Search arXivSearch

arXiv · 2606.28294

Democratic ICAI: Debating Our Way to Steering Principles from Preferences

Abstract

Preference-based alignment often struggles to capture the reasoning that underlies human judgments. Many evaluations rely on multiple interacting criteria, yet pairwise labels reveal only the final choice rather than the considerations that shape preferences. Inverse Constitutional AI (ICAI) improves interpretability in decision making by summarizing preferences into natural-language principles, but its single-pass explanations miss much of the nuance involved in complex decisions. We introduce Democratic ICAI (DICAI), a novel approach that gathers multiple competing rationales through structured persona debate, offering a broader and more expressive account of the factors influencing each comparison. From these richer signals, we derive clearer and more comprehensive steering principles and use them to guide preference decision modeling through both LLM-based and decision-tree judges, as well as downstream model training via constitution-induced preference labels. Experiments on creative preference benchmarks, MuCE-Pref and LiTBench, across multiple creative task categories show that Democratic ICAI yields a more faithful preference structure. It improves average preference prediction across tasks relative to deliberative prompting and principle-based baselines, while producing constitutions that LLM annotators prefer.

Explore related subjects

Keep this discovery

BibTeXRIS

Kevin Kingslin, Anish Natekar, Ashutosh Ranjan, Vivek Srivastava, Savita Bhat, Shirish Karande. 2026-09-03. Democratic ICAI: Debating Our Way to Steering Principles from Preferences. https://arxiv.org/abs/2606.28294

Cite the original work for its findings. Save a collection to share your selection of sources.

Discover connections

Connections use source metadata and explicit phrase matches, not verified experimental comparisons.

KEEP EXPLORING

Related papers

Rethinking the Evaluation of Efficiency Methods for Multi-Agent Systems

Efficiency is increasingly important for Large Language Model (LLM)-based multi-agent systems (MAS), as larger models and more agents introduce substantial execution costs. Recent methods aim to make MAS cheaper by pruning agents, removing communication edges, or searching for compact structures. However, we argue that existing evaluations may overestimate their true ability to improve MAS efficiency. Reported gains are often measured under method-specific prompts and starting topologies, making them difficult to attribute to the proposed structural changes. Moreover, many reported successes appear in non-MAS-demanding settings, where a single agent or a randomly pruned system can already preserve strong performance. To study these issues, we introduce a controlled and MAS-demanding diagnostic benchmark for representative MAS efficiency methods. We evaluate methods under a shared backbone model, agent registry, and runtime, across controlled variations in topology, scale, depth, and tool use. Our analysis shows that many reported gains are setup-dependent and may arise from structural collapse, disabled tool pathways, or starting systems where random pruning already preserves accuracy, rather than robust improvements in MAS efficiency.

cs.LG

Fully Distributed GNE Algorithms for Multi-Robot Placement without Consensus on Multipliers

Recent machine learning research has increasingly focused on equilibrium analysis in non-cooperative games rather than solely on optimal solutions. Many such problems involve shared constraints and can be formulated as Generalized Nash Equilibrium Problems (GNEPs). For strongly monotone games, existing methods compute consensus-based variational GNEs (v-GNEs) by exchanging Lagrange multipliers. We propose a fully distributed continuous-time algorithm for shared linear equality constraints that converges without multiplier exchange and reaches any GNE, reducing communication overhead and improving privacy. Discrete-time schemes are also provided, and the method is validated on a multi-robot placement task.

cs.LG

Unsupervised Partner Design Enables Robust Ad-hoc Teamwork

We introduce Unsupervised Partner Design (UPD), a population-free multi-agent reinforcement learning method for robust ad-hoc teamwork. UPD generates training partners on-the-fly and selects them adaptively based on a learnability criterion, removing the need for pre-trained partner populations or manual parameter tuning. We show that this simple mechanism enables effective partner diversity and can be extended to joint partner-environment selection when a procedural level generator is available. Across Level-Based Foraging, Overcooked-AI, and the Overcooked Generalisation Challenge, UPD consistently achieves strong performance compared to both population-based and population-free baselines. In a human-AI user study, agents trained with UPD achieve higher returns and are rated as more adaptive, more human-like, and less frustrating than all evaluated baseline methods.

cs.LG