Search arXiv⌕ Search

arXiv · 2609.30450

LensDesigner: A Self-Improving Agent for Optical Lens Design

Abstract

Optical lens design is a complex, non-convex optimization challenge that relies heavily on human experience and intuition. Existing optimized-based automatic lens design methods struggle to navigate this vast parameter space without meticulous manual tuning. In this paper, we present LensDesigner, an autonomous agent framework that mirrors the problem-solving workflow of expert opticians. To overcome the initial cold start problem, we construct LensLib100K, an extensive optical lens library, and employ Optics-Aware Retrieval to supply physically valid structural seeds. Within an interactive physical simulation environment, the agent executes macroscopic orchestration while receiving immediate optical feedback. Furthermore, we introduce a continuous self-evolving mechanism guided by a curriculum agent. By iteratively solving design tasks with progressively increasing difficulty, the agent autonomously extracts, accumulates, and reuses design heuristics, effectively evolving its optical lens design expertise over time. At the evaluation level, we introduce LensArena, a standardized evaluation benchmark comprising $120$ diverse optical design tasks, covering extreme configurations. Extensive experiments on this benchmark demonstrate that LensDesigner significantly outperforms publicly available baseline algorithms, achieving superior success rates and optimization efficiency. We hope this work sheds light on the emerging field of intelligent optics. The code will be publicly available.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Lei Sun, Haoran Liang, Dannong Xu, Yao Gao, Yuyu Geng, Jinjin Gu, Kaiwei Wang, Danda Pani Paudel, Luc Van Gool. 2026-09-24. LensDesigner: A Self-Improving Agent for Optical Lens Design. https://arxiv.org/abs/2609.30450

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Sonicmesh: Enhancing 3D Human Mesh Reconstruction in Vision-Impaired Environments With Acoustic Signals

3D human mesh reconstruction (HMR) from RGB images often degrades under poor illumination, occlusion, and non-line-of-sight conditions. Acoustic sensing provides complementary spatial cues but suffers from low spatial resolution. We propose SonicMesh, which, to the best of our knowledge, is the first acoustic--visual framework for robust 3D human mesh reconstruction. SonicMesh first converts ultrasonic echoes into range--azimuth acoustic images through an Inverse Synthetic Aperture Radar (ISAR)-based imaging process. It then introduces a cross-dimensional anatomical registration module that maps modality-specific 2D joint features into a common canonical 3D human space. The registered anatomical representations are further integrated with acoustic and visual features through a two-stage fusion network for final mesh reconstruction. Experiments demonstrate that SonicMesh achieves accurate and robust 3D human reconstruction across normal, poor-light, occluded, and non-line-of-sight environments, consistently outperforming existing RGB-, radio-frequency (RF)-, and mmWave-based approaches under challenging sensing conditions.

cs.CV↗

Does Understanding Inform Generation in Unified Multimodal Models? From Analysis to Path Forward

Recent years have witnessed significant progress in Unified Multimodal Models, yet a fundamental question remains: Does understanding truly inform generation in Unified Multimodal Models? To investigate this, we introduce UniSandbox, a decoupled evaluation framework paired with controlled, synthetic datasets to avoid data leakage and enable detailed analysis. Our findings reveal a significant understanding-generation gap, which is mainly reflected in two key dimensions: reasoning generation and knowledge transfer. Specifically, for reasoning generation tasks, we observe that explicit Chain-of-Thought (CoT) in the understanding module effectively bridges the gap, and further demonstrate that a self-training approach can successfully internalize this ability, enabling implicit reasoning during generation. Additionally, for knowledge transfer tasks, we find that CoT assists the generative process by helping retrieve newly learned knowledge, and also discover that query-based architectures inherently exhibit latent CoT-like properties that affect this transfer. UniSandbox provides preliminary insights for designing future unified architectures and training strategies that truly bridge the understanding-generation gap.

cs.CV↗

Geometric-Photometric Event-based 3D Gaussian Ray Tracing

Event cameras offer a high temporal resolution over traditional frame-based cameras, which makes them suitable for motion and structure estimation. However, it has been unclear how event-based 3D Gaussian Splatting (3DGS) approaches could leverage fine-grained temporal information of sparse events. This work proposes GPERT, a framework to address the trade-off between accuracy and temporal resolution in event-based 3DGS. Our key idea is to decouple the rendering into two branches: event-by-event geometry (depth) rendering and snapshot-based radiance (intensity) rendering, by using ray-tracing and the image of warped events. The extensive evaluation shows that our method achieves state-of-the-art performance on the real-world datasets and competitive performance on the synthetic dataset. Also, the proposed method works without prior information (e.g., pretrained image reconstruction models) or COLMAP-based initialization, is more flexible in the event selection number, and achieves sharp reconstruction on scene edges with fast training time. We hope that this work deepens our understanding of the sparse nature of events for 3D reconstruction. https://github.com/e3ai/gpert

cs.CV↗