Search arXiv⌕ Search

arXiv · 2610.08068

PhysTacGen: Physics-Aware Visual-Tactile Sensor Image Generation

Abstract

Realistic physical interaction is a cornerstone of embodied intelligence, yet collecting paired visual--tactile data remains costly. Visual-to-tactile synthesis offers a promising approach to augmenting such data, but learning this mapping is complicated by the gap between visual appearance and contact-related material properties, as well as spatial misalignment in paired observations. To address these challenges, we present \textbf{PhysTacGen}, a visual-to-optical-tactile image generation framework that integrates material-aware descriptions with geometric conditioning. First, we introduce Group Tactile Policy Optimization (GTPO), a reinforcement learning strategy that refines a vision--language model to generate structured material descriptions using task-specific rewards. Second, we combine DINOv2-based pair curation with monocular relative-depth estimation to select training pairs and provide geometric priors. Finally, an SDXL ControlNet synthesizes optical tactile images conditioned on RGB, relative depth, and GTPO-generated text. Experiments on curated SSVTP data demonstrate improved structural similarity over the compared baselines, while a blinded user study shows a preference for GTPO-generated descriptions. Generated tactile inputs also improve performance on an attribute-derived force-coefficient prediction proxy. Together, these results demonstrate the effectiveness of PhysTacGen for optical tactile image synthesis and its utility in the evaluated downstream task.The code will be available at https://github.com/VDIGPKU/PhysTacGen.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Guo Tang, Yongtao Wang. 2026-10-06. PhysTacGen: Physics-Aware Visual-Tactile Sensor Image Generation. https://arxiv.org/abs/2610.08068

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting

Video relighting requires balancing long-form temporal consistency with a physically grounded understanding of light transport, which depends on accurate estimation of intrinsic scene properties such as materials, geometry, and illumination. Existing methods follow two paradigms: (1) reconstruct a video's photometric properties via inverse rendering and relight them to a target illumination via forward rendering, using physically-based rendering (PBR) or a neural renderer; these suffer from noisy reconstructions and struggle with hard-to-model effects such as global illumination. (2) Frame the task as generative video-to-video translation conditioned on relighting targets (a target environment map or text); this limits relighting control and temporal stability, since diffusion models struggle to translate long-form videos, and is constrained by the availability of input/relit training pairs. We propose LightCrafter, a hybrid pipeline that reformulates video relighting as video translation of a proxy video: rather than translating the input video directly to the target, we translate a PBR rendering of the input under the target illumination to the final target. This bakes illumination targets into the PBR proxy, removing the need to teach the diffusion model illumination concepts like environment maps, and enables more intricate lighting control while naturally providing long-form temporal consistency. We show PBR renders alone already outperform some prior art but struggle with effects like global illumination; to capture these, we leverage photometric priors in video generation models by post-training CogVideoX on synthetic video pairs and real-world unpaired videos. We outperform prior state-of-the-art on existing real-world relighting benchmarks and contribute a synthetic benchmark for further analysis. We will release our dataset, benchmark, metrics, and code.

cs.CV↗

Pooling Representation Autoencoders for Efficient Diffusion

Representation Autoencoders (RAEs) generate images from pre-trained visual fea- tures, but their dense token grids make generative modeling expensive. Motivated by local feature correlations, we introduce PoolDINO, a learned affine pooling operator that merges neighboring tokens. Training the pooling operator jointly with the RGB decoder preserves the standard two-stage RAE procedure without a separate feature auto-encoder. On ImageNet-256, 4x token compression retains comparable generation quality under internal guidance, while 16x compression trades some quality for greater efficiency. At a fixed budget of 100 sampling steps, latent-sampling throughput increases by 3.7x and 9.0x, respectively, relative to the unpooled baseline. Classification and dense prediction evaluations show that comparable guided generation quality can coexist with weaker performance on other tasks.

cs.CV↗

Adaptive Visual Token Reduction for Accelerated Image Understanding

Large Vision-Language Models achieve strong VQA performance, but processing high-resolution, information-rich images requires substantial computation, motivating visual token reduction. However, existing methods often prune individual tokens or rely on fixed-size cropping, limiting their ability to preserve spatially structured information such as horizontally or vertically elongated text. To address this limitation, we propose ReFIT, an instruction-guided visual token reduction framework for efficient LVLM inference. ReFIT consists of Relevance-Guided Window Reshaping (RWR) and Instruction-Guided Token Refinement (ITR), where RWR captures instruction-relevant regions by adapting to their spatial characteristics, while ITR further removes unnecessary visual tokens. Experiments on four VQA benchmarks demonstrate that ReFIT improves answer accuracy while reducing computational cost, and qualitative results demonstrate its effectiveness in localizing relevant regions and removing unnecessary visual information.

cs.CV↗