Search arXivSearch

arXiv · 2605.15369

OffsetAxis: UDF Mesh Reconstruction via Offset-Volume Medial Axis Extraction

Abstract

Unsigned distance fields (UDFs) offer broader modeling capabilities than signed distance fields (SDFs), enabling the representation of shapes with open boundaries, non-manifold structures or mixed curve and surface parts. However, extracting coherent meshes from UDFs is fundamentally harder, as classical grid-based iso-surfacing techniques are not applicable since they require a way to distinguish the inside from the outside of the shape. We introduce OffsetAxis, a new UDF reconstruction pipeline that supports open, non-manifold, and curve-like geometries. Our key insight is that the 0-level set extraction problem can be restated as the extraction of the medial axis of the $α$-offset volume of the UDF. This formulation unlocks mature medial-axis machinery that naturally supports boundaries, non-manifold junctions and curves. To avoid the biases of grid-based techniques, we sample the $α$-offset surface using ray casting and optimize medial balls inside the offset volume with an efficient variant of Variational Medial Axis Sampling. The final mesh is recovered by taking the dual of the connectivity of the medial ball clusters, producing structurally coherent reconstructions for a wide range of topologies. The robustness and versatility of the approach allow it to handle imperfect distance fields, including neural UDFs trained on noisy inputs, the Quasi-Medial Distance Field (Q-MDF), as well as distances computed directly on triangle soups or point clouds. Extensive experiments demonstrate that our method produces more faithful mesh reconstruction and better alignment with the underlying shape structure than prior techniques.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Qijia Huang, Pierre Kraemer, Dominique Bechmann. 2026-05-14. OffsetAxis: UDF Mesh Reconstruction via Offset-Volume Medial Axis Extraction. https://arxiv.org/abs/2605.15369

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Opacity Is Not Just Opacity

Web graphics travel with content across pages and themes, where changing backgrounds can require recoloring and maintenance. Opacity already makes a fixed object's appearance depend on its background, yet is usually understood only as how much the object obscures it. In fact, opacity controls the scaling of the object-background color difference; transparency is only one effect of this relationship. Zero places the output at the background and one at the source color, but difference scaling need not stop at either position. We retain the compositing expression and extend the coefficient domain from $[0,1]$ to the real numbers: negative values reverse the difference, whereas values above one expand it in the same direction. We focus on same-direction expansion for reusing Web graphics across backgrounds. Each object carries a fixed source color and coefficient, while the actual background determines the enhancement direction. Background-adaptive contrast enhancement thus becomes part of the object's compositing properties, reducing the design and maintenance of separate color variants. The implementation reuses the original equation without increasing the per-pixel arithmetic operation count within the same pipeline. Enumerating all 8-bit sRGB source colors on 16 predefined light and dark canvases, a fixed $α=1.1$ increases the contrast ratio in 99.8145% of combinations. Without changing source colors, 4.8346% of all combinations newly reach the $3:1$ contrast threshold. Output validation and timing across three browsers demonstrate implementation in the same WebGL pipeline, with no sustained additional runtime observed.

cs.GR

Constrained Program Generation for 3D Reaction Animation with a 0.8B Model

Visualizing a chemical reaction requires making its molecular changes visible while keeping the animation faithful to the stated chemistry. Equations, structural diagrams and molecular viewers provide complementary descriptions, but assembling an interactive three-dimensional explanation still requires specifying the changes and checking their consistency. We present ChemXRG, a domain-specific language (DSL) framework that addresses this gap by representing a reaction animation as an executable program. Persistent atom identifiers and explicit bond, charge and grouping operations connect the symbolic reaction to the displayed transformation. This shared representation lets generation, verification and rendering operate on the same account of what changes. Given known, atom-mapped reactant and product structures, reaction-grounded constraints fix input-determined facts and restrict action choices; execution checks validate the resulting transformation before geometry and frames are constructed. We implement this paradigm with a reaction-program corpus and ChemQwen, a trained 0.8B DSL generator. Paired and component evaluations show improved compiler acceptance and normalized full-program agreement under input-conditioned constraints, while identifying remaining failures that require execution checks. A public browser application demonstrates the connection from symbolic reaction descriptions to inspectable programs and interactive 3D animations.

cs.GR

NaRPA: Navigation and Rendering Pipeline for Astronautics

This paper presents the applications of scientific ray-tracing in modeling and simulating light transport for space-borne image data generation. A ray-tracing engine, the Navigation and Rendering Pipeline for Astronautics (NaRPA), is introduced as a rendering framework to generate virtual datasets and support simulations for robust navigation pipelines. Sensor and environment models that enable the synthesis of space-to-space and ground-to-space virtual observations are presented. The work demonstrates the capabilities of simulating passive and active vision-based sensors using NaRPA to facilitate the design, testing, and verification of aerospace visual navigation algorithms. Additionally, the paper describes a velocimeter LiDAR model and its statistical validation with experimental data.

cs.GR