Search arXiv⌕ Search

arXiv · 2609.36798

Seeing What Should Be Heard: Diagnosing and Repairing Cross-Modal Shortcuts in Omni-Modal LLMs

Abstract

Omni-modal large language models (LLMs) are expected to answer a question using the modality it explicitly refers to. However, existing training paradigms rarely verify whether models actually follow this modality, because multimodal inputs from the same sample often provide redundant evidence for the same answer. In this work, we uncover a pervasive cross-modal shortcut in omni-modal LLMs: when asked an audio-related question, models rely on the image as much as on the audio, and sometimes even more. To systematically diagnose this behavior, we introduce the Factorized Modality Diagnostic, which independently swaps audio and images between samples to isolate each modality's causal contribution. Across two model families in different settings, we find that this shortcut persists throughout supervised fine-tuning and reinforcement learning post-training, while judge-based RL may further amplify such reliance on irrelevant visual information. Based on this finding, we propose DMC-Repair, which trains models on the same kind of cross-modal swapped samples while assigning supervision according to the modality specified by the question. This prevents models from exploiting the spurious correspondence between modalities within the same clip. Experiments demonstrate that DMC-Repair reduces the image-induced share of the answer effect by 59.9%, effectively suppressing the cross-modal shortcut without compromising audio-question answering performance. The reduction in shortcut reliance generalizes across two model families and zero-shot to an unseen dataset and an unseen benchmark, and persists through subsequent post-training. Code is available at https://anonymous.4open.science/r/DMC-Repair.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yueran Ma, Ronghao Lin. 2026-09-29. Seeing What Should Be Heard: Diagnosing and Repairing Cross-Modal Shortcuts in Omni-Modal LLMs. https://arxiv.org/abs/2609.36798

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MoCA-Video: Motion-Aware Concept Alignment for Consistent Video Editing

Unlike traditional video editing or inpainting, video semantic mixing fuses a reference concept with a moving target entity to produce a hybrid while preserving the source video's motion and layout. We propose MoCA-Video, a training-free framework that steers a frozen video-diffusion denoising trajectory through concept-localized reference injection. At selected low-noise steps, MoCA-Video uses concept attention to localize the target object and injects the reference latent into the localized region, where object structure has formed but appearance remains editable. A momentum-based correction carries the injected prediction across frames to encourage coherent concept integration through the sequence. We further introduce CASS, a CLIP-based metric that measures the output's directional alignment shift toward the reference and away from the source prompt. Using the denoiser's internal attention avoids an external localization model; in our A100 FP16 setup, MoCA-Video takes 3.2 seconds per output frame, excluding preprocessing. Across the evaluated baselines, MoCA-Video achieves the highest CASS, rel-CASS, and ImageReward, while LPIPS-T and FVD expose separate temporal-coherence and video-quality trade-offs.

cs.CV↗

Matrix-game 2.0: An open-source, real-time, and streaming interactive world model

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on bidirectional attention and lengthy inference steps, severely limiting real-time performance. Consequently, they are hard to simulate real-world dynamics, where outcomes must update instantaneously based on historical context and current actions. To address this, we present Matrix-Game 2.0, an interactive world model generates long videos on-the-fly via few-step auto-regressive diffusion. Our framework consists of three key components: (1) A scalable data production pipeline for Unreal Engine and GTA5 environments to effectively produce massive amounts (about 1200 hours) of video data with diverse interaction annotations; (2) An action injection module that enables frame-level mouse and keyboard inputs as interactive conditions; (3) A few-step distillation based on the casual architecture for real-time and streaming video generation. Matrix Game 2.0 can generate high-quality minute-level videos across diverse scenes at an ultra-fast speed of 25 FPS. We open-source our model weights and codebase to advance research in interactive world modeling.

cs.CV↗

Mitigating Cross-Image Information Leakage in Multi-Image Understanding with Large Vision-Language Models

Large Vision-Language Models (LVLMs) exhibit strong performance on single-image tasks. However, their performance degrades significantly when handling multi-image inputs. While this degradation has been observed in prior work, its nature remains poorly understood. We empirically observe visual elements from different images become entangled in the model's representations and responses. We refer to this phenomenon as cross-image information leakage. To address this issue, we propose FOCUS, a training-free and architecture-agnostic method. FOCUS masks all but one image with random noise, guiding the model to focus on the single clean image. This process is applied across the target images to obtain logits under partially masked contexts. These logits are aggregated and then refined using a noise-only reference input, which suppresses the leakage and yields more accurate outputs. FOCUS consistently improves performance on diverse multi-image benchmarks. We further show that FOCUS generalizes to video understanding, extending its applicability beyond static multi-image inputs. This demonstrates that FOCUS offers a general solution for enhancing multi-image reasoning without additional training or architectural modifications.

cs.CV↗