arXiv · 2609.02716
Card-Based Computation in the Virtual Player Simulation Model
Abstract
Player simulation has recently emerged as a new direction in card-based cryptography, with protocols developed for simulating virtual players in physical card games such as Old Maid, UNO, and President. Unlike conventional card-based secure computation, player simulation imposes additional constraints: the cards represent a persistent game state, the remaining cards in a virtual player's hand must be preserved after each action, and it is desirable to represent each card in the game by a single physical card. In this paper, we study generic card-based computation in the virtual player simulation model. We focus on games whose cards admit a publicly known ranking and propose two fundamental protocols. First, we present the Play-Minimum protocol, which securely selects and plays the minimum-value card from a virtual player's hand when all cards in the deck have distinct values. By symmetry, the protocol can also be used to play the maximum-value card. Second, we present the Sorting protocol, which securely arranges a virtual player's hand in nondecreasing order and remains applicable when multiple cards have the same value. These protocols provide generic computational primitives independent of any particular card game and constitute a step toward understanding the computational capabilities of the virtual player simulation model.
Explore related subjects
Keep this discovery
Suthee Ruangwises. 2026-09-02. Card-Based Computation in the Virtual Player Simulation Model. https://arxiv.org/abs/2609.02716
Cite the original work for its findings. Save a collection to share your selection of sources.
Discover connections
Connections use source metadata and explicit phrase matches, not verified experimental comparisons.