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Abteen Arab

Publications and source records attributed to Abteen Arab.

2 recordsLinked to original sources

ReDT: Resolution-Decoupled Visual Geometry Transformer

We introduce ReDT, a feed-forward visual geometry transformer designed to scale multi-view reconstruction to high-definition (HD) inputs. Existing visual geometry transformers are typically trained at fixed, standard definition (SD) resolutions and exhibit degraded reconstruction quality and poor computational scaling to high input resolutions. While recent efficient architectures reduce the complexity of inter-frame attention, expensive intra-frame and encoder attention remain largely unaddressed, making HD reconstruction impractical with existing architectures. ReDT addresses both limitations with a resolution-aware architecture designed to scale to high-resolution inputs. The key idea of ReDT is to first map each view to a fixed-size set of basis tokens, compute correspondences in this compact constant-size basis space, and then project the outputs back to the original resolution for dense prediction. By decoupling the internal representation from input resolution during attention, ReDT substantially reduces the computational cost of high-resolution 3D reconstruction and improves model performance at all resolutions. Extensive experiments on multiple datasets spanning SD to FHD (2K) show that ReDT outperforms state-of-the-art visual geometry transformers in both reconstruction quality and computational efficiency. For instance, on the ETH3D (2K) dataset, ReDT achieves a $16\times$ speedup, a $34\%$ reduction in peak GPU memory usage, and a $33\%$ reduction in chamfer distance over VGGT-$Ω$. \href{https://redt.github.io}{Project Website.}

cs.CV↗

VGGT-Prime: Compute-Adaptive Mixture-of-Heads for Efficient Visual Geometry Transformers

Feed-forward visual geometry models such as the Visual Geometry Grounded Transformer (VGGT) have recently enabled direct 3D reconstruction from multi-view images. Despite their promising performance, these models scale quadratically with the number of input views due to their global attention mechanism, resulting in substantial latency for long sequence inputs. There have been some recent efforts to accelerate VGGT, but they primarily focus on reducing \emph{token redundancy} through token merging or key/value sparsification. Our work resolves this bottleneck from a different perspective by investigating \emph{architectural redundancy} in visual geometry transformers. We show that the multi-head attention modules in VGGT's global-attention layers contain substantial architectural redundancy, with only a subset of heads carrying critical geometric information. In light of this observation, we propose VGGT-Prime, a compute-adaptive mixture-of-heads model that resolves this redundancy to accelerate visual geometry transformers while maintaining competitive reconstruction quality. The key idea of VGGT-Prime is to estimate the appropriate computation level for each global-attention head using a lightweight router and then dynamically assign each head to different computation modes. Extensive experiments on multiple datasets demonstrate that VGGT-Prime can achieve an {$8\times$} inference speedup over VGGT while maintaining competitive performance on camera pose, depth, and point-cloud predictions. We further show that VGGT-Prime is complementary to existing acceleration methods, such as token merging, further improving inference speed by up to $14{\times}$ over VGGT. An overview of our work is available on our \href{https://vggt-prime.github.io}{project page}.

cs.CV↗