Search arXivSearch

arXiv · 2609.03109

SLIDEFORGE: An LLM Agent for Controllable Editing of Slides as Structured Artifacts

Abstract

Current AI agents compellingly describe slides. However, AI-assisted slide editing requires more than understanding: the output must retain layout, style, component structure, and native editability. Towards, AI-assisted slide editing, existing agents operate on screenshots or weak document representations and often fragment coherent visual units, rasterize editable content, or break layout. In contrast, for controllable slide editing, we introduce an agentic framework, SLIDEFORGE, which builds a Deck State Graph, an executable slide state that links visual decomposition, native pptx object structure, and perceptual organization. By recovering human-referable components while retaining fine-grained editable structure, SLIDEFORGE supports theme-preserving reconstruction through slide-native operations and rendered-state verification. We further introduce an evaluation paradigm for controllable slide transformation that jointly measures component recovery, preservation, restyling consistency, visual quality, and native editability. Experiments show that SLIDEFORGE outperforms direct prompting, screenshot-based agents, and generic code-agent baselines across these dimensions. Code is available at https://github.com/UIUC-MONET/SLIDEFORGE.

Explore related subjects

Keep this discovery

BibTeXRIS

Haozhen Zheng, Fulin Wang, Tianhu Xiong, Yingjie Yu, Shengyi Qian, Hanchao Yu, Alex Schwing, Klara Nahrstedt, Mingyuan Wu. 2026-09-02. SLIDEFORGE: An LLM Agent for Controllable Editing of Slides as Structured Artifacts. https://arxiv.org/abs/2609.03109

Cite the original work for its findings. Save a collection to share your selection of sources.

Discover connections

Connections use source metadata and explicit phrase matches, not verified experimental comparisons.

KEEP EXPLORING

Related papers

Stochastic Optimization of Tree Tensor Networks

Tensor networks, originally developed for quantum many-body physics, are promising models for machine learning. We derive stochastic Riemannian optimizers for tree tensor networks (TTNs) on both their parameter and quotient manifolds, including adaptive and learning-rate-free schemes suitable for minibatch training. Using a hybrid CNN-TTN architecture, we evaluate the methods on Fashion-MNIST, CIFAR10, and Imagenette. The proposed optimizers achieve predictive performance comparable to unconstrained optimization while enabling numerically stable downstream compression.

math.OC

Can We Change the Stroke Size for Easier Diffusion?

Diffusion models can be challenged in the low signal-to-noise regime, where they have to make pixel-level predictions despite the presence of high noise. The geometric intuition is akin to using the finest stroke for oil painting throughout, which may be ineffective. We therefore study \emph{stroke-size control} as a controlled intervention that changes the roughness of the supervised target, predictions and perturbations across timesteps, in an attempt to ease the low signal-to-noise challenge via the prediction target simplification.

cs.CV

Texture Image Classification Using DWT AlexNet Feature Fusion and Deep Neural Networks

Texture image classification plays a significant role in computer vision applications, including industrial inspection, medical image analysis, remote sensing, and object recognition. Handcrafted features can capture local texture characteristics but may have limited capability to represent complex visual patterns. In contrast, deep learning models automatically learn discriminative representations but may not fully exploit the multiscale spatial-frequency information inherent in texture images. This paper proposes a hybrid feature fusion framework, termed DWT_AlexNet_DNN, which combines Discrete Wavelet Transform (DWT) features with deep features extracted using AlexNet for texture image classification.

cs.CV