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Adam Krawczyk

Publications and source records attributed to Adam Krawczyk.

3 recordsLinked to original sources

Destroy Me: Automatic Artifact Generation for Histopathology Images

Deep learning's diagnostic utility in pathology is constrained by model vulnerability to real-world data imperfections. While current strategies favor "perfect data" by filtering low-quality regions, which can lead to the loss of valuable diagnostic context, we propose a paradigm shift: engineering models to thrive in imperfect environments using "Destroy Me", a hybrid framework for realistic artifact synthesis and robust data augmentation. Our approach combines Stable Diffusion, fine-tuned to preserve morphological continuity by realistically integrating artifacts with the underlying tissue architecture, with physics-based procedural modeling to synthesize six common artifact types: tissue folds, precipitates, blur, stitching errors, dust, and pen markers. Artifact fidelity is assessed using Kernel Inception Distance (KID) and color Wasserstein distance metrics. Validating this strategy on lung adenocarcinoma pattern classification with an nnU-Net, we confirm that models trained on "destroyed" patches consistently outperform baselines on independent real-world datasets. Specifically, we observed a 10.5% relative improvement in macro F1-score and a 15% relative increase in the Cohen's Kappa ($\kappa$) coefficient. Crucially, our results demonstrate that selective, impact-weighted augmentation is vital for balancing practical robustness with the preservation of subtle diagnostic features.

eess.IV

Examples of weak amalgamation classes

We present several examples of hereditary classes of finite structures satisfying the joint embedding property and the weak amalgamation property, but failing the cofinal amalgamation property. These include a continuum-sized family of classes of finite undirected graphs, as well as an example due to Pouzet with countably categorical generic limit.

math.LO

Games with finitely generated structures

We study the abstract Banach-Mazur game played with finitely generated structures instead of open sets. We characterize the existence of winning strategies aiming at a single countably generated structure. We also introduce the concept of weak Fraisse classes, extending the classical Fraisse theory and revealing its relations to our Banach-Mazur game.

math.LO