Search arXivSearch

arXiv · 2607.17145

Text2Villa: Hierarchical Generation of 3D Indoor Environments with Physics-Aware Analysis-by-Synthesis

Abstract

Generating 3D indoor scenes from natural language holds tremendous potential, yet existing methods predominantly fail to generate multi-room structures with vertical connectivity and arbitrary polygonal boundaries. Furthermore, they lack a deep grounding in continuous 3D physical laws, leading to severe geometric penetrations and floating artifacts. In this work, we propose Text2Villa, a novel hierarchical generative framework. At the macro level, we construct a multi-story dataset to fine-tune an autoregressive layout generator, ensuring the direct parsing of text into 3D building foundations featuring polygonal boundaries and multi-story connectivity. To enforce physical laws during micro-level asset arrangement, we introduce the Affordance-driven Physical-Semantic Scene Graph (A-PSSG) to explicitly abstract physical affordances (such as support surfaces and containment cavities) into node attributes, establishing strict geometric and semantic edge constraints. Guided by the A-PSSG, we formulate scene instantiation as a constrained closed-loop optimization problem following the analysis-by-synthesis paradigm. By integrating an underlying geometric collision detection engine with the high-level semantic reasoning of multimodal large language models (MLLMs), our heuristic solver dynamically executes physics-aware actions under the observation-evaluation-modification mechanism to effectively resolve mesh collisions, floating artifacts, and fine-grained cavity containment failures. Extensive experiments demonstrate that Text2Villa outperforms previous methods across various metrics, robustly generating high-fidelity and physically plausible villa-level 3D environments from text, thereby providing a reliable and interactive 3D content foundation for downstream applications.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Xiang Tang, Ruotong Li, Xiaopeng Fan. 2026-08-07. Text2Villa: Hierarchical Generation of 3D Indoor Environments with Physics-Aware Analysis-by-Synthesis. https://arxiv.org/abs/2607.17145

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Personalizing Causal Audio-Driven Facial Motion via Dynamic Multi-modal Retrieval

Audio-driven facial animation is essential for immersive digital interaction, yet existing frameworks struggle to reconcile real-time streaming with high-fidelity personalization. Current methods either rely on latency-inducing audio look-ahead, or ask users to record scripted calibration sequences to pre-encode static identity embeddings that fail to capture dynamic idiosyncrasies. We present an end-to-end framework for personalized audio-driven facial motion generation, supporting causal, zero-lookahead streaming. We introduce two key innovations: (1) a causal multi-resolution motion tokenizer that captures both global temporal context and high-frequency articulatory details, and (2) a multi-modal style retriever that extracts stylistic priors from unstructured reference libraries by jointly querying ongoing audio and motion. Unlike prior retrieval mechanisms restricted to curated, fixed-size, or audio-only style banks, our design accepts arbitrary footage of the target identity, enabling personalization from a handful of casually recorded clips. By integrating these components, our method outperforms state-of-the-art approaches in lip-sync accuracy, identity consistency, and perceived realism, while preserving the streaming constraints of real-time telepresence. Code is available at https://github.com/xg-chu/Fallingwater.

cs.GR

MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control

Digital 3D objects used in games and animation are often required to be compositional; that is, decomposed into semantically meaningful parts. Recent 3D generation methods can produce high-quality compositional objects conditioned on image or text prompts. Yet, such global conditioning lacks the precise part-level controllability required for professional creative workflows. To address this, we introduce MultiCube, a novel compositional 3D generation method that provides explicit, independent control over both the semantics and spatial arrangement of each part. MultiCube takes as input a global text prompt, a text schema specifying the desired parts, and a spatial layout indicating the bounding boxes of the parts in the given schema. It outputs a 3D object composed of distinct meshes, one per specified part, that adhere to the given semantic and spatial conditions. Our approach employs a two-stage diffusion process, first generating a schema- and layout-aligned monolithic mesh, then decomposing the mesh into individual parts simultaneously. A novel Part Layout Adapter is used to encode per-part conditions independently of the other parts. Experiments demonstrate that our method can generate high-quality compositional 3D objects with precise part-level control, including those with unique layouts difficult to achieve with text or image prompting alone. Project page: https://multi-cube.github.io

cs.GR

FootprintRAG: Visual Analytics for Evidence Context Refinement in RAG-based Scientific Literature Exploration

Retrieval-Augmented Generation (RAG) is increasingly used to ground large language model (LLM) outputs in scientific literature. However, in open-ended literature exploration, the evidence context used for generation is often produced through hidden retrieval, reranking, assessment, and filtering steps. Users may receive retrieval summaries without knowing how the system constructed the evidence context, which evidence units were retained or discarded, or whether potentially useful evidence was excluded before synthesis. We present FootprintRAG, an LLM-agent-powered visual analytics system for evidence context refinement in RAG-based scientific literature exploration. The core idea is to treat the RAG evidence context as an explicit, inspectable, and revisable analytical object before generation. FootprintRAG parses scientific literature into text and figure evidence units, expands an initial query into parallel query variants, retrieves and assesses evidence across iterative rounds, and surfaces ERS-ranked supplementary candidates from the corpus-level evidence space. Through coordinated views, the system connects retrieval trajectories, evidence-state revision, and provenance-aware summary generation into a user-steerable workflow. We evaluate FootprintRAG through two case studies, a user study, and a workflow-level comparison with representative RAG systems. The results show that FootprintRAG helps users compare retrieval directions, revise candidate evidence, recover potentially overlooked evidence, and trace generated summaries back to supporting evidence units. FootprintRAG is available at https://github.com/meteorshowering/FootprintRAGVA.git.

cs.GR