Search arXivSearch

arXiv · 2609.22483

Tracker-Free Robotic Ultrasound Calibration with a Spherical-Marker Phantom and Threshold-Free Center Localization

Abstract

Robotic ultrasound (US) calibration is essential for accurately relating US images to the robot coordinate system, but accurate and automated calibration remains challenging because existing methods often require complex phantoms or external 3D trackers. In this work, we develop a tracker-free robotic US calibration framework using a spherical-marker phantom and a highly automated perception pipeline for sphere-center localization. The proposed threshold-free image-processing method localizes the spherical feature based on each US image's intensity distribution, eliminating hand-tuned intensity thresholds and improving robustness across imaging settings without per-system retuning. Multi-pose observations of the spherical fiducial are then used to estimate the US-to-EE transformation without external tracking or prior localization of the sphere center in the robot base frame. We validate the proposed framework on a robotic US platform through repeated sphere scans and further assess the calibrated system using geometrically distinct phantoms with known CAD models. Across 12 cross-validation folds, single-marker calibration achieved sphere-center accuracy and precision of $1.75\pm0.51$ mm and $0.85\pm0.11$ mm, respectively, compared with $1.72\pm0.51$ mm and $0.84\pm0.12$ mm for three-marker calibration. Across the three reconstruction sets, the single-marker calibration yielded pooled post-registration point-to-surface MAE$\pm$SD values of $0.41\pm0.35$ mm for the cone and $0.50\pm0.41$ mm for the triangular prism, closely matching the three-marker results of $0.40\pm0.35$ mm and $0.48\pm0.40$ mm, respectively.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Kyoungmo Koo, Guangshen Ma, Xueding Wang, Mark Draelos. 2026-09-18. Tracker-Free Robotic Ultrasound Calibration with a Spherical-Marker Phantom and Threshold-Free Center Localization. https://arxiv.org/abs/2609.22483

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Highly-Efficient Differentiable Simulation for Robotics

Robotics simulators have improved significantly in computational speed and scalability, enabling them to generate years of simulated data for complex systems in minutes or hours. Despite these advances, efficiently and accurately computing simulation derivatives remains an open challenge. Addressing this would accelerate the convergence of reinforcement learning and trajectory optimization algorithms, particularly for contact-rich problems. This paper introduces a unifying framework for robotic simulation that accounts for all factors, including dynamics, collisions, and friction. The resulting algorithm computes analytical derivatives of the simulation by implicit differentiation, explicitly handling the intrinsic non-smoothness of the collision and frictional stages while exploiting the sparsity induced by the multi-body structure. Benchmark results demonstrate state-of-the-art performance, with timings ranging from $5\,μ$s for a 7-dof manipulator to $95\,μ$s for a 36-dof humanoid, an improvement of at least two orders of magnitude over alternative methods. Implemented in C++, the code will be open-sourced after the review process to support applications such as simulation-driven learning and real-time control.

cs.RO

GeCCo -- a Generalist Contact-Conditioned Policy for Loco-Manipulation Skills on Legged Robots

Most modern approaches to quadruped locomotion focus on using Deep Reinforcement Learning (DRL) to learn policies from scratch, in an end-to-end manner. Such methods often fail to scale, as every new problem or application requires time-consuming and iterative reward definition and tuning. We present Generalist Contact-Conditioned Policy (GeCCo) --- a low-level policy trained with Deep Reinforcement Learning that is capable of tracking arbitrary contact points with a quadruped robot. We shift from task-specific end-to-end learning to a modular hierarchy in which a single planner-agnostic, contact-conditioned tracking policy serves as a robust interface between planning and control. By maintaining stable contact execution under dynamic uncertainty and planner mismatch, the policy enables high-level planners (e.g., handcrafted, learned, or optimization-based) to be composed and swapped without retraining. We demonstrate the scalability and robustness of our method by evaluating on a wide range of locomotion and manipulation tasks in a common framework and under a single generalist policy. These include a variety of gaits, traversing complex terrains (e.g., stairs and slopes) as well as previously unseen stepping-stones and narrow beams, and interacting with objects (e.g., pressing a button, pushing a barrel). Our framework acquires new behaviors more efficiently, simply by combining a task-specific high-level contact planner and the pre-trained generalist policy. Project website: https://vassil-atn.github.io/gecco.github.io

cs.RO

ERUPT: An Open Toolkit for Interfacing with Robot Motion Planners in Extended Reality

We present the Extended Reality Universal Planning Toolkit (ERUPT), an extended reality (XR) system for interactive motion planning. This paper serves to introduce our open-source system to others who can use it as a base to develop immersive robot interaction applications. Our system allows users to create and dynamically reconfigure environments while they plan robot paths. ERUPT uses XR to provide a broad range of natural interaction capabilities, allowing users to grab and adjust objects in the environment similar to interaction in the real world, rather than using a mouse and keyboard with the scene projected onto a 2D computer screen. Our system integrates with MoveIt, a manipulation planning framework, allowing users to send motion planning requests and visualize the resulting robot paths in virtual or augmented reality. We provide a broad range of interaction modalities, allowing users to modify objects in the environment and interact with a virtual robot. Our system allows operators to visualize robot motions, ensuring desired behavior as it moves throughout the environment, without risk of collisions within a virtual space, and to then deploy planned paths on physical robots in the real world. Code can be found at https://github.com/parasollab/erupt.

cs.RO