Search arXivSearch

arXiv · 2608.05816

Whence the Voice? Self-supervised Dual-source Audio-Visual Localisation via Selective Convergence

Abstract

Localising multiple sound sources in visual scenes remains a fundamental challenge in multimodal perception due to an inherent circular dependency: separating mixed audio requires knowing source locations, while identifying sound-producing regions requires separated audio signals. In this paper, we focus on the dual-source setting and discover a selective convergence in self-supervised audio-visual learning: when presented with multiple sound sources, contrastive models naturally converge to the most salient audio-visual correspondence rather than attempting to represent all sources equally. This emergent phenomenon, analogous to human selective auditory attention, enables us to break the above circular dependency through a progressive two-stage framework: first, leveraging selective convergence to identify dominant sources, and then exploiting these learned priors to uncover remaining sources. Our self-supervised approach achieves the best performance among self-supervised methods on dual-source benchmarks without requiring any manual annotations, and even surpasses some weakly-supervised approaches \red{on certain metrics. Furthermore, we identify a fundamental evaluation inconsistency in existing benchmarks: comparing continuous localisation heatmaps against bounding-box annotations creates systematic biases, particularly for non-axis-aligned objects where the bounding box includes substantial background regions. To address this, we introduce pixel-level segmentation masks to the existing benchmark, enabling spatially-aligned evaluation. Together, these results suggest that embracing rather than suppressing selectivity offers a scalable, annotation-free route to multi-source localisation.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Han Hu, Dongheng Lin, Yuqi Hou, Haotian Li, Hyung Jin Chang, Jianbo Jiao. 2026-08-06. Whence the Voice? Self-supervised Dual-source Audio-Visual Localisation via Selective Convergence. https://arxiv.org/abs/2608.05816

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

CogenPVG: Cognitive-Enhanced Reflective Multi-Agent Framework for Persuasive Video Generation

Persuasive video generation (PVG) is a valuable yet under-explored research topic. Despite the significant advances in multimodal content generation, AI-empowered automated creation of human-made-like videos with substantial persuasiveness remains a formidable challenge. In this paper, we propose CogenPVG, a novel Cognitive-Enhanced reflective multi-agent framework tailored for Persuasive Video Generation task. Given the topic and stance from the user, we decouple the sophisticated generation process into four sequential stages: argument reasoning, storyboard planning, asset creation, and post-editing, imitating the workflow of human video producers. To ensure high persuasiveness, each stage is equipped with a pair of generator and critic agents, following a reflective refinement scheme grounded in a solid psychological theory of persuasion, the Elaboration Likelihood Model (ELM). In the argument reasoning stage, we generate highly logical and credible reasoning thoughts under the guidance of critical thinking theory, enabling cognitive enhancement via the central route of the ELM. For the other three stages, we generate and optimize multimodal assets, assembling them into a persuasive video guided by theories of heuristics, as the peripheral route of the ELM. To the best of our knowledge, CogenPVG is the first work focused on general persuasive topics, without being confined to commercial purposes. Extensive experiments and comprehensive analysis demonstrate that our framework achieves the best persuasion performance, thereby proving the effectiveness of our proposed multi-agent framework for the PVG task.

cs.MM

TV-AudioRemover: Joint Text-Visual Guided Sound Removal with Multi-Task Hard-Mixture Curriculum

Visual object removal can eliminate a target from video frames, yet its acoustic trace persists in the soundtrack, causing obvious audio-visual inconsistency. Existing video inpainting models operate solely on pixels, while audio editing models, especially for the sound removal task, are typically driven by text and therefore rely on limited single-modal control, which is less effective than multimodal guidance that provides stronger semantic grounding and temporal synchronization cues. In this paper, we present Text-Visual Guided Sound Removal (TV-AudioRemover), a target sound removal framework that leverages the visually edited video together with a natural-language instruction to suppress the sound associated with the removed visual object from the original audio mixture. To acquire high-quality training data, we devise a pipeline to construct a million-scale dataset of single-object audio-visual aligned samples, from which we synthesize mixture-target pairs customized for model training. To effectively leverage visual context and follow instruction intent, we augment the model architecture with task tokens, generalizable instruction modeling, and modality-specific global guidance. We further adopt multi-task training to strengthen task-role comprehension, and employ a hard-mixture curriculum that leverages semantically similar acoustic mixtures during fine-tuning to enhance fine-grained source discrimination. To support evaluation, we present AV-Remove-Bench, a comprehensive audio-visual object removal benchmark, along with dedicated objective metrics and an MLLM-based evaluation protocol. Experiments demonstrate that our method achieves state-of-the-art performance on both subjective and objective metrics. Project page: https://yjx-research.github.io/TV-AudioRemover/.

cs.MM

ROAM-ASD: Robust Open-World Active Speaker Detection with Flexible Multimodal Fusion

Active speaker detection (ASD) requires reliable association between visible faces and acoustic speech, yet existing systems often degrade under challenging domains or incomplete observations. We introduce ROAM-ASD, a robust audiovisual framework that jointly models audio, full-face, and fine-grained mouth representations. A unified joint self-attention mechanism processes all input streams together with modality-agnostic query tokens, enabling direct interaction among available modality inputs. Modality dropout further improves robustness when input streams are unavailable. ROAM-ASD achieves state-of-the-art performance across five ASD benchmarks: 98.8% mAP on WASD, 87.9% on UniTalk, 96.5% on AVA, 99.3% on ASW, and 98.2% on Talkies, improving over previous best systems by 5.1, 4.7, 0.9, 1.0, and 2.1 mAP points, respectively. ROAM-ASD also substantially improves zero-shot cross-dataset generalization and remains robust to missing observations.

cs.MM