Search arXivSearch

arXiv · 2609.07521

From Bracha to Coded MBRB: Benchmarking Byzantine Reliable Broadcast Implementations

Abstract

Byzantine Reliable Broadcast (BRB) and Message-Adversary-Tolerant Byzantine Reliable Broadcast (MBRB) are reliable-dissemination abstractions for fault-tolerant distributed systems. Yet their operational behavior is shaped not only by specifications and asymptotic communication bounds, but also by serialization, cryptography, buffering, orchestration, deployment environment, and fault-injection semantics. This paper implements and evaluates Bracha [Information and Computation, 1987], AFRT by Albouy et al. [TCS, 2023], and Coded MBRB by Albouy et al. [OPODIS, 2024]. We implement the algorithms in a shared Go codebase with common orchestration, instrumentation, parser-based specification checks, fault injection, and an open-source reproducibility artifact. The evaluation uses single-shot broadcasts in the Shadow network simulator, native profiling, a Google Cloud Platform deployment, and a distributed FABRIC testbed, covering controlled experiments up to 30 nodes, payloads up to 40 MB, 92,190 runs, and 2,361,600 parser-checked entries. The results show that Coded MBRB reduces transmitted data and improves latency in the evaluated cloud setting for larger payloads, but shifts cost to cryptographic and coding computation. Bracha and AFRT incur lower CPU costs at smaller payloads, but their full-payload dissemination increases processing, allocation, and network costs as payloads grow. Across the tested configurations, the parser found no duplicate deliveries, conflicting deliveries, or deliveries of values different from the sender's payload. The paper contributes implementation-level evidence and an extensible artifact for benchmarking BRB and MBRB as executable distributed-system components, exposing bottlenecks and operational trade-offs that are hidden by algorithmic descriptions alone.

Explore related subjects

Keep this discovery

BibTeXRIS

Yenan Wang, Jesper Kullberg, Fabian Paglianno Persson, Elad Michael Schiller, Timothé Albouy. 2026-09-07. From Bracha to Coded MBRB: Benchmarking Byzantine Reliable Broadcast Implementations. https://arxiv.org/abs/2609.07521

Cite the original work for its findings. Save a collection to share your selection of sources.

Discover connections

Connections use source metadata and explicit phrase matches, not verified experimental comparisons.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC