Search arXivSearch

arXiv · 2606.17594

Low-Thrust Orbital Differential Games with Speed Constraint Enforcement Using Cost Weighting

Abstract

This paper considers the problem of a low-thrust spacecraft pursuit-evasion differential game with an arbitrary terminal relative speed constraint. It addresses the terminal phase of the engagement for two relatively close spacecraft near a circular orbit. The problem is formulated as a linear-quadratic zero-sum differential game, with soft constraints on the terminal relative position and velocity, and running costs on the players' control efforts. An analytical, closed-loop, minimum-fuel-consumption optimal guidance law is derived for each player, forming a saddle-point solution. It is proven that any terminal speed can be achieved by properly choosing the weighting parameters of the cost function. To verify the optimality of the solution, a conjugate point analysis is performed when the cost function velocity weighting matrix is either positive or negative definite. The negative-definite case arises at high terminal speeds and is seldom seen in the literature. The performance of the derived guidance law is evaluated in simulations for different target maneuvers and compared to a state-of-the-art optimal-control-based guidance law. The simulations show that the derived guidance law satisfies the constraints and offers a substantial advantage over the optimal-control-based guidance law when the target is optimally evading.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yahli Drucker, Vitaly Shaferman. 2026-06-25. Low-Thrust Orbital Differential Games with Speed Constraint Enforcement Using Cost Weighting. https://arxiv.org/abs/2606.17594

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Failure-Aware Iterative Learning of State-Control Invariant Sets

In this paper, we address the problem of computing maximal state-control invariant sets for deterministic linear systems using failing trajectories. We introduce the concept of state-control invariance, which extends control invariance from the state space to the joint state-control space. The maximal state-control invariant (MSCI) set simultaneously encodes the maximal control invariant set (MCI) and, for each state in the MCI, the set of control inputs that preserve invariance. We prove that the state projection of the MSCI is the MCI and the state-dependent sections of the MSCI are the admissible invariance-preserving inputs. Building on this framework, we develop a Failure-Aware Iterative Learning (FAIL) algorithm for deterministic linear time-invariant systems with polytopic constraints. The algorithm iteratively updates a constraint set in the state-control space by learning predecessor halfspaces from one-step failing state-input pairs, without knowing the dynamics. For each failure, FAIL learns the violated halfspaces of the predecessor of the constraint set by a regression on failing trajectories. We prove that the learned constraint set converges monotonically to the MSCI. Numerical experiments on a double integrator system validate the proposed approach.

eess.SY

Consensus and Synchronization of Multi-agent Systems over Finite Fields - Graph Topologies

This paper presents cooperative protocols for multi-agent systems with agents having a finite state-space. Both scalar single-integrator consensus and general LTI system synchronization are considered. Systems having a finite state-space describe agents with minimal memory capacity processing only a finite alphabet. Such systems are remarkably resilient to communication noise. The crucial problem, however, is to construct the admissible communication topology, which is NP-hard. We address this by efficiently exploring the subsets of admissible graph matrices and propose two new algorithms to generate them. Simulations validate the proposed approach.

eess.SY

Extracting Exact Lie Derivatives Without Backpropagation: A Dual Compiler for Neural Control Barrier Functions

A safety filter based on a neural control barrier function (CBF) deployed in an embedded control loop evaluates, at each control cycle, the trained network and its Lie derivatives along the system vector fields, under the memory and worst-case execution time (WCET) constraints that safety-oriented coding standards impose. Reverse-mode automatic differentiation, by which training frameworks obtain these derivatives, retains an activation cache whose size grows with the sum of the layer widths, and general-purpose differentiation runtimes allocate the computational graph from the heap at each call. This paper presents a compiler that evaluates a neural CBF and its exact Lie derivatives by forward-mode dual-number arithmetic. The compiler emits self-contained C++ code in which a single forward pass, without backpropagation, returns the barrier value and its exact Lie derivative along a given vector field; the drift and input Lie derivatives of the safety constraint are obtained from one such pass per vector field, and a second-order extension based on hyper-dual numbers returns the exact second-order Lie derivatives required by CBFs of relative degree two. The dual forward pass requires a workspace bounded by four times the widest layer, independent of network depth, and the emitted code contains no allocation call sites, so the absence of dynamic allocation is verifiable by inspection of the code. On an ESP32-S3 microcontroller, the compiled filter assembles the complete safety constraint in under one millisecond from statically allocated buffers of at most 768 bytes, and the maximum execution time over 1000 evaluations lies within 5% of the median in all three examples, whereas a heap-allocating reverse-mode baseline shows maxima 33% and 70% above its median in the two first-order examples. The compiler and the embedded experiments are released as open-source software.

eess.SY