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Adam Johnson

Publications and source records attributed to Adam Johnson.

4 recordsLinked to original sources

Solving Diffusion and Wave Equations Meshlessly via Helmholtz Equations

In this paper, using the approximate particular solutions of Helmholtz equations, we solve the boundary value problems of Helmholtz equations by combining the methods of fundamental solutions (MFS) with the methods of particular solutions (MPS). Then the initial boundary value problems of the time dependent diffusion and wave equations are discretized numerically into a sequence of Helmholtz equations with the appropriate boundary value conditions, which is done by either using the Laplace transform or by using time difference methods. Then Helmholtz problems are solved consequently in an iterative manner, which leads to the solutions of diffusion or wave equations. Several numerical examples are presented to show the efficiency of the proposed methods.

math.NA

Fast and Modular Autonomy Software for Autonomous Racing Vehicles

Autonomous motorsports aim to replicate the human racecar driver with software and sensors. As in traditional motorsports, Autonomous Racing Vehicles (ARVs) are pushed to their handling limits in multi-agent scenarios at extremely high ($\geq 150mph$) speeds. This Operational Design Domain (ODD) presents unique challenges across the autonomy stack. The Indy Autonomous Challenge (IAC) is an international competition aiming to advance autonomous vehicle development through ARV competitions. While far from challenging what a human racecar driver can do, the IAC is pushing the state of the art by facilitating full-sized ARV competitions. This paper details the MIT-Pitt-RW Team's approach to autonomous racing in the IAC. In this work, we present our modular and fast approach to agent detection, motion planning and controls to create an autonomy stack. We also provide analysis of the performance of the software stack in single and multi-agent scenarios for rapid deployment in a fast-paced competition environment. We also cover what did and did not work when deployed on a physical system the Dallara AV-21 platform and potential improvements to address these shortcomings. Finally, we convey lessons learned and discuss limitations and future directions for improvement.

cs.RO

Modular, Resilient, and Scalable System Design Approaches -- Lessons learned in the years after DARPA Subterranean Challenge

Field robotics applications, such as search and rescue, involve robots operating in large, unknown areas. These environments present unique challenges that compound the difficulties faced by a robot operator. The use of multi-robot teams, assisted by carefully designed autonomy, help reduce operator workload and allow the operator to effectively coordinate robot capabilities. In this work, we present a system architecture designed to optimize both robot autonomy and the operator experience in multi-robot scenarios. Drawing on lessons learned from our team's participation in the DARPA SubT Challenge, our architecture emphasizes modularity and interoperability. We empower the operator by allowing for adjustable levels of autonomy ("sliding mode autonomy"). We enhance the operator experience by using intuitive, adaptive interfaces that suggest context-aware actions to simplify control. Finally, we describe how the proposed architecture enables streamlined development of new capabilities for effective deployment of robot autonomy in the field.

cs.RO

An Experiment in Using Virtual Worlds for Scientific Visualization of Self-Gravitating Systems

In virtual worlds, objects fall straight down. By replacing a few lines of code to include Newton's gravity, virtual world software can become an N-body simulation code with visualization included where objects move under their mutual gravitational attraction as stars in a cluster. We report on our recent experience of adding a gravitational N-body simulator to the OpenSim virtual world physics engine. OpenSim is an open-source, virtual world server that provides a 3D immersive experience to users who connect using the popular "Second Life" client software from Linden Labs. With the addition of the N-body simulation engine, which we are calling NEO, short for N-Body Experiments in OpenSim, multiple users can collaboratively create point-mass gravitating objects in the virtual world and then observe the subsequent gravitational evolution of their "stellar" system. We view this work as an experiment examining the suitability of virtual worlds for scientific visualization, and we report on future work to enhance and expand the prototype we have built. We also discuss some standardization and technology issues raised by our unusual use of virtual worlds.

astro-ph.IM