Search arXiv⌕ Search

arXiv · 2610.04225

FlashGaze: Training-Free Multi-Scale Patch Pruning For Efficient Video Understanding

Abstract

Multimodal Large Language Models (MLLMs) have demonstrated strong performance in video understanding, yet efficiently processing long, high-resolution videos remains challenging. Such videos often contain substantial spatiotemporal redundancy, and processing redundant visual tokens can incur avoidable computational overhead. Many existing methods prune visual tokens during or after vision transformer (ViT) encoding, leaving much of the encoding cost unaddressed. Some approaches prune patches before encoding but rely on learned auxiliary networks for patch selection, incurring additional training and inference overhead. To address these limitations, we propose FlashGaze, a training-free method that reduces spatiotemporal redundancy before ViT encoding without introducing auxiliary networks. FlashGaze uses pixel-space differences as a proxy for information loss and employs Quadtree Dynamic Programming to jointly optimize patch dropping, merging, and keeping under a fixed budget. Experiments on two MLLM backbones across multiple benchmarks demonstrate substantial efficiency gains while largely preserving accuracy. On Qwen3-VL-8B, FlashGaze retains 98% of the full-input baseline accuracy on LongVideoBench while achieving up to 5.4x and 17x speedups in ViT encoding and MLLM prefill, respectively, and reducing peak GPU memory usage by a factor of 1.8. These efficiency gains enable the model to process videos with more frames and higher resolutions on the same GPU hardware, unlocking video understanding at scales previously out of reach.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Ziye Zhu, Yanghao Zhou, Lixing Tan, Jialiang Kang, Shuxuan Li, Xiao Yang. 2026-10-03. FlashGaze: Training-Free Multi-Scale Patch Pruning For Efficient Video Understanding. https://arxiv.org/abs/2610.04225

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Deep Learning Reforms Image Matching: A Survey and Outlook

Image matching, which establishes correspondences between two images to recover 3D structure and camera geometry, is a cornerstone of computer vision and underpins a wide range of applications, including visual localization, 3D reconstruction, and simultaneous localization and mapping (SLAM). Traditional pipelines, composed of a detector-descriptor, a feature matcher, an outlier filter, and a geometric estimator, falter in challenging scenarios. Recent advances in deep learning have substantially improved both their robustness and accuracy. This survey reviews how deep learning has progressively transformed the classical image matching pipeline. Our taxonomy is aligned with the traditional pipeline and covers two aspects: i) replacing individual steps with learnable alternatives, including learnable detector-descriptors, outlier filters, and geometric estimators; and ii) merging multiple steps into end-to-end learnable modules, including middle-end sparse matchers, end-to-end semi-dense/dense matchers, and pose regressors. We first examine the design principles, advantages, and limitations of both aspects, and then benchmark representative methods on relative pose estimation, homography estimation, matching accuracy assessment, visual localization, and 3D reconstruction. Finally, we discuss open challenges and directions for future research. By systematically categorizing and evaluating learning-based methods, this survey offers a clear overview of how image matching is evolving and where further progress is needed. The project repository is available at https://github.com/ZizhuoLi/awesome-image-matching-survey.

cs.CV↗

RefAtomNet++: Advancing Referring Atomic Video Action Recognition using Multi-Trajectory Semantic Retrieval

Who is being described, where are they, and what are they doing? Referring Atomic Video Action Recognition (RAVAR) answers these questions jointly by grounding a natural-language reference to a person and recognizing that person's fine-grained atomic actions in complex multi-person videos. Progress in RAVAR is constrained by limited benchmark scale and weak alignment between fine-grained linguistic and scene cues and temporally coherent visual cues. We address both challenges with a new dataset and model. We introduce RefAVA++, a large-scale dataset comprising 2,950,920$ frames, 75,111 annotated person instances, and 80 atomic action categories. Its references describe appearance and spatial attributes while deliberately omitting action labels, requiring models to infer actions directly from visual cues. We further propose RefAtomNet++, which models complementary semantics at the holistic-sentence, partial-keyword, and scene-attribute levels. Fine-grained semantic cues retrieve aligned visual tokens across time to construct trajectories, which are aggregated through Mamba-based state-space modeling and fused using multi-hierarchical semantic-aligned cross-attention. This design enables accurate joint person localization and multi-label atomic action recognition. Equipped with the InternVideo2.5 backbone, RefAtomNet++ achieves 50.39%/51.14% mIoU, 59.21%/59.55% mAP, and 73.89%/76.59% AUROC on RefAVA, and 49.49%/50.33% mIoU, 62.33%/61.90% mAP, and 76.06%/76.10% AUROC on RefAVA++ validation/test sets, respectively. The dataset and code are available at https://github.com/KPeng9510/refAVA2.

cs.CV↗

3ViewSense: Spatial and Mental Perspective Reasoning from Orthographic Views in Vision-Language Models

Current Large Language Models have achieved Olympiad-level logic, yet Vision-Language Models paradoxically falter on elementary spatial tasks like block counting. This capability mismatch reveals a critical ``spatial intelligence gap,'' where models fail to construct coherent 3D mental representations from 2D observations. We uncover this gap via diagnostic analyses showing the bottleneck is a missing view-consistent spatial interface rather than insufficient visual features or weak reasoning. To bridge this, we introduce \textbf{3ViewSense}, a framework that grounds spatial reasoning in Orthographic Views. Drawing on engineering cognition, we propose a ``Simulate-and-Reason'' mechanism that decomposes complex scenes into canonical orthographic projections to resolve geometric ambiguities. By aligning egocentric perceptions with these allocentric references, our method facilitates explicit mental rotation and reconstruction. Empirical results on spatial reasoning benchmarks demonstrate that our method significantly outperforms existing baselines, with consistent gains on occlusion-heavy counting and view-consistent spatial reasoning. The framework also improves the stability and consistency of spatial descriptions, offering a scalable path toward stronger spatial intelligence in multimodal systems.~\footnote{https://github.com/Jasaxion/3ViewSense}

cs.CV↗