Search arXiv⌕ Search

arXiv · 2607.13724

Interaction Density as a Behavioural Signature of Exhibit Type: A Minimal-Log Study from a Two-Venue Science Experience Centre

Abstract

Understanding how visitors engage with interactive exhibits usually calls for either labour-intensive manual observation or invasive multimodal sensing -- eye-tracking, cameras, wearables -- that few science centres can deploy at scale. We ask how much can be learned instead from the handful of fields that most touch-enabled exhibits already log by default: a session's start time, end time, and press count. Analysing 2,816 visitor sessions across eight exhibits at two venues of a science experience centre in Bengaluru, India, we derive interaction density -- presses per second -- as a simple behavioural signature, and use it to distinguish fast-paced games from slower, deliberate quizzes. Density does so cleanly (Mann-Whitney r=0.556) and predicts exhibit type on its own with a cross-validated AUC=0.778. But the data complicates the obvious story: games are not just more intense, visitors also dwell on them longer (r=0.172), reversing the intuitive trade-off between intensity and duration -- traced to exhibits whose escalating difficulty creates open-ended re-engagement loops rather than fixed endpoints. Density is not a universal replacement for existing metrics either: raw press count alone explains far more variance in dwell time (R^2=0.527) than density does (R^2=0.081), though combining both improves on either alone (R^2=0.667). Exhibit-level anomalies, a cross-venue replication check, and a session-length censoring artefact further stress-test rather than simply confirm these results. The broader case we make is methodological: minimal, privacy-preserving interaction logs -- not additional sensors -- can already support rigorous, falsifiable behavioural research at any science centre with touch-enabled exhibits.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

R A Udaya Rakshith, Inavamsi Enaganti, Umang J Gala. 2026-07-15. Interaction Density as a Behavioural Signature of Exhibit Type: A Minimal-Log Study from a Two-Venue Science Experience Centre. https://arxiv.org/abs/2607.13724

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

How Do Users Negotiate Harmful Value Conflicts with AI Companions? A Study with Minion, a Technology Probe for In-Situ Human-AI Conflict Response

AI companions increasingly sustain long-term, emotionally engaging relationships but can also make discriminatory remarks or exert control, leaving users to manage harmful conflicts. We analyze 146 posts describing harmful value conflicts with AI companions, then use Minion, a technology probe offering response suggestions ranging from persuasion to boundary setting, to study how 22 users negotiate scenario-based conflicts over one week. We found that participants combined softer and harder strategies. Conflicts involving the values of Universalism and Tradition were especially difficult to negotiate, particularly when reinforced by AI personas or platform constraints. We argue that these conflicts entail asymmetric responsibility: users draw on an interpersonal repertoire that AI companions cannot reciprocate, making repair unilateral safety work. Drawing on interpersonal conflict and communication theory, we identify when user-side support is appropriate and argue that certain harms are not users' responsibility to negotiate and instead require platform-level safeguards.

cs.HC↗

SheetMind: Actions Set Accuracy, Agents Set the Failure Mode

Spreadsheet agents are converging on elaborate multi-agent designs, yet it is unclear how much of their performance comes from the agents rather than from the action interface they share. We answer this with SheetMind, a Manager-Action-Reflection framework, in a controlled study over all 221 tasks of the SheetCopilot Benchmark: five architectural variants, four backbones, exact McNemar tests on paired outcomes, and a checker reproducing the official chart and pivot comparisons. Replacing the high-level action API with primitive cell operations costs 47.1 points (p < 0.0001) and leaves the agent below a do-nothing baseline, whereas both extra agents together are worth 3.2 points: the Reflection Agent adds +4.5 (p = 0.013), the Manager +1.4 (p = 0.68). Decomposition instead changes how the system fails, cutting silently wrong outputs from 33% to 25% of tasks (p = 0.010). Capability saturates: GPT-5 and the five-times-cheaper GPT-5-mini are not significantly different (61.1% vs. 58.4%, p = 0.15), while GPT-3.5 loses 16.3 points and fails differently. A reflector must judge the step it just took, not the subtask. SheetMind reaches 61.1% Pass@1 with GPT-5 on the full SCB-221, against a do-nothing baseline of 9.0%. Accuracy comes from the operations an agent can name; the agents decide how it fails.

cs.HC↗

Conversational DNA: A Visual Language and Interactive Atlas of Human and AI Dialogue

What makes a conversation hold together when its participants speak across one another? Topic maps offer one view, but they leave the relationships between contributions difficult to inspect. We present Conversational DNA, a visual language and interactive atlas for exploring human and AI dialogue. Speaker strands preserve participation, communicative bases mark moves, and directed pairings connect responses to their targets. Adjustable helix geometry makes speaker switching, response distance, and contribution length visible. Across eight corpora containing 1.57 million source records, the atlas maps 151,489 indexed episodes and connects cohort comparison to source transcripts, local structural alignment, and recorded reply alternatives. On 189 held-out Molweni motif queries, adding target correspondence improves precision@5 from 58.8% to 77.2% for exact annotated structure. Case readings illustrate interleaved participation, delayed responses, and the influence of annotation coverage on apparent collection differences. The system supports a view of conversation as jointly organized activity, with visual patterns serving as starting points for examining evidence rather than substitutes for interpretation.

cs.HC↗