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Abhinav Valada

Publications and source records attributed to Abhinav Valada.

At least 19 recordsLinked to original sources

WayPOP: A Panoramic Open-Set Panoptic Tracking Benchmark

Holistic perception for autonomous agents requires reliably segmenting and associating scene elements across time and camera views, including objects outside a fixed semantic taxonomy. Existing open-set panoptic benchmarks focus on individual images or views, while panoramic tracking benchmarks assume closed-set taxonomies. Consequently, these benchmarks do not evaluate whether unknown objects can be consistently segmented and tracked across synchronized multi-camera sequences. We introduce WayPOP, a panoramic open-set panoptic tracking benchmark built on real Waymo PVPS sequences augmented with diverse out-of-taxonomy 3D assets from Objaverse. Inserted objects are placed at fixed locations in the 3D scene and rendered using calibrated vehicle-mounted cameras as the ego vehicle and surrounding traffic move, providing temporally and cross-view consistent panoptic annotations and auxiliary LiDAR range observations. WayPOP contains approximately 670 curated assets instantiated as 980 unique unknown-object tracks, yielding 53,452 unknown-object mask annotations across 21,300 camera images. Our evaluation protocol defines a hierarchy of tasks from view-independent open-set panoptic segmentation to full panoramic open-set panoptic tracking, using known/unknown PQ and (w)STQ metrics. We benchmark representative open-set and open-vocabulary segmentation methods with temporal and cross-camera association. Our results reveal substantial limitations of current methods in truly open-set scenarios, highlighting robust unknown-object localization and identity association across time and views as major open challenges.

cs.CV↗

Generalizable Target-Less Joint Intrinsic-Extrinsic Camera-LiDAR Calibration using Deep Pixel-Point Correspondences

Accurate camera-LiDAR calibration is an essential prerequisite for robust multi-modal perception in robotics. Recent target-less methods based on learned pixel-point correspondences achieve high extrinsic calibration accuracy and generalize across environments. However, they operate on rectified images with known camera intrinsics, restricting their applicability to systems whose cameras have already been individually calibrated. We present a fully automatic, target-less framework that jointly estimates camera intrinsics, radial-tangential distortion, and camera-LiDAR extrinsics from raw images and LiDAR scans. Our method generalizes deep correspondence-based calibration from rectified images to raw cameras through intrinsic- and distortion-aware correspondence learning via synthetic augmentations. During calibration, we iteratively couple correspondence prediction and nonlinear optimization to jointly refine the camera parameters and relative sensor transformation. We evaluate our approach on an unseen camera-LiDAR configuration from the KITTI dataset and on three real robotic platforms in a zero-shot manner. The results demonstrate that joint calibration with our generalized pixel-point correspondence network improves extrinsic accuracy over correspondence-based methods using pre-calibrated cameras, while additionally recovering accurate intrinsics.

cs.RO↗

Real-Time Radar Semantic and Panoptic Scene Understanding

Robust scene understanding under varying environmental conditions is essential for safe autonomous driving. While cameras and LiDAR degrade in adverse weather and poor lighting, Frequency-Modulated Continuous-Wave (FMCW) spinning radar provides dependable 360° perception at extended ranges with minimal compute cost. However, real-time FMCW radar scene understanding is challenging due to complex signal returns, limited temporal resolution, and scarce annotated datasets. We introduce StreamRPS, a novel framework for streaming FMCW radar panoptic segmentation, comprising an automated label-generation pipeline via LiDAR scene completion and a real-time streaming network for semantic and panoptic segmentation. Our encoder-decoder streaming architecture comprises a radar-specific hierarchical Transformer encoder and task-specific decoders for semantic or panoptic prediction. Our encoder introduces a stem to capture range-dependent signatures, anisotropic patch embeddings to preserve angular resolution, and axial polar attention to separately model the periodic azimuth and bounded range axes. We further introduce azimuth roll rotation augmentation to simulate ego-vehicle rotation during training. Comprehensive experiments on the SAX and BOREAS datasets validate both our auto-labeling methodology and streaming segmentation network against established baselines. We outperform the strongest baseline by at least 1.4pp while processing sectors at over 400 FPS in a 4-sector streaming setting. We additionally provide manual annotations for 100 SAX radar scans, enabling independent evaluation of the entire framework.

cs.CV↗

Expand-and-Prune: Test-Time Candidate-Space Adaptation for End-to-End Autonomous Driving

Candidate-based end-to-end driving planners reason over a finite set of trajectory hypotheses. However, for sparse planners, a limited candidate set may provide insufficient support for scene-relevant maneuvers, while fixed downstream candidate budgets do not account for prediction uncertainty. To address these challenges, we introduce Expand-and-Prune, a test-time framework that jointly adapts candidate support and capacity without updating learned parameters. The framework expands the native candidate set using semantic driving intent and temporally propagated predictions and then uses uncertainty in intermediate trajectory scores to adaptively prune the resulting candidates. Across four heterogeneous candidate-based planners and four benchmarks, Expand-and-Prune consistently improves planning performance. It achieves state-of-the-art results on LangAuto, increasing the Driving Score from 68.2 to 75.9, while providing further improvement on Bench2Drive, Fail2Drive, and NAVSIMv2, with particularly strong improvements in out-of-distribution scenarios. Moreover, in its full instantiation, 72.5% of selected trajectories originate from the newly introduced intent-guided or temporal candidates, confirming that candidate-space expansion provides useful hypotheses beyond those generated natively by the planner. The code is available at https://github.com/iis-esslingen/Expand-and-Prune.

cs.RO↗

Diversity Without Labels: Task-Agnostic Coreset Selection Across Perception and Action

While data collection for model training is relatively easy, curating high-quality datasets from large collections is inherently challenging. Coreset estimation methods address this problem by identifying the best data subsets to train models on. However, existing approaches often require proxy model training, extensive annotations, or task-specific tailoring. Unsupervised alternatives typically exploit geometric properties in foundation model feature spaces, but are limited to pairwise image-to-image comparisons or comparisons against a fixed subset. We introduce CoreDNA, an unsupervised, task-agnostic coreset estimation approach that pools neuron activations from vision foundation models into per-image and per-dataset distributions. By comparing each image's distribution to the dataset-level distribution, CoreDNA can capture both low-level visual structure and high-level semantic information across layers. We find that high-quality samples concentrate in the tails of the last layer's activation statistics, which we validate by relating them to training-based coreset methods. Building on these findings, we develop a computationally efficient selection mechanism to construct task-agnostic, high-quality coresets for selective annotation and model training. Across image classification, semantic segmentation, depth estimation, and imitation learning for end-to-end driving and mobile manipulation, CoreDNA matches or outperforms the state of the art, demonstrating unprecedented generalization across perception and action tasks. These results highlight the effectiveness of compact activation-based representations for data selection.

cs.CV↗

GraphPilot: Grounded Scene Graph Conditioning for Language-Based Autonomous Driving

Vision-language models have recently emerged as promising planners for autonomous driving, where success hinges on reasoning over spatial structure and dynamic interactions from multimodal input. However, existing models are typically trained without supervision that explicitly encodes relational dependencies, requiring them to infer interactions between traffic entities implicitly from raw sensor data. In this work, we introduce GraphPilot, a model-agnostic approach that conditions language-based driving models on structured relational context in the form of traffic scene graphs. We serialize scene graphs at different abstraction levels and formats and inject them through structured prompts without modifying the underlying architecture or training objective. Extensive closed-loop evaluations on LangAuto and Bench2Drive show persistent improvements across LMDrive, BEVDriver, and SimLingo. Controlled ablations and hidden-state probing further indicate that relational supervision contributes substantially to these improvements while increasing the decodability of scene relations. Open-loop SpaceDrive results on nuScenes further demonstrate transfer to real-world data. These results indicate that diverse architectures can effectively internalize and ground relational priors through scene graph-conditioned training, even without requiring scene graph input at test-time. Code, fine-tuned models, and our scene graph dataset are publicly available at https://github.com/iis-esslingen/GraphPilot.

cs.CV↗

CoPark: Learning Reactive Parking via Self-Play

Learning a single policy that reaches a goal with high geometric precision while interacting safely with nearby agents poses conflicting objectives. Precision favors commitment to a fixed geometric plan, whereas interaction requires immediate deviation when another agent intrudes, causing policies optimized for one objective to often fail at the other. We study this problem in the context of reactive autonomous parking, where multiple vehicles must reach assigned slots with sub-meter terminal accuracy while remaining responsive to neighboring vehicles throughout the maneuver. We propose CoPark, a multi-agent self-play RL approach built on a residual-policy architecture. A precomputed offline plan provides a fixed action prior, while a residual head learns the reactive corrections. The residual policy learns behaviors under self-play, where data and scripting fall short, while the fixed prior holds the slot-frame geometry that pure policies struggle to reach reliably. The key design is a partner-threat-modulated, channel-asymmetric release of the prior. A continuous threat signal shifts authority of the longitudinal channel to the residual head to enable yielding, while the lateral channel remains anchored to the precomputed reference to preserve sub-meter slot alignment. A closed-loop refinement layer corrects residual terminal error from action-grid discretization. We train our policy on six parking lots and evaluate zero-shot on our new reactive-parking benchmark spanning Dragon Lake Parking (DLP) and DeepScenario Open 3D (DSC3D). CoPark achieves ~70-85% success with only 3-6% collision rate, substantially outperforming classical, imitation-learning, and large-scale RL baselines. Importantly, the results demonstrate emergent interaction behaviors such as reverse-yielding, mid-maneuver yielding, tight-corridor passing, and queuing.

cs.RO↗

Uncertainty-Driven Self-Play for Robust Multi-Agent Driving Policies

Learning robust driving policies that generalize beyond their training domain remains a central challenge in motion planning. We propose an uncertainty-driven self-play scheme, in which half of the agents are rewarded for increasing their neighbors' epistemic uncertainty, while the other half learn to drive safely as the exploring agents continuously seek out their weaknesses. Epistemic uncertainty indicates where the policy is least confident and serves as an automatic proxy for scenario difficulty. Exploring agents use this signal to seek out hard cases, generating a challenging curriculum without manual scenario design. The resulting policy outperforms standard self-play, achieving best-in-class zero-shot transfer to nuplan Val14 (99.12% vs. 97.97%) and Argoverse 2 (82.39% vs. 78.03%) without fine-tuning, while also improving performance over standard self-play on Waymo. Our diversity-driven approach achieves 85% higher LSTM hidden-state coverage than the baseline, indicating a much richer set of behaviors. Further analysis shows that epistemic uncertainty serves as a calibrated difficulty detector, with highest-uncertain agents exhibiting 14.8 times the combined failure rate across collision, off-road, and DNF, of lowest-uncertain agents, enabling automatic prioritization of challenging scenarios without ground-truth labels.

cs.RO↗

Articulated 3D Scene Graphs for Open-World Mobile Manipulation

Semantic scene understanding has enabled robots to reason and perform affordance-driven object interaction. Despite this, real-world manipulation remains fundamentally limited by the inability to predict how objects move and are articulated. Long-horizon mobile manipulation requires closing the gap between semantics, geometry, and kinematics. In this work, we present MoMa-SG, a novel framework for building semantic-kinematic 3D scene graphs of articulated scenes containing a myriad of interactable objects. Given RGB-D sequences containing multiple object articulations, we temporally segment object interactions and infer object motion using occlusion-robust point tracking. We lift point trajectories to 3D and estimate articulation models using a novel unified twist estimation formulation that robustly estimates revolute and prismatic joint parameters in a single optimization pass. Next, we associate objects with articulations and detect contained objects by reasoning over parent-child relations at identified opening states. We also introduce the Arti4D-Semantic dataset, which provides parent-child relation annotations between container and contained objects together with object axis annotations across 62 in-the-wild RGB-D sequences containing 600 object interactions and three distinct observation paradigms. We extensively evaluate the performance of MoMa-SG on two datasets and ablate key design choices of our approach. In addition, real-world experiments on both a quadruped and a mobile manipulator demonstrate robust manipulation of articulated objects in everyday home environments. We provide code and data at: https://momasg.cs.uni-freiburg.de.

cs.RO↗

Dream to Remember: Continual Steering of Generalist Robot Policies with World Models

Generalist robot policies are trained with imitation learning and are bounded by the quality and coverage of their demonstrations. Reinforcement learning can improve and extend them, either by fine-tuning the policy weights or by training a small module to steer the input noise of a frozen generative policy. When tasks arrive sequentially, both approaches suffer from catastrophic forgetting. Fine-tuning on a task degrades prior tasks, and steering only shifts forgetting to the shared steering module. We propose Dream to Remember (D2R), which continually steers a frozen generalist policy toward new tasks, while retaining its earlier skills. As the steering module learns a new task, a frozen pretrained world model rehearses prior tasks through imagined rollouts, anchoring the module to its earlier behavior without a replay buffer or new data. When the world model is faithful enough, D2R learns the new task entirely in imagination. Otherwise, it learns the task in the environment while using the world model only to rehearse prior tasks. On CALVIN, D2R improves eight tasks in sequence entirely in imagination, raising average success from 63.7% to 74.8%, while LoRA fine-tuning on the same sequence drops it to 11.7%. With a frozen off-the-shelf generalist policy and world model, $π_0$ and A2World, D2R learns unseen LIBERO-90 tasks in the environment while keeping $π_0$'s performance on the LIBERO suites it was fine-tuned on, even though the world model is not accurate enough for policy optimization. Finally, on a real Franka robot, D2R improves three tasks in sequence entirely in imagination while retaining the earlier improvements.

cs.RO↗

Attention from Action, for Action: Emergent Visual Bottlenecks for Policy Learning

Visual bottlenecks that focus policy inputs on regions of interest (ROIs) can improve data-efficient visuomotor learning by separating where to look from how to act. Many ROI interfaces rely on external spatial labels, such as gaze, object classes, or affordance annotations. Label-free alternatives often derive crops from trajectories by detecting gripper or motion events and centering a fixed crop at the projected end-effector. Such action-derived crops are useful spatial priors that require no additional labels, but they encode fixed choices about event timing, proxy points, and crop scale. When the visual evidence needed for control lies away from the end-effector or changes continuously with task progress, these crops can become misaligned. We propose Seeker, a task- and state-conditioned readout that learns attention from action. Starting from frozen DINOv3 features, Seeker iteratively updates a query with gathered visual evidence, producing progression-aware ROIs solely from action supervision. The learned ROI serves as a spatial interface for RGB cropping, mask-guided background augmentation, and point-cloud filtering. In simulation and the real world, Seeker improves data efficiency and robustness over no-crop, augmentation, and action-derived crop baselines. On real robots, Seeker raises average in-domain success from the best baseline's 48.3% to 76.7% and success under lighting/background shifts from 20.0% to 60.0%.

cs.RO↗

Spectral Alignment in Forward-Backward Representations via Temporal Abstraction

Forward-backward (FB) representations provide a powerful framework for learning the successor representation (SR) in continuous spaces by enforcing a low-rank factorization. However, a fundamental spectral mismatch often exists between the high-rank transition dynamics of continuous environments and the low-rank bottleneck of the FB architecture, making accurate low-rank representation learning difficult. In this work, we analyze temporal abstraction as a mechanism to mitigate this mismatch. By characterizing the spectral properties of the transition operator, we show that temporal abstraction acts analogously to a low-pass filter that suppresses high-frequency spectral components. This suppression reduces the effective rank of the induced SR while preserving a formal bound on the resulting value function error. Empirically, we show that this alignment is a key factor for stable FB learning, particularly at high discount factors where bootstrapping becomes error-prone. Our results identify temporal abstraction as a principled mechanism for shaping the spectral structure of the underlying MDP and enabling effective long-horizon representations in continuous control.

cs.LG↗

Distillation for Efficient Multitask Manipulation Policies via Conditional Flow Matching

Advances in generative modeling have recently been extensively employed in robotics for policy learning. In particular, Conditional Flow Matching (CFM) trained with expert demonstrations has been shown to outperform existing methods on robot manipulation benchmarks. While prior work has mainly focused on single-task settings, we study the problem from a multi-task perspective, as training independent models for each task is computationally expensive. Multi-Task policy learning comes with its own set of challenges, as naively training on a concatenated dataset of demonstrations would either require increased model capacity to accommodate the added complexity or result in drops in performance. We propose to distill knowledge from single-task CFM experts into a shared multi-task policy by transferring their learned velocity fields. We combine this distillation signal with the original CFM objective to retain fidelity to the demonstrations. Experiments on RLBench show that our approach improves multi-task policy performance over naive training while maintaining a fixed model size.

cs.RO↗

Leveraging Vision-Based Point Cloud Map Priors for Camera-Based 3D Object Detection and Online Vectorized HD Mapping

Camera-based 3D object detection and online vectorized HD mapping provide compact scene representations for autonomous driving, but both depend on accurate metric geometry and remain limited by depth ambiguity. Over long-term deployment, observations from repeated traversals can be accumulated into persistent point cloud priors that provide geometric context beyond the current observations. Existing explicit point cloud prior approaches, however, rely on LiDAR-based map construction and therefore require expensive 3D ranging sensors. We propose a framework that constructs a static point cloud prior map from previous camera traversals using Pi3X and augments each point with DINOv3 features. At runtime, a local prior patch is retrieved using global localization, encoded with a sparse voxel backbone, and fused in bird's-eye view (BEV) with lifted multi-view camera features. Task-specific sparse transformer heads then predict 3D objects and vectorized map elements from the fused representation. On Argoverse 2, the vision-based prior improves a strong baseline from 0.287 to 0.299 CDS and from 0.669 to 0.750 vectorized mapping mAP. Ablations show that semantic DINOv3 features are particularly important for vectorized mapping. These results demonstrate that vision-built geometric-semantic priors provide an effective form of long-term scene memory for camera-based perception, improving both tasks without LiDAR for prior-map construction or online inference.

cs.CV↗

Relationally Grounded Latent World Models for Autonomous Driving

Latent world models learn predictive representations for autonomous driving, but the relational semantics these states preserve often remain implicit. We investigate whether traffic scene graphs can serve as privileged semantic supervision for latent world representations. Building on LAW, we construct actor-centric scene graphs from nuScenes 3D annotations, encode their serialized relational structure using a frozen text embedding model, and align the visual latent representations with this semantic target during training. We remove the supervision branch at inference, so it requires neither scene graphs nor 3D annotations and adds no test-time computation. On nuScenes, our method reduces average trajectory L2 error from 0.661 to 0.622 (5.9%) and collision rate from 0.456 to 0.217 (52.4%) relative to our retrained LAW baseline. It also outperforms an unstructured caption-style semantic target, supporting the benefit of explicit relational structure for latent world-model representation learning.

cs.CV↗

CounterPlay: Counterfactual Post-Training for Self-Play Driving Policies

Self-play in high-throughput simulators yields driving policies with robust closed-loop performance, but improvement per unit of simulation diminishes as training scales. Policies learn to handle common situations early, while further rollouts repeatedly encounter unresolved failures. Post-training offers an opportunity to target these failures, but existing methods primarily evaluate alternative actions or continuations at visited states, although successful recovery may require changing driving style earlier. We propose CounterPlay, a counterfactual self-play post-training approach that backtracks from failed tasks and retries them under alternate driving styles. CounterPlay rests on three key components. First, failure-driven backtracking uses the policy's value estimates to select an earlier stored state from which to retry the task. Second, reward conditioning enables a single policy to retry the task from this state using candidate styles ranging from cautious to aggressive. Third, CounterPlay retains task-completing retries only if no other vehicle incurs a new or earlier collision or off-road event relative to the factual branch. Retries that pass verification with fresh randomness are then distilled into the policy under its deployment condition. On BehaviorBench, CounterPlay achieves state-of-the-art scores on both the Interactive and Random splits across all eight traffic regimes using 1B post-training transitions, which is just 1% of the anchor's 100B self-play training budget. Improvements over the anchor hold across all three evaluated driving styles. CounterPlay resolves a substantial fraction of the anchor's timeout cases on BehaviorBench and achieves a balance between task completion and safety that neither continued self-play nor adopting a more aggressive driving style attains.

cs.RO↗

Effort-Based Criticality Metrics for Evaluating 3D Perception Errors in Autonomous Driving

Criticality metrics such as time-to-collision (TTC) quantify collision urgency but do not distinguish the operational consequences of false-positive (FP) and false-negative (FN) perception errors. We formulate two error-specific effort metrics: False Speed Reduction (FSR), the cumulative velocity loss associated with persistent phantom detections, and Maximum Deceleration Rate (MDR), the peak braking demand associated with missed objects under a longitudinal kinematic model. These longitudinal metrics are complemented by Lateral Evasion Acceleration (LEA), adapted from prior lateral-evasion kinematics and coupled with reachability-based collision timing. The collision check quantifies the minimum steering effort required to avoid a predicted collision. A dynamically conservative, semantically unfiltered reachability gate selects candidate interactions before frame-level scoring and track-level aggregation. Evaluation on nuScenes and Argoverse 2 shows that 65% to 93% of errors fall below the chosen criticality thresholds. Correlation and threshold analysis indicate that the proposed metrics provide complementary rankings for screening and mining perception failures and are not substitutes for closed-loop safety validation.

cs.CV↗

TaPeR: Probabilistic Recovery of Sparse Task Precedence Graphs from a Handful of Demonstrations

Long-horizon manipulation tasks are often only partially ordered. For example, when assembling an electronic device, the battery and circuit board may be installed in either order, but both must be in place before the enclosure is closed. Recovering such dependencies enables robots to flexibly reorder subtasks while preserving task validity. Existing approaches typically infer task structure from human demonstrations using both temporal and symbolic supervision. However, symbolic predicates require explicit grounding, which is difficult to obtain in realistic settings. In this work, we present an approach for extracting task dependency structures from demonstrations using only simple kinematic graphs and distributions over relative object poses. From these representations, our method estimates pairwise task-step-dependency probabilities and uses them to initialize the edge weights of a precedence graph. We then introduce a filtering pipeline that converts this graph of probability estimates into the final task dependency graph. We evaluate our approach on an existing benchmark and on a new dataset comprising longer tasks with more complex dependencies. We find that our method recovers more accurate task structures from fewer demonstrations than the baselines. Finally, we demonstrate that the inferred graphs can be used to generate multiple valid robotic execution orders for the same task.

cs.RO↗