Search arXivSearch

arXiv · 2609.05115

Creators Have Difficulty Abandoning Ideas They Generated

Abstract

Creativity researchers often distinguish between two stages of the creative process: generation versus selection. While much is known about the psychology of idea generation (e.g., the factors that lead to a greater number of novel and useful ideas), less is understood about the nature of selection, or how generation and selection interact. Here we investigate how the act of generating ideas may potentially distort the selection process. Using an incentive-compatible paradigm in which pairs of participants reviewed the same ideas and were rewarded for submitting only high-quality ideas, we find that people submit a greater number of lower-quality ideas when selecting among their own ideas than when selecting among another person's ideas (the Creative Endowment Effect). This effect generalizes across three tasks in two domains and is resistant to an informational intervention (i.e., explicitly telling people about the effect). However, having participants revisit their ideas several months later increases their selectivity. The broader implications for individuals and organizations are discussed.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Jin Kim, George E. Newman. 2026-09-04. Creators Have Difficulty Abandoning Ideas They Generated. https://doi.org/10.1038/s41598-026-60775-5

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Access to Live AI Advice and Behavior Under Risk: An Incentivized Experiment

Generative AI has become an everyday advisor, and the systems people consult are live and interactive, not pre-scripted. We ask whether access to such a system changes behavior under risk. In an incentivized experiment (N = 158), participants made lottery choices with an optional decision aid presented as a conventional pre-written tool, a live one-shot AI, or a live interactive AI they could query, with information format held equivalent across conditions. Risk preferences are elicited via DOSE. We find no evidence that access to a live AI advisor changes risk aversion.

econ.GN

Bricks or Cash? Externalities of Housing Upgrading in High-density Cities

We estimate housing externalities in a high-density city, exploiting the staggered rollout of Singapore's nationwide Main Upgrading Programme for public housing. Controlling for nonrandom neighborhood exposure, we find that upgrading raises treated buildings' prices by 11.5% upon completion and neighboring buildings' resale prices by about 2% within 500 meters, decaying to zero beyond. A model with distance-decaying externalities shows that in dense settings spillovers justify the distortions of in-kind provision; this advantage diminishes and reverses at lower densities. Administrative data on over 2 million residents show that upgrading disproportionately retains older incumbents, suggesting age-specific amenities as an underexplored externality channel.

econ.GN

The Joneses Visit an Economics Lab

Existing literature offers persuasive evidence that individuals care about how their consumption compares to that of peers, and proposes a large variety of explanatory models. The present paper proposes a common framework for many of those models, and compares their ability to predict behavior in a laboratory experiment. We find evidence of Keeping up with the Joneses motivations but also find that conspicuous consumption is enhanced by Veblen motivations arising from peers' ability to observe one's own choice. Among the seven quasi-linear preference models we compare, our data are best explained by a model that contrasts envy and pride (upward vs downward comparisons) using a value function borrowed from Prospect Theory.

econ.GN