Search arXivSearch

arXiv · 2608.01907

SNAP-tFDP: Massively Scalable Graph Layouts via Sparse Negative Sampling

Abstract

Force-Directed Placement (FDP) is a widely used approach for network visualization, yet scaling it to massive graphs while preserving clear community structures remains a major computational and visual challenge. Existing approximation methods often rely on auxiliary data structures (e.g., spatial trees), which introduce substantial memory overhead; furthermore, traditional power-function-based forces frequently fail to separate dense clusters effectively. In this paper, we present a negative sampling-based algorithm that achieves O(|E|) time complexity with a low memory footprint, without requiring complex multi-level representations. In a first step, we introduce a linearly normalized degree-weighting scheme, which, combined with short-range bounded $t$-distribution forces, effectively untangles dense structures and enhances visual cluster separation. To optimize for this formulation efficiently, we introduce an edge-centric negative sampling strategy that naturally reconstructs the global degree-weighted objective. Furthermore, we design a lock-free, bundle-based parallelization scheme that leverages the sparsity of stochastic updates to achieve significant speedups while mitigating access conflicts. Comprehensive evaluations on 12 large-scale graphs demonstrate that the proposed method outperforms state-of-the-art algorithms in neighborhood preservation and cluster separation. Compared to existing baselines, our method reduces memory consumption by 72% on average and leverages simple GPU parallelism to generate a high-quality layout for a graph with 4 million nodes and 34 million edges in below 10 seconds.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Xin Chen, Shuowei Hou, Yifan Wang, Mingliang Xue, Zezheng Feng, Oliver Deussen, Weidong Huang, Yunhai Wang. 2026-08-03. SNAP-tFDP: Massively Scalable Graph Layouts via Sparse Negative Sampling. https://arxiv.org/abs/2608.01907

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Personalizing Causal Audio-Driven Facial Motion via Dynamic Multi-modal Retrieval

Audio-driven facial animation is essential for immersive digital interaction, yet existing frameworks struggle to reconcile real-time streaming with high-fidelity personalization. Current methods either rely on latency-inducing audio look-ahead, or ask users to record scripted calibration sequences to pre-encode static identity embeddings that fail to capture dynamic idiosyncrasies. We present an end-to-end framework for personalized audio-driven facial motion generation, supporting causal, zero-lookahead streaming. We introduce two key innovations: (1) a causal multi-resolution motion tokenizer that captures both global temporal context and high-frequency articulatory details, and (2) a multi-modal style retriever that extracts stylistic priors from unstructured reference libraries by jointly querying ongoing audio and motion. Unlike prior retrieval mechanisms restricted to curated, fixed-size, or audio-only style banks, our design accepts arbitrary footage of the target identity, enabling personalization from a handful of casually recorded clips. By integrating these components, our method outperforms state-of-the-art approaches in lip-sync accuracy, identity consistency, and perceived realism, while preserving the streaming constraints of real-time telepresence. Code is available at https://github.com/xg-chu/Fallingwater.

cs.GR

MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control

Digital 3D objects used in games and animation are often required to be compositional; that is, decomposed into semantically meaningful parts. Recent 3D generation methods can produce high-quality compositional objects conditioned on image or text prompts. Yet, such global conditioning lacks the precise part-level controllability required for professional creative workflows. To address this, we introduce MultiCube, a novel compositional 3D generation method that provides explicit, independent control over both the semantics and spatial arrangement of each part. MultiCube takes as input a global text prompt, a text schema specifying the desired parts, and a spatial layout indicating the bounding boxes of the parts in the given schema. It outputs a 3D object composed of distinct meshes, one per specified part, that adhere to the given semantic and spatial conditions. Our approach employs a two-stage diffusion process, first generating a schema- and layout-aligned monolithic mesh, then decomposing the mesh into individual parts simultaneously. A novel Part Layout Adapter is used to encode per-part conditions independently of the other parts. Experiments demonstrate that our method can generate high-quality compositional 3D objects with precise part-level control, including those with unique layouts difficult to achieve with text or image prompting alone. Project page: https://multi-cube.github.io

cs.GR

FootprintRAG: Visual Analytics for Evidence Context Refinement in RAG-based Scientific Literature Exploration

Retrieval-Augmented Generation (RAG) is increasingly used to ground large language model (LLM) outputs in scientific literature. However, in open-ended literature exploration, the evidence context used for generation is often produced through hidden retrieval, reranking, assessment, and filtering steps. Users may receive retrieval summaries without knowing how the system constructed the evidence context, which evidence units were retained or discarded, or whether potentially useful evidence was excluded before synthesis. We present FootprintRAG, an LLM-agent-powered visual analytics system for evidence context refinement in RAG-based scientific literature exploration. The core idea is to treat the RAG evidence context as an explicit, inspectable, and revisable analytical object before generation. FootprintRAG parses scientific literature into text and figure evidence units, expands an initial query into parallel query variants, retrieves and assesses evidence across iterative rounds, and surfaces ERS-ranked supplementary candidates from the corpus-level evidence space. Through coordinated views, the system connects retrieval trajectories, evidence-state revision, and provenance-aware summary generation into a user-steerable workflow. We evaluate FootprintRAG through two case studies, a user study, and a workflow-level comparison with representative RAG systems. The results show that FootprintRAG helps users compare retrieval directions, revise candidate evidence, recover potentially overlooked evidence, and trace generated summaries back to supporting evidence units. FootprintRAG is available at https://github.com/meteorshowering/FootprintRAGVA.git.

cs.GR