Search arXivSearch

arXiv · 2608.28272

Non-Uniform Quantisation for 3DGS Compression

Abstract

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, yet its high bitrate requirements pose significant challenges for storage and transmission. To enable practical applications and ensure interoperability within the 3DGS ecosystem, standardised compression formats are essential. In this paper, we propose a novel non-uniform quantisation scheme specifically tailored for 3DGS models. Our approach adapts to the underlying data distribution by applying importance-weighted quantisation and eliminating post-voxelisation redundancy through importance weighted merging. Extensive evaluations on benchmark datasets demonstrate that our method achieves state-of-the-art compression performance. Furthermore, the proposed scheme is compatible with any point-cloud-based representation and is intended as a formal contribution to the upcoming MPEG 3DGS compression standardisation activities.

Explore related subjects

Keep this discovery

BibTeXRIS

Bert Van hauwermeiren, Patrice Rondao Alface, Adrian Munteanu. 2026-08-28. Non-Uniform Quantisation for 3DGS Compression. https://arxiv.org/abs/2608.28272

Cite the original work for its findings. Save a collection to share your selection of sources.

Discover connections

Connections use source metadata and explicit phrase matches, not verified experimental comparisons.

KEEP EXPLORING

Related discoveries

Texture Image Classification Using DWT AlexNet Feature Fusion and Deep Neural Networks

Texture image classification plays a significant role in computer vision applications, including industrial inspection, medical image analysis, remote sensing, and object recognition. Handcrafted features can capture local texture characteristics but may have limited capability to represent complex visual patterns. In contrast, deep learning models automatically learn discriminative representations but may not fully exploit the multiscale spatial-frequency information inherent in texture images. This paper proposes a hybrid feature fusion framework, termed DWT_AlexNet_DNN, which combines Discrete Wavelet Transform (DWT) features with deep features extracted using AlexNet for texture image classification.

cs.CV

GeBDA: Building Damage Assessment as Text-Based Sequence Prediction

Conventionally, Building Damage Assessment (BDA) is tackled either with dedicated network architectures or by fine-tuning geospatial image foundation models. In this work, we ask whether a general-purpose Vision-Language Model (VLM) can localize buildings and grade their damage through autoregressive sequence generation alone. We cast BDA as predicting a variable-length set of bounding boxes, each specified by its coordinates and a damage label. Our preliminary implementation, based on the open Gemma model, achieves promising damage mapping results from only bi-temporal satellite images and a suitable text prompt.

cs.CV

SePArate: Segmenting Patterns from Defects in Wafer Manufacturing Using Weak Supervision

In semiconductor manufacturing, defect analysis is essential, but manual inspection cannot scale. However, existing automated inspection methods remain insufficient for root-cause analysis and process optimization. To this end, we present SePArate, a weakly supervised wafer defect segmentation method. SePArate enables pixel-level separation of patterns by leveraging only image-level annotations. It consists of a three-phase training: encoder pretraining, knowledge transfer to learn spatial cues, and training on synthetic mixed-defect data for accurate segmentation. Experiments demonstrate that SePArate outperforms the baselines.

cs.CV