Search arXiv⌕ Search

arXiv · 2610.33705

Open-World Law-to-Action: Vision-Language Priors and Touch for Parts with Hidden Physics

Abstract

A robot in a home it has never seen must open doors, drawers, lids and taps whose physics a picture does not show. Instructions such as "open the drawer halfway, gently" depend on that physics: how far a part travels, how it resists, and what locks it. We present Open-World Law-to-Action (L2A). A vision-language model (VLM) proposes, for each movable part, its motions, the terms of its law of motion, and what may lock it. Each proposal becomes a prior with a floor, so that touch can always overturn it. The robot identifies each part's law online by Bayesian linear regression with closed-form evidence, for parts that move in one way or in two, and keeps a hypothesis that an unseen part or motion locks the target. We prove that touch alone cannot rule this hypothesis out, derive when another look is worth its cost, and show that a constant load and friction cannot be told apart while a part moves one way. All experiments are in simulation, developed on some scenes and run once on held-out ones. In new kitchens the robot completes 80% of tasks from the VLM's proposals, against 98% when every part is known. Proposed physics raises success on objects that need new terms from 353 to 378-383 of 400 episodes, and a second look raises success in mixed scenes from 284 to 329 of 366 tasks. A mobile robot that takes nothing from the simulator completes 70 of 100 requests in new scenes, against 62 when the simulator says which part each box is (after one change made between two held-out tests).

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Mohamed A. Mabrok. 2026-10-24. Open-World Law-to-Action: Vision-Language Priors and Touch for Parts with Hidden Physics. https://arxiv.org/abs/2610.33705

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

A Shared Control Framework for Mobile Robots with Planning-Level Intention Prediction

In mobile robot shared control, effectively understanding human motion intention is critical for seamless human-robot collaboration. This paper presents a novel shared control framework featuring planning-level intention prediction. A path replanning algorithm is designed to adjust the robot's desired trajectory according to inferred human intentions. To represent future motion intentions, we introduce the concept of an intention domain, which serves as a constraint for path replanning. The intention-domain prediction and path replanning problems are jointly formulated as a Markov Decision Process and solved through deep reinforcement learning. In addition, a Voronoi-based human trajectory generation algorithm is developed, allowing the model to be trained entirely in simulation without human participation or demonstration data. Extensive simulations and real-world user studies demonstrate that the proposed method significantly reduces operator workload and enhances safety, without compromising task efficiency compared with existing assistive teleoperation approaches.

cs.RO↗

DWPP: Dynamic Window Pure Pursuit Considering Velocity and Acceleration Constraints

Pure pursuit and its variants are widely used for mobile robot path tracking owing to their simplicity and computational efficiency. However, many conventional approaches do not explicitly account for velocity and acceleration constraints, resulting in discrepancies between commanded and actual velocities that result in overshoot and degraded tracking performance. To address this problem, this paper proposes dynamic window pure pursuit (DWPP), which fundamentally reformulates the command velocity computation process to explicitly incorporate velocity and acceleration constraints. Specifically, DWPP formulates command velocity computation in the velocity space (the $v$-$ω$ plane) and selects the command velocity as the point within the dynamic window that is closest to the line $ω= κv$. Experimental results demonstrate that DWPP avoids constraint-violating commands and achieves superior path-tracking accuracy compared with conventional pure pursuit methods. The proposed method has been integrated into the official Nav2 repository and is publicly available (https://github.com/ros-navigation/navigation2).

cs.RO↗

FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation

Recent vision-language-action (VLA) models can generate plausible end-effector motions, yet they often fail in long-horizon, contact-rich tasks because the underlying hand-object interaction (HOI) structure is not explicitly represented. An embodiment-agnostic interaction representation that captures this structure would make manipulation behaviors easier to validate and transfer across robots. We propose FlowHOI, a two-stage flow-matching framework that generates semantically grounded, temporally coherent HOI sequences, comprising hand poses, object poses, and hand-object contact states, conditioned on an egocentric observation, a language instruction, and a 3D Gaussian splatting (3DGS) scene reconstruction. We decouple geometry-centric grasping from semantics-centric manipulation, conditioning the latter on compact 3D scene tokens and employing a motion-text alignment loss to semantically ground the generated interactions in both the physical scene layout and the language instruction. To address the scarcity of high-fidelity HOI supervision, we introduce a reconstruction pipeline that recovers aligned hand-object trajectories and meshes from large-scale egocentric videos, yielding an HOI prior for robust generation. Across the GRAB and HOT3D benchmarks, FlowHOI achieves the highest action recognition accuracy and a 1.7$\times$ higher physics simulation success rate than the strongest diffusion-based baseline, while delivering a 40$\times$ inference speedup. We further demonstrate real-robot execution on four dexterous manipulation tasks, illustrating the feasibility of retargeting generated HOI representations to real-robot execution pipelines.

cs.RO↗