Search arXiv⌕ Search

arXiv · 2611.00509

MESSPa: A Multi-modal Embodiment Stimulation Shoulder Pad for Preserving the Sense of Agency in a Detachable Robotic Arm

Abstract

Wearable robots such as supernumerary robotic limbs (SRLs) can augment human capability, but their effectiveness depends strongly on the operator's sense of embodiment, comprising the sense of agency (SoA) and the sense of ownership (SoO). When an SRL is detached from the body so that the operator can act in two places at once, both the sense of agency and task performance tend to degrade. This paper presents the Multi-modal Embodiment Stimulation Shoulder Pad (MESSPa), a wearable interface that combines one-to-one motion transfer with spatially distributed pneumatic (balloon) haptic feedback on the shoulder, with the goal of preserving the sense of agency across attached and detached states. We describe the system design, the control mapping, and a controlled experiment using a $2\times2$ mixed design that crosses the control interface between groups (MESSPa, $N=13$, vs. keyboard control, $N=12$ from our previous study) and attachment (on-shoulder/detached) within participants, under single- and dual-task loads. Compared with keyboard control in the detached condition, MESSPa significantly reduced task completion time and significantly improved the sense of agency in the detached state, while narrowing the performance gap between the attached and detached conditions. The sense of ownership did not change significantly. These results indicate that combining motion transfer with positional haptic feedback is an effective way to recover agency when a robotic limb is operated remotely.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Vitvasin Vimolmongkolporn, Guillaume Gourmelen, Yukiko Iwasaki, Hiroyasu Iwata. 2026-10-31. MESSPa: A Multi-modal Embodiment Stimulation Shoulder Pad for Preserving the Sense of Agency in a Detachable Robotic Arm. https://arxiv.org/abs/2611.00509

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Design of an Underwater Vehicle With Orientation-Adjustable Thrusters and Adaptive Tracking Control

Unmanned underwater vehicles (UUVs) are essential for marine exploration and research. However, conventional designs often struggle with limited maneuverability in complex and dynamic underwater environments. This paper presents an orientation-adjustable thruster UUV (OAT-UUV) with vector thrusters, enabling full six-degree-of-freedom (6-DOF) motion. and composite maneuvers. To overcome challenges associated with uncertain model parameters and environmental disturbances, a vision-based tracking control system based on a novel feedforward adaptive model predictive controller (FF-AMPC) is proposed to achieve robust object tracking, which integrates realtime state feedback with adaptive parameter updating. Extensive experiments, including closed-loop tracking and composite motion tests in real-world environment, have been conducted. The obtained results demonstrate that the orientation-adjustable propulsion design significantly improves the underwater maneuverability, while the FF-AMPC controller achieves a 49.1% hovering improvement compared to conventional controller.

cs.RO↗

FlowDrive: moderated flow matching with data balancing for trajectory planning

Learning-based planners are sensitive to the long-tailed distribution of driving data. Common maneuvers dominate datasets, while dangerous or rare scenarios are sparse. This imbalance can bias models toward the frequent cases and degrade performance on critical scenarios. To tackle this problem, we compare balancing strategies for sampling training data and find reweighting by trajectory pattern an effective approach. We then present FlowDrive, a flow-matching trajectory planner that learns a conditional rectified flow to map noise directly to trajectory distributions with few flow-matching steps. We further introduce moderated, in-the-loop guidance that injects small perturbation between flow steps to systematically increase trajectory diversity while remaining scene-consistent. On nuPlan and the interaction-focused interPlan benchmarks, FlowDrive achieves state-of-the-art results among learning-based planners and approaches methods with rule-based refinements. After adding moderated guidance and light post-processing (FlowDrive*), it achieves overall state-of-the-art performance across nearly all benchmark splits. Our code is available at https://github.com/einsteinguang/flow_drive_planner.

cs.RO↗

DexCanvas: Bridging Human Demonstrations and Robot Learning for Dexterous Manipulation

A dexterous hand succeeds or fails through contact, yet every scalable record of human manipulation (video, vision-based hand tracking, motion capture) observes how the hand moves and misses how it pushes. We present DexCanvas, a hybrid real-synthetic dataset of 7,000 hours of dexterous hand-object interaction with per-frame contact points and contact forces, grown from 70 hours of optical motion capture that spans 21 manipulation types, from power and precision grasps to in-hand manipulation. The forces come from a real-to-sim pipeline: one reinforcement learning (RL) policy, conditioned on object geometry and manipulation type, drives an actuated MANO hand in physics simulation to reproduce each captured object trajectory, and the simulator measures the contacts that produce the reproduced motion. The policy reproduces 87.5% of the demonstrations and still succeeds on 80.9% of rollouts from perturbed initial object poses; these perturbed rollouts expand the 70 captured hours a hundredfold. On six YCB objects absent from the capture set it succeeds 72.5% of the time. The contact channels make better policies: a Diffusion Policy that observes DexCanvas contact features succeeds 82.2% of the time, against 67.5% without them, over 18,522 trials. Contact-driven retargeting carries the same demonstrations to two dexterous robot hands, where the RL stage again produces stable rollouts. A first release of 111,857 force-annotated trajectories is publicly available on Hugging Face.

cs.RO↗