Search arXiv⌕ Search

arXiv · 2610.14551

Before We Act: Learning Action-Conditioned Team-Response Beliefs for Decentralized Multi-Robot Manipulation

Abstract

In multi-robot manipulation, an action's value depends on how teammates respond. We present \method{} (Cooperative Action--Response Belief Estimation), a framework for learning \emph{team-response beliefs} from local history. A predictive belief encoder represents the interaction and conditions a nominal action. Matched reactive and replay continuations separate each candidate's direct advantage from the utility contributed by teammate adaptation. A candidate-conditioned readout learns this response distribution alongside total advantage, and calibrated selection chooses an alternative or retains the nominal action. Our analysis characterizes when response changes the preferred action and how prediction and source errors limit the recoverable gain. With the representation, proposals, and data fixed, explicit response supervision improves candidate ranking and reduces selection regret relative to learning the same information through branch utilities. The benefit is concentrated in decisions where teammate adaptation changes the preferred action. Across RoboFactory, the MARS Control Track, and physical collaboration tasks, CARE achieves the highest average success among the evaluated policies, combining a capable nominal policy with selective coordination adjustments. Together, these results show that CARE turns predictions of teammate adaptation into effective decentralized action selection. Project page: https://jeong-zju.github.io/care/.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Zihao Li, Yanan Zhou, Ranpeng Qiu, Guoqiang Ren, Weiming Zhi. 2026-10-10. Before We Act: Learning Action-Conditioned Team-Response Beliefs for Decentralized Multi-Robot Manipulation. https://arxiv.org/abs/2610.14551

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Design of an Underwater Vehicle With Orientation-Adjustable Thrusters and Adaptive Tracking Control

Unmanned underwater vehicles (UUVs) are essential for marine exploration and research. However, conventional designs often struggle with limited maneuverability in complex and dynamic underwater environments. This paper presents an orientation-adjustable thruster UUV (OAT-UUV) with vector thrusters, enabling full six-degree-of-freedom (6-DOF) motion. and composite maneuvers. To overcome challenges associated with uncertain model parameters and environmental disturbances, a vision-based tracking control system based on a novel feedforward adaptive model predictive controller (FF-AMPC) is proposed to achieve robust object tracking, which integrates realtime state feedback with adaptive parameter updating. Extensive experiments, including closed-loop tracking and composite motion tests in real-world environment, have been conducted. The obtained results demonstrate that the orientation-adjustable propulsion design significantly improves the underwater maneuverability, while the FF-AMPC controller achieves a 49.1% hovering improvement compared to conventional controller.

cs.RO↗

FlowDrive: moderated flow matching with data balancing for trajectory planning

Learning-based planners are sensitive to the long-tailed distribution of driving data. Common maneuvers dominate datasets, while dangerous or rare scenarios are sparse. This imbalance can bias models toward the frequent cases and degrade performance on critical scenarios. To tackle this problem, we compare balancing strategies for sampling training data and find reweighting by trajectory pattern an effective approach. We then present FlowDrive, a flow-matching trajectory planner that learns a conditional rectified flow to map noise directly to trajectory distributions with few flow-matching steps. We further introduce moderated, in-the-loop guidance that injects small perturbation between flow steps to systematically increase trajectory diversity while remaining scene-consistent. On nuPlan and the interaction-focused interPlan benchmarks, FlowDrive achieves state-of-the-art results among learning-based planners and approaches methods with rule-based refinements. After adding moderated guidance and light post-processing (FlowDrive*), it achieves overall state-of-the-art performance across nearly all benchmark splits. Our code is available at https://github.com/einsteinguang/flow_drive_planner.

cs.RO↗

DexCanvas: Bridging Human Demonstrations and Robot Learning for Dexterous Manipulation

A dexterous hand succeeds or fails through contact, yet every scalable record of human manipulation (video, vision-based hand tracking, motion capture) observes how the hand moves and misses how it pushes. We present DexCanvas, a hybrid real-synthetic dataset of 7,000 hours of dexterous hand-object interaction with per-frame contact points and contact forces, grown from 70 hours of optical motion capture that spans 21 manipulation types, from power and precision grasps to in-hand manipulation. The forces come from a real-to-sim pipeline: one reinforcement learning (RL) policy, conditioned on object geometry and manipulation type, drives an actuated MANO hand in physics simulation to reproduce each captured object trajectory, and the simulator measures the contacts that produce the reproduced motion. The policy reproduces 87.5% of the demonstrations and still succeeds on 80.9% of rollouts from perturbed initial object poses; these perturbed rollouts expand the 70 captured hours a hundredfold. On six YCB objects absent from the capture set it succeeds 72.5% of the time. The contact channels make better policies: a Diffusion Policy that observes DexCanvas contact features succeeds 82.2% of the time, against 67.5% without them, over 18,522 trials. Contact-driven retargeting carries the same demonstrations to two dexterous robot hands, where the RL stage again produces stable rollouts. A first release of 111,857 force-annotated trajectories is publicly available on Hugging Face.

cs.RO↗