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arXiv · 2604.09523

NetForge RL: A Multi-Agent Simulation Environment for Cyber Defense with Durative Actions

Abstract

Training reinforcement-learning agents for cyber defense requires an environment that reflects the operational setting: noisy, partial observations, several defenders coordinating across a network, and an adaptive adversary realized through self-play. We present NetForge RL, a multi-agent environment for this setting on procedurally generated enterprise and operational-technology (OT) networks. A red agent compromises hosts with partial observability; three zone-split blue agents defend from synthetic SIEM telemetry, Windows/Sysmon event logs encoded into dense embeddings rather than a ground-truth state vector. The environment follows the PettingZoo parallel API with fixed-shape observations and MITRE ATT&CK-mapped actions, ships five scenarios with named difficulty presets and a held-out evaluation split, and replays deterministically under a seed. A JAX backend vectorizes a reduced transition core, reaching 2.5 x 10^5 environment-steps/s at batch 4096 on CPU, as a fast surrogate for training-loop iteration. Alongside the environment we provide reference baselines (scripted, a JAX IPPO trainer, and a self-play tournament), six diagnostic probes that each measure one defensive skill, and an evaluation runner reporting 95% confidence intervals. We describe the reproducibility engineering behind the environment and include a responsible-use statement.

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BibTeXRIS

Igor Jankowski. 2026-07-15. NetForge RL: A Multi-Agent Simulation Environment for Cyber Defense with Durative Actions. https://arxiv.org/abs/2604.09523

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