Search arXivSearch

arXiv · 2605.30459

Can LLM Teams Play What? Where? When?

Abstract

Large language models (LLMs) remain limited on tasks requiring indirect reasoning, cultural knowledge, and coordinated hypothesis testing. We investigate whether team-based interaction improves LLM performance in What? Where? When? (ChGK), a quiz game designed to reward collective reasoning. We introduce three team strategies: Voting, Silent Team (the captain observes final answers), and Talkative Team (the captain observes both answers and rationales). To minimize data leakage, we evaluate these strategies on a dataset consisting of 572 ChGK questions released in 2025. Using six recent large-scale open models, we show that team-based strategies outperform single-model baselines, yielding gains of up to 20 percentage points in accuracy. The best team achieves 44.23% accuracy, and approaches human team performance on questions with available human statistics. Analysis of inter-model diversity reveals that disagreement strongly predicts lower accuracy, but explanatory communication substantially mitigates performance drops. We further examine captain behavior and find no evidence of self-preference bias; access to peer rationales improves captain judgments. Overall, LLM teams function primarily as answer selection and error-filtering mechanisms rather than generators of novel solutions. Our findings highlight the importance of interaction and suggest adaptive strategies as a promising direction for multi-agent systems.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Anastasia Kotelnikova, Viktor Byzov, Maria Dolzhenkova, Evgeny Kotelnikov. 2026-05-28. Can LLM Teams Play What? Where? When?. https://arxiv.org/abs/2605.30459

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

DA-Cramming: Enhancing Cost-Effective Language Model Pretraining with Dependency Agreement Integration

Pretraining language models is still a challenge for many researchers due to its substantial computational costs. As such, there is growing interest in developing more affordable pretraining methods. One notable advancement in this area is the Cramming technique (Geiping and Goldstein, 2022), which enables the pretraining of BERT-style language models using just one GPU in a single day. Building on this innovative approach, we introduce the Dependency Agreement Cramming (DA-Cramming), an efficient framework that integrates information about dependency agreements into the pretraining process. Unlike existing methods that leverage similar semantic information during finetuning, our approach represents a pioneering effort focusing on enhancing the foundational language understanding with semantic information during pretraining. We meticulously design a dual-stage pretraining work flow with four dedicated submodels to capture representative dependency agreements at the chunk level, effectively transforming these agreements into embeddings to benefit the pretraining. Extensive empirical results demonstrate that our method significantly outperforms previous methods across various tasks.

cs.CL

BigO(Bench): Can LLMs Generate Code with Controlled Time and Space Complexity?

We introduce BigO(Bench), a novel coding benchmark designed to evaluate the capabilities of generative language models in understanding and generating code with specified time and space complexities. This benchmark addresses the gap in current evaluations that often overlook the ability of models to comprehend and produce code constrained by computational complexity. BigO(Bench) includes tooling to infer the algorithmic complexity of any Python function from profiling measurements, including human- or LLM-generated solutions. BigO(Bench) also includes of set of 3,105 coding problems and 1,190,250 solutions from Code Contests annotated with inferred (synthetic) time and space complexity labels from the complexity framework, as well as corresponding runtime and memory footprint values for a large set of input sizes. We present results from evaluating multiple state-of-the-art language models on this benchmark, highlighting their strengths and weaknesses in handling complexity requirements. In particular, token-space reasoning models are unrivaled in code generation but not in complexity understanding, hinting that they may not generalize well to tasks for which no reward was given at training time.

cs.CL

SafetyFlow: An Agent-Flow System for Automated LLM Safety Benchmarking

The rapid proliferation of large language models (LLMs) has intensified the requirement for reliable safety evaluation to uncover model vulnerabilities. To this end, numerous LLM safety evaluation benchmarks are proposed. However, existing benchmarks generally rely on labor-intensive manual curation, which causes excessive time and resource consumption. They also exhibit significant redundancy and limited difficulty. To alleviate these problems, we introduce SafetyFlow, the first agent-flow system designed to automate the construction of LLM safety benchmarks. SafetyFlow can automatically build a comprehensive safety benchmark in only four days without any human intervention by orchestrating seven specialized agents, significantly reducing time and resource cost. Equipped with versatile tools, the agents of SafetyFlow ensure process and cost controllability while integrating human expertise into the automatic pipeline. The final constructed dataset, SafetyFlowBench, contains 23,446 queries with low redundancy and strong discriminative power. Our contribution includes the first fully automated benchmarking pipeline and a comprehensive safety benchmark. We evaluate the safety of 49 advanced LLMs on our dataset and conduct extensive experiments to validate our efficacy and efficiency.

cs.CL