Search arXivSearch

arXiv · 2609.13563

A Unified Interconnection Network for Chiplet-Based Scaling of the BrainScaleS Neuromorphic System

Abstract

The BrainScaleS-2 (BSS-2) neuromorphic architecture combines analog emulation of spiking neural network (SNN) primitives with tightly coupled ADCs and digital processing units. These analog SNN primitives are fixed hardware resources that cannot be multiplexed, limiting the emulated network size to the number of physical hardware copies. To overcome the challenges of scaling analog designs, chiplet-based designs offer a promising approach with cost and flexibility advantages over monolithic scaling. Implementing a chiplet-based BSS-2 architecture requires an interconnection network that handles two distinct classes of traffic: error-tolerant traffic such as spikes and error-intolerant traffic like configuration data or data exchanged by the processing units. This work presents the design of a routing chiplet for the BSS-2 architecture that enables interconnection of multiple BSS-2 units in a 2D mesh topology. Both traffic classes are multiplexed over a single wide parallel die-to-die link. Exploiting the fault tolerance of SNNs, spikes are transmitted unsecured and synchronously, with the arrival time on the receiving side directly determining the pre-synaptic time of the spike. Conversely, error-intolerant data transmission is secured by a point-to-point Automatic Repeat Request protocol and uses credit-based flow control. These design choices are validated in simulation, where the proposed design can sustain $95\,\%$ link bandwidth utilization for the use case of surrogate gradient training across a wide range of spike-to-secured traffic ratios under a $1 \times 10^{-10}$ bit error rate with little impact on spike timing jitter.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Robin Heinemann, Johannes Schemmel. 2026-09-11. A Unified Interconnection Network for Chiplet-Based Scaling of the BrainScaleS Neuromorphic System. https://arxiv.org/abs/2609.13563

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

HLSmith: An Expert-Guided Agentic Framework for C/C++-to-HLS Translation

Application-specific FPGA accelerators offer substantial performance and energy-efficiency gains across many application domains, but developing them is costly, often requiring months of specialized effort. Even with high-level synthesis (HLS), designers still need extensive hardware expertise to build high-performance accelerators. Although large language models (LLMs) have demonstrated strong software-generation capabilities, even frontier models lack the hardware intuition and procedural knowledge needed to reliably translate baseline C/C++ programs into high-performance HLS designs: they struggle to identify effective architectures, follow the optimization processes used by HLS experts, and apply hardware transformations consistently across diverse kernels. We present HLSmith, an expert-guided framework for translating C/C++ programs into optimized HLS accelerators. HLSmith combines three components: an HLS optimization expertise library that encodes guarded transformation recipes, their applicability and prerequisite conditions, and unsafe cases to avoid; a staged, feedback-driven orchestration flow modeled on expert HLS development practice that guides agents through synthesis, bottleneck analysis, and optimization; and a tool-grounded model-adaptation pipeline that converts optimization trajectories from commercial frontier models into training data for fine-tuning open-weight LLMs. We evaluate HLSmith on PolyBench against ChatHLS, a leading prior agent-orchestration framework for HLS accelerator development. HLSmith achieves a geometric mean speedup of 4.24x over ChatHLS while producing functionally correct designs, in both software and RTL simulation, for every benchmark, compared with ChatHLS's 57% valid-design rate. It further reaches speedups of up to 252x and 138x with commercial frontier models and open-weight models, respectively.

cs.AR

TEMPO: A Tag-Based Framework for Efficient Memory Ordering

Weak-memory processors rely on ordering instructions for correctness, yet conventional implementations often enforce them more conservatively than the memory model requires. This over-enforcement manifests as drain-induced retirement stalls at ordering instructions and conservative squash/replay of speculative loads, suppressing legal executions and reducing throughput. We present TEMPO, a tag-based framework for precise micro-architectural implementation of ordering instructions. TEMPO assigns lightweight ordering tags to instructions and decomposes enforcement across retirement-time predicates and completion-time store ordering, allowing the core to enforce required ordering without conservative retirement serialization. TEMPO eliminates unnecessary retirement serialization at ordering instructions and speculative-load squash/replay. In our evaluation, TEMPO reduces geometric-mean normalized execution cycles by 7.9% on native four-thread workloads and improves geometric-mean IPC by 15.9% on an instrumented SPEC2017 dynamic binary translation (DBT) proxy for cross- ISA execution (e.g., x86-on-Arm), while adding only 262 bytes per core.

cs.AR

Accelerating the Mitigation of LLM Inference Nondeterminism Across GPU Architectures

Large language model (LLM) outputs are expected to be reproducible under greedy decoding, yet in practice the same model, prompt, and software stack produce different outputs on different GPUs. The root cause is floating-point non-associativity combined with hardware-dependent kernel selection. Inference frameworks select different matrix-multiplication kernels on each architecture, with different parallel reduction orders and unspecified tensor-core arithmetic, and the resulting rounding differences can flip output tokens. Existing solutions have imperfect cross-architecture reproducibility and incur a significant performance penalty. We present a solution employing a set of fixed-configuration fused-upcast GEMM kernels that load 16-bit weights from memory, upcast them to FP32 in registers, and accumulate with IEEE-754 arithmetic in a reduction order that is a pure function of the problem shape and is therefore independent of the device, its SM count, or kernel scheduling. By fixing the floating-point reduction order as a function of problem shape alone, every GPU runs the same operation sequence, so cross-architecture reproducibility of the linear layers reduces to correct IEEE-754 arithmetic rather than to rounding differences staying below a tie-flip threshold. We confirm our solution's linear-layer outputs are bitwise identical across NVIDIA Ampere, Ada, and Hopper GPUs, while running $1.17$ to $3.1\times$ faster end-to-end than the state-of-the-art solution and cutting weight-memory traffic in half.

cs.AR