arXiv · 2604.10772
HOG-Layout: Hierarchical 3D Scene Generation, Optimization and Editing via Vision-Language Models
Abstract
3D layout generation and editing play a crucial role in Embodied AI and immersive VR interaction. However, manual creation requires tedious labor, while data-driven generation often lacks diversity. The emergence of large models introduces new possibilities for 3D scene synthesis. We present HOG-Layout that enables text-driven hierarchical scene generation, optimization and real-time scene editing with large language models (LLMs) and vision-language models (VLMs). HOG-Layout improves scene semantic consistency and plausibility through retrieval-augmented generation (RAG) technology, incorporates an optimization module to enhance physical consistency, and adopts a hierarchical representation to enhance inference and optimization, achieving real-time editing. Experimental results demonstrate that HOG-Layout produces more reasonable environments compared with existing baselines, while supporting fast and intuitive scene editing.
Explore related subjects
Keep this discovery
Explore connections, maps & timelines
Haiyan Jiang, Deyu Zhang, Dongdong Weng, Weitao Song, Henry Been-Lirn Duh. 2026-04-12. HOG-Layout: Hierarchical 3D Scene Generation, Optimization and Editing via Vision-Language Models. https://arxiv.org/abs/2604.10772
Cite the original work for its findings. Save a collection to share your selection of sources.