, providing structural cues for restoring scenes; and (2) dynamic objects form spatiotemporally coherent ``event tubes'' in contrast to irregular patterns within turbulent events, providing motion priors for disentangling objects from turbulence. Based on these insights, we design two complementary modules that respectively leverage polarity-weighted gradients for scene refinement and event-tube constraints for motion decoupling, achieving high-quality restoration with few frames. Furthermore, we construct two real-world event-frame turbulence datasets covering atmospheric and thermal cases. Experiments show that EHETM outperforms SOTA methods, especially under scenes with dynamic objects, while reducing data overhead and system latency by approximately 77.3% and 89.5%, respectively. Our code is available at: https://github.com/Xavier667/EHETM.

Explore related subjects

Keep this discovery

BibTeXRIS

Xiaoran Zhang, Jian Ding, Yuxing Duan, Haoyue Liu, Gang Chen, Yi Chang, Luxin Yan. 2026-03-21. High-Quality and Efficient Turbulence Mitigation with Events. https://arxiv.org/abs/2603.20708

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

HiPerViT: A Hierarchical Perceiver-Vision Transformer Architecture for Multi-Scale Texture Recognition

Texture recognition remains challenging for modern vision models because discriminative evidence is often carried by higher-order spatial statistics rather than by object shape alone. While Vision Transformers provide strong long-range modeling capacity, their standard object-centric representations do not explicitly expose such statistical structure, which limits texture sensitivity in fine-grained recognition settings. We present HiPerViT, a compact vision-only architecture that injects an explicit second-order statistical prior into a transformer-based recognition pipeline. The method combines global and local image views with a compact bilinear descriptor encoded as a statistical token, and integrates this token with first-order spatial representations through Perceiver-style latent distillation. This design enables direct interaction between spatial tokens and second-order feature co-occurrence statistics, providing the model with explicit access to texture-relevant information without requiring multimodal pretraining or ensemble construction. Across six texture recognition benchmarks, HiPerViT achieves consistent improvements over strong vision-only baselines under the reported evaluation protocols, including gains of +3.05 percentage points on DTD, +10.48 on GTOS-Mobile, and +10.10 on 1200Tex. Beyond benchmark performance, our analyses show that these gains are largely invariant to the backbone depth used to extract second-order statistics and to the ordering of interaction and distillation stages. This pattern suggests that the primary source of improvement is not a specific fusion topology, but the explicit availability of second-order statistical information as a first-class representational signal. These results support explicit statistical tokenization as an effective and robust design principle for texture-centric visual recognition.

cs.CV

CamPilot: A Multi-Agent Cinematic Assistant for Camera-Controlled Movie Generation

The integration of large language models (LLMs) into video generation has enabled rapid text-to-video creation and improved visual quality. However, it still falls short of professional filmmaking, where cinematographic language is less refined than human-crafted camera work and multi-shot continuity remains challenging. To address these limitations, we introduce CamPilot, a multi-agent framework that integrates cinematographic planning and camera-work control to produce more coherent, logically structured, and human-aesthetic movies. CamPilot adopts a GRPO-based learning paradigm to learn camera work planning from 14K real-world professional movies, internalizing motion patterns and composition principles that support reasoning over shooting techniques (e.g., camera angle, motion, and focal behavior) and cross-shot relationships for controllable camera-viewpoint generation. Multiple agents further collaborate and evolve to improve overall output quality. To support this work and further studies in this domain, we establish CamEval, a benchmark for evaluating camera work quality and cinematic engagement. Empirical results show that CamPilot outperforms state-of-the-art text-to-movie generation methods on cinematographic control and quality, highlighting the impact of professional camera design on movie generation.

cs.CV

New Evidence, Same Choice: Testing Physical Experiment Selection in Vision Language Models

A model first sees an image from one physical measurement experiment, such as how far a block coasted, and must answer a question about a new trial, such as whether the block will pass a target after a fixed push. The initial experiment may provide enough information to answer, or the model may need another measurement, such as the object's mass, friction, restitution, or spring stiffness. We study whether vision language models can decide when to answer immediately and, when more evidence is needed, which experiment to perform. Current physical reasoning benchmarks usually evaluate only the final answer, so they do not directly measure this decision-making ability. We introduce a controlled evaluation where each problem provides one measurement image and four possible physical worlds created by combining two possible masses and two possible values of another relevant property. The model must either stop and answer or select the cheapest additional experiment that can resolve the question. We construct matched problem pairs where changing either the observed measurement or the question changes the optimal action. Since all possible worlds and experiment costs are known, we can explicitly determine the optimal choice. Across six open models and 144 physical parameter sets, direct responses repeat the same action for 95.1% to 100% of image pairs even when the correct action changes. Brief reasoning improves action switching, but the best model makes both decisions correctly for only 5.9% of image pairs. Additional analysis reveals failures in measurement interpretation, physical reasoning, and response formatting. By evaluating evidence selection separately from final answers, our benchmark reveals limitations in physical reasoning that conventional answer accuracy can overlook.

cs.CV