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arXiv · 2606.17793

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup

Abstract

We introduce AIriskEval-gaming, an open platform and dataset to evaluate social engineering risks in LLM-mediated multimodal interaction through controlled games. It supports human-human, human-AI and AI-AI settings, combining configurable game templates, role-conditioned LLM agents, psychology-informed participant profiling, structured interaction trees, and synchronized behavioral and biometric acquisition, filtering, and deep-learning-based feature extraction. The dataset (AIriskEval-gaming-db) was collected from 15 participants who interacted with a role-conditioned GPT-5.4 agent in two concatenated games: an adapted Prisoner's Dilemma and an Ultimatum Game. It comprises 340 GB of raw and processed multimodal data across six streams: interaction logs, video, screen recordings, gaze logs, smartwatch signals, and game/questionnaire metadata. These data include interaction paths, written justifications, psychological profiles, subjective feedback, perceived counterpart identity, game outcomes, and derived behavioral, facial, and gaze features. Alongside the dataset, we provide descriptive analyses characterizing the resulting multimodal data. Rigorous risk evaluation is essential for the deployment of secure AI systems, as it enables the identification and mitigation of vulnerabilities, ensures the protection of sensitive data, and supports compliance with evolving regulatory and ethical standards in society. The dataset and related code are available on GitHub.

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Roberto Daza, Javier Irigoyen, Ivan Lopez, Raquel Rodriguez-Carvajal, Laura Gomez-Carbajo, Julian Fierrez, Ruben Tolosana, Aythami Morales. 2026-07-02. Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup. https://arxiv.org/abs/2606.17793

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