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arXiv · 2610.24674

Noise-Invariant Spatial Encoding for 3D Manipulation Policies under Depth Corruption

Abstract

3D manipulation policies derive actions from explicit scene geometry rather than color images alone, enabling them to reason over metric distances, object relations, and robot-scene reachability. This geometric interface is also a vulnerability: commodity RGB-D sensors return missing measurements, boundary artifacts, and plausible but wrong surfaces around transparent, reflective, thin, or textureless objects. We study this failure under realistic depth corruption and observe a sharp depth-noise cliff across modern 3D policies, even when they are trained with matched noisy depth. This residual gap motivates a spatial-encoding approach: corrupted depth becomes entangled with the token coordinates and geometry features consumed by the action expert. We propose Noise-Invariant Spatial Encoding (NISE), a 3D policy architecture that learns trustworthy geometry features even facing imperfect depth. NISE uses Geometric Cross-View Self-Supervision to shape shared policy features with calibrated multi-view depth, and Gaussian Marginalized 3D Attention to carry position uncertainty into deployed attention rather than treating every lifted token as exact. Across simulated benchmarks with sensor-realistic corruption and real-robot tasks involving transparent and reflective materials, NISE improves depth-noise robustness while preserving clean-depth performance, supporting 3D policies designed for commodity RGB-D deployment rather than clean-depth benchmarks alone.

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Zhiyuan Yang, Jiaju He, Ruiteng Zhao, Anqi Cheng, Haiyue Zhu, Kezhi Mao. 2026-10-17. Noise-Invariant Spatial Encoding for 3D Manipulation Policies under Depth Corruption. https://arxiv.org/abs/2610.24674

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