Search arXiv⌕ Search

arXiv · 2609.36803

EGSD: Event-Grounded Self-Distillation for Streaming Video Understanding

Abstract

Real-time video understanding requires incrementally maintaining a memory of streaming content, and optimizing this requires dense process signals. On-Policy Self-Distillation (OPSD), which lets one model serve as both teacher and student with the teacher receiving additional privileged information such as the question and ground-truth (GT) answer, can supply such token-level signals. However, applying it directly to streaming video raises two problems. (1) The student cannot be optimized end-to-end, where memory is written before the question arrives, yet the teacher scores it with the question-and-GT privilege, misaligning their preferences. (2) Effective-entity memory collapses, where the question-and-GT privilege makes the teacher favor only question-relevant entities, and token-mean averaging over a memory renders its signal invariant to how many entities that memory covers, both driving memory against the streaming need for diversity. To address these issues, we propose Event-Grounded Self-Distillation (EGSD), which characterizes streaming memory as an incremental update over verifiable Events (key visual entities, actions, and details) and targets the two problems on this basis. For problem (1), we adapt the OPSD signal into a multiplicative weight combined with the outcome reward; for problem (2), we re-weight the teacher with Events as privileged information to counter its question-relevance bias, and add an entity-coverage reward to supply the coverage preference the token-mean teacher lacks. Extensive experiments on mainstream online and offline benchmarks show EGSD achieves strong performance, reaching 79.8% on StreamingBench and 73.4% on the OVO-Bench Real-Time track, while memory analysis shows effective-entity recall rises 17.4% at only 6.8% more memory length.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yuwei Miao, Xuesheng Zhang, Wenhao Zou, Jixia Zhang, Jianwei Lv, Bo Yuan, Junfeng Wang, Shiao Xie. 2026-09-29. EGSD: Event-Grounded Self-Distillation for Streaming Video Understanding. https://arxiv.org/abs/2609.36803

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MoCA-Video: Motion-Aware Concept Alignment for Consistent Video Editing

Unlike traditional video editing or inpainting, video semantic mixing fuses a reference concept with a moving target entity to produce a hybrid while preserving the source video's motion and layout. We propose MoCA-Video, a training-free framework that steers a frozen video-diffusion denoising trajectory through concept-localized reference injection. At selected low-noise steps, MoCA-Video uses concept attention to localize the target object and injects the reference latent into the localized region, where object structure has formed but appearance remains editable. A momentum-based correction carries the injected prediction across frames to encourage coherent concept integration through the sequence. We further introduce CASS, a CLIP-based metric that measures the output's directional alignment shift toward the reference and away from the source prompt. Using the denoiser's internal attention avoids an external localization model; in our A100 FP16 setup, MoCA-Video takes 3.2 seconds per output frame, excluding preprocessing. Across the evaluated baselines, MoCA-Video achieves the highest CASS, rel-CASS, and ImageReward, while LPIPS-T and FVD expose separate temporal-coherence and video-quality trade-offs.

cs.CV↗

Matrix-game 2.0: An open-source, real-time, and streaming interactive world model

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on bidirectional attention and lengthy inference steps, severely limiting real-time performance. Consequently, they are hard to simulate real-world dynamics, where outcomes must update instantaneously based on historical context and current actions. To address this, we present Matrix-Game 2.0, an interactive world model generates long videos on-the-fly via few-step auto-regressive diffusion. Our framework consists of three key components: (1) A scalable data production pipeline for Unreal Engine and GTA5 environments to effectively produce massive amounts (about 1200 hours) of video data with diverse interaction annotations; (2) An action injection module that enables frame-level mouse and keyboard inputs as interactive conditions; (3) A few-step distillation based on the casual architecture for real-time and streaming video generation. Matrix Game 2.0 can generate high-quality minute-level videos across diverse scenes at an ultra-fast speed of 25 FPS. We open-source our model weights and codebase to advance research in interactive world modeling.

cs.CV↗

Mitigating Cross-Image Information Leakage in Multi-Image Understanding with Large Vision-Language Models

Large Vision-Language Models (LVLMs) exhibit strong performance on single-image tasks. However, their performance degrades significantly when handling multi-image inputs. While this degradation has been observed in prior work, its nature remains poorly understood. We empirically observe visual elements from different images become entangled in the model's representations and responses. We refer to this phenomenon as cross-image information leakage. To address this issue, we propose FOCUS, a training-free and architecture-agnostic method. FOCUS masks all but one image with random noise, guiding the model to focus on the single clean image. This process is applied across the target images to obtain logits under partially masked contexts. These logits are aggregated and then refined using a noise-only reference input, which suppresses the leakage and yields more accurate outputs. FOCUS consistently improves performance on diverse multi-image benchmarks. We further show that FOCUS generalizes to video understanding, extending its applicability beyond static multi-image inputs. This demonstrates that FOCUS offers a general solution for enhancing multi-image reasoning without additional training or architectural modifications.

cs.CV↗