Search arXivSearch

arXiv · 2603.20964

Elite Lanes: Evolutionary Generation of Realistic Small-Scale Road Networks

Abstract

We present a comparative study of methods for generating realistic, constrained small- to medium-scale road networks with built-in redundancy. In this research, we evaluate the proposed Evolutionary Algorithm (EA) with connectivity and redundancy constraints against the Wave Function Collapse (WFC) method - commonly used in procedural terrain generation for games - and swarm algorithms: Particle Swarm (PSO) and Gray Wolf (GWO). Our focus is on producing realistic, redundant road networks suitable for vision, localization and navigation problems. We evaluate metrics: connectivity, cycles, intersections, dead ends, graph cut-edges while enforcing physical plausibility. We propose an EA and its extended version with elitism via MAP-Elites method. We detail the implementation, constraints, metrics and provide both visual and quantitative comparisons with baselines. Results highlight how fitness function design choices affect the structural characteristics of generated networks and highlight the impact of specific constraints in practical applications. Our contribution is a method for creating realistic synthetic datasets from sparse tile definitions derived from real-world data. We demonstrate a practical application by generating realistic maps using a laboratory-collected tileset from a Duckietown city model. Our approach performs coherent geometric transformations on metadata, in this work exemplified by semantic segmentation masks of the generated road networks.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Artur Morys-Magiera, Marek Długosz, Paweł Skruch. 2026-03-21. Elite Lanes: Evolutionary Generation of Realistic Small-Scale Road Networks. https://doi.org/10.1145/3795101.3805444

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Rethinking Pairwise Token Interaction in Spiking Transformers

Spiking Transformers inherit token interaction mechanisms from conventional Transformers, yet their sparse binary representations fundamentally alter how token-to-token communication is established. In particular, spike-based query-key matching produces highly sparse and input-dependent interaction patterns, coupling information propagation to the instantaneous availability of matching spike events. This motivates a different interaction paradigm in which long-range communication does not rely solely on pairwise spike coincidence. We therefore propose Gated Spike Axial Propagation (GSAP), a spike-native token interaction mechanism that decouples information propagation from context selection. Instead of directly determining communication through query-key matching, GSAP first propagates spike-based context along the horizontal and vertical axes, allowing information to reach distant tokens through structured sequential propagation. A receiver-conditioned gate then determines how much of the propagated context is incorporated at each token, while a lightweight local pathway preserves fine-grained neighborhood information. In this way, GSAP reformulates token interaction as a propagate-then-select process, enabling structured long-range communication while retaining the sparse event-driven nature of spiking representations. Code is available at https://github.com/Fancyssc/GSAP.

cs.NE

Genetic Programming with Behaviour-based Niching for Learning Guided Local Search in Vehicle Routing Problems

Genetic Programming Guided Local Search (GPGLS) learns utility functions that guide local search for vehicle routing. Its evolving programs can have similar fitness while inducing different search behaviour, making fitness alone an incomplete basis for population diversity management. We propose GPGLS with Behaviour-based Niching (BN-GPGLS), which characterises programs through six operator-level descriptors collected during local search. A current-generation archive selects fitness-competitive, compact representatives from strata of a behaviour score. Fixed policies use archive parents continuously, whereas adaptive policies activate them using training-fitness and standardised behaviour-dispersion signals, optionally with a tree-size condition. We compare four behaviour-based variants with a no-archive GPGLS control and fitness-based niching over 30 seed-matched runs on generated 200-customer instances. BN-Adaptive achieves the best descriptive average rank on a separate 90-instance monitoring set; aggregate routing-cost differences are small. All five archive policies produce lower final-population median tree sizes than the GPGLS control, with paired Wilcoxon comparisons remaining significant after Holm adjustment. These results identify useful solution-quality and program-size trade-offs within the evaluated setting, without attributing the size reductions to behaviour representation alone.

cs.NE

DCL-GPGLS: Dynamic Curriculum Learning for Genetic Programming Guided Local Search in Large-Scale Vehicle Routing

Genetic Programming Guided Local Search (GPGLS) uses genetic programming to evolve utility functions for guided local search in large-scale vehicle routing problems (LSVRPs). Evaluating every GP individual on every training instance at every generation is expensive, so GPGLS is usually trained on small instance batches. Existing curriculum-based GPGLS orders these batches mainly by instance size. Adaptive Curriculum Learning GPGLS (ACL-GPGLS) improves training efficiency by adapting when the search moves between fixed curriculum stages, but the instance difficulty order remains predefined. We propose DCL-GPGLS, which estimates the difficulty of each training instance from the current population's solution quality and updates the estimates during evolution. Each generation then receives a batch near a scheduled difficulty level, with a correction that limits repeated selection of the same instances. Experiments on a fixed training-test split of the CVRPLIB X set show that DCL-GPGLS achieves the best observed average rank and mean test cost among six training policies. It obtains the lowest mean cost on 36 of 65 unseen test instances and is significantly better than the static feedback-derived curriculum, matched in total evaluator calls, on 6 instances, with no significant difference on the remaining 59.

cs.NE