Search arXivSearch

arXiv subjects

Adam Polak

Publications and source records attributed to Adam Polak.

At least 19 recordsLinked to original sources

TSP with Predictions: Heatmap to Tour with Provable Guarantees

The Traveling Salesperson Problem (TSP) has long served as a benchmark for evaluating the strength of optimization techniques in the classical theory of algorithms. In recent efforts to apply ML to algorithmic problems, TSP has also become a natural testbed for the development of ML-based techniques. A common approach is to train a neural network to output a heatmap estimating the likelihood of each edge to be part of the optimal tour; however, converting such a heatmap into an actual tour remains a non-trivial and often computationally intensive step. In this work, we propose algorithms for transforming heatmaps into tours with theoretical guarantees linking the achieved approximation ratio to the quality of the provided heatmap. In the spirit of algorithms with predictions, our results can be described as $(1+2\frac{\eta}{\mathrm{OPT}})$-approximation algorithms, where $\eta$ denotes the L1 distance between the prediction (heatmap) and an optimal solution (tour). Since the previous works lack such explicit guarantees, we compare our approach against them experimentally.

cs.DS

Warm-Starting All-Pairs Shortest Paths with Predictions

One of the three key hypotheses of fine-grained complexity asserts that computing All-Pairs Shortest Paths (APSP) requires cubic time, up to subpolynomial factors, in the worst case. We initiate the study of APSP in the paradigm of algorithms with predictions, also known as learning-augmented algorithms. We propose an APSP algorithm that takes as additional input a \emph{prediction} (e.g., given by a model learned from similar instances seen in the past) consisting of sets of vertices causing the shortest \emph{detour} for each pair of vertices. The algorithm runs in time $\mathcal{O}(n^{2.83} + \eta n)$, where $\eta$ denotes the \emph{prediction error} defined as the number of pairs of vertices for which, informally speaking, the prediction was not sufficient to compute and certify optimality of the shortest path length. This is already subcubic when the prediction error is (polynomially) smaller than its maximum possible values $n^2$, i.e., whenever the prediction is at least slightly better than terrible. We build on the co-nondeterministic algorithm for the Exact Triangle problem by Chan, Vassilevska Williams, and Xu (STOC 2023), essentially enabling this algorithm to detect mistakes in the nondeterministic certificate and recover from them. Our result constitutes the first necessary step towards designing learning-augmented algorithms for problems with known fine-grained lower bounds conditioned on the APSP Hypothesis.

cs.DS

The Planted Orthogonal Vectors Problem

In the $k$-Orthogonal Vectors ($k$-OV) problem we are given $k$ sets, each containing $n$ binary vectors of dimension $d=n^{o(1)}$, and our goal is to pick one vector from each set so that at each coordinate at least one vector has a zero. It is a central problem in fine-grained complexity, conjectured to require $n^{k-o(1)}$ time in the worst case. We propose a way to \emph{plant} a solution among vectors with i.i.d. $p$-biased entries, for appropriately chosen $p$, so that the planted solution is the unique one. Our conjecture is that the resulting $k$-OV instances still require time $n^{k-o(1)}$ to solve, \emph{on average}. Our planted distribution has the property that any subset of strictly less than $k$ vectors has the \emph{same} marginal distribution as in the model distribution, consisting of i.i.d. $p$-biased random vectors. We use this property to give average-case search-to-decision reductions for $k$-OV.

cs.CC

Approximation Algorithms for Combinatorial Optimization with Predictions

We initiate a systematic study of utilizing predictions to improve over approximation guarantees of classic algorithms, without increasing the running time. We propose a systematic method for a wide class of optimization problems that ask to select a feasible subset of input items of minimal (or maximal) total weight. This gives simple (near-)linear time algorithms for, e.g., Vertex Cover, Steiner Tree, Min-Weight Perfect Matching, Knapsack, and Clique. Our algorithms produce optimal solutions when provided with perfect predictions and their approximation ratios smoothly degrade with increasing prediction error. With small enough prediction error we achieve approximation guarantees that are beyond reach without predictions in the given time bounds, as exemplified by the NP-hardness and APX-hardness of many of the above problems. Although we show our approach to be optimal for this class of problems as a whole, there is a potential for exploiting specific structural properties of individual problems to obtain improved bounds; we demonstrate this on the Steiner Tree problem. We conclude with an empirical evaluation of our approach.

cs.DS

Faster Weighted and Unweighted Tree Edit Distance and APSP Equivalence

The tree edit distance (TED) between two rooted ordered trees with $n$ nodes labeled from an alphabet $\Sigma$ is the minimum cost of transforming one tree into the other by a sequence of valid operations consisting of insertions, deletions and relabeling of nodes. The tree edit distance is a well-known generalization of string edit distance and has been studied since the 1970s. Years of steady improvements have led to an $O(n^3)$ algorithm [DMRW 2010]. Fine-grained complexity casts light onto the hardness of TED showing that a truly subcubic time algorithm for TED implies a truly subcubic time algorithm for All-Pairs Shortest Paths (APSP) [BGMW 2020]. Therefore, under the popular APSP hypothesis, a truly subcubic time algorithm for TED cannot exist. However, unlike many problems in fine-grained complexity for which conditional hardness based on APSP also comes with equivalence to APSP, whether TED can be reduced to APSP has remained unknown. In this paper, we resolve this. Not only we show that TED is fine-grained equivalent to APSP, our reduction is tight enough, so that combined with the fastest APSP algorithm to-date [Williams 2018] it gives the first ever subcubic time algorithm for TED running in $n^3/2^{\Omega(\sqrt{\log{n}})}$ time. We also consider the unweighted tree edit distance problem in which the cost of each edit is one. For unweighted TED, a truly subcubic algorithm is known due to Mao [Mao 2022], later improved slightly by D\"{u}rr [D\"{u}rr 2023] to run in $O(n^{2.9148})$. Their algorithm uses bounded monotone min-plus product as a crucial subroutine, and the best running time for this product is $\tilde{O}(n^{\frac{3+\omega}{2}})\leq O(n^{2.6857})$ (where $\omega$ is the exponent of fast matrix multiplication). In this work, we close this gap and give an algorithm for unweighted TED that runs in $\tilde{O}(n^{\frac{3+\omega}{2}})$ time.

cs.DS

3SUM in Preprocessed Universes: Faster and Simpler

We revisit the 3SUM problem in the \emph{preprocessed universes} setting. We present an algorithm that, given three sets $A$, $B$, $C$ of $n$ integers, preprocesses them in quadratic time, so that given any subsets $A' \subseteq A$, $B' \subseteq B$, $C' \subseteq C$, it can decide if there exist $a \in A'$, $b \in B'$, $c \in C'$ with $a+b=c$ in time $O(n^{1.5} \log n)$. In contrast to both the first subquadratic $\tilde{O}(n^{13/7})$-time algorithm by Chan and Lewenstein (STOC 2015) and the current fastest $\tilde{O}(n^{11/6})$-time algorithm by Chan, Vassilevska Williams, and Xu (STOC 2023), which are based on the Balog--Szemer\'edi--Gowers theorem from additive combinatorics, our algorithm uses only standard 3SUM-related techniques, namely FFT and linear hashing modulo a prime. It is therefore not only faster but also simpler. Just as the two previous algorithms, ours not only decides if there is a single 3SUM solution but it actually determines for each $c \in C'$ if there is a solution containing it. We also modify the algorithm to still work in the scenario where the set $C$ is unknown at the time of preprocessing. Finally, even though the simplest version of our algorithm is randomized, we show how to make it deterministic losing only polylogarithmic factors in the running time.

cs.DS

Non-Boolean OMv: One More Reason to Believe Lower Bounds for Dynamic Problems

Most of the known tight lower bounds for dynamic problems are based on the Online Boolean Matrix-Vector Multiplication (OMv) Hypothesis, which is not as well studied and understood as some more popular hypotheses in fine-grained complexity. It would be desirable to base hardness of dynamic problems on a more believable hypothesis. We propose analogues of the OMv Hypothesis for variants of matrix multiplication that are known to be harder than Boolean product in the offline setting, namely: equality, dominance, min-witness, min-max, and bounded monotone min-plus products. These hypotheses are a priori weaker assumptions than the standard (Boolean) OMv Hypothesis. Somewhat surprisingly, we show that they are actually equivalent to it. This establishes the first such fine-grained equivalence class for dynamic problems.

cs.CC

Even Faster Knapsack via Rectangular Monotone Min-Plus Convolution and Balancing

We present a pseudopolynomial-time algorithm for the Knapsack problem that has running time $\widetilde{O}(n + t\sqrt{p_{\max}})$, where $n$ is the number of items, $t$ is the knapsack capacity, and $p_{\max}$ is the maximum item profit. This improves over the $\widetilde{O}(n + t \, p_{\max})$-time algorithm based on the convolution and prediction technique by Bateni et al.~(STOC 2018). Moreover, we give some evidence, based on a strengthening of the Min-Plus Convolution Hypothesis, that our running time might be optimal. Our algorithm uses two new technical tools, which might be of independent interest. First, we generalize the $\widetilde{O}(n^{1.5})$-time algorithm for bounded monotone min-plus convolution by Chi et al.~(STOC 2022) to the \emph{rectangular} case where the range of entries can be different from the sequence length. Second, we give a reduction from general knapsack instances to \emph{balanced} instances, where all items have nearly the same profit-to-weight ratio, up to a constant factor. Using these techniques, we can also obtain algorithms that run in time $\widetilde{O}(n + OPT\sqrt{w_{\max}})$, $\widetilde{O}(n + (nw_{\max}p_{\max})^{1/3}t^{2/3})$, and $\widetilde{O}(n + (nw_{\max}p_{\max})^{1/3} OPT^{2/3})$, where $OPT$ is the optimal total profit and $w_{\max}$ is the maximum item weight.

cs.DS

Connectivity Oracles for Predictable Vertex Failures

The problem of designing connectivity oracles supporting vertex failures is one of the basic data structures problems for undirected graphs. It is already well understood: previous works [Duan--Pettie STOC'10; Long--Saranurak FOCS'22] achieve query time linear in the number of failed vertices, and it is conditionally optimal as long as we require preprocessing time polynomial in the size of the graph and update time polynomial in the number of failed vertices. We revisit this problem in the paradigm of algorithms with predictions: we ask if the query time can be improved if the set of failed vertices can be predicted beforehand up to a small number of errors. More specifically, we design a data structure that, given a graph $G=(V,E)$ and a set of vertices predicted to fail $\widehat{D} \subseteq V$ of size $d=|\widehat{D}|$, preprocesses it in time $\tilde{O}(d|E|)$ and then can receive an update given as the symmetric difference between the predicted and the actual set of failed vertices $\widehat{D} \triangle D = (\widehat{D} \setminus D) \cup (D \setminus \widehat{D})$ of size $\eta = |\widehat{D} \triangle D|$, process it in time $\tilde{O}(\eta^4)$, and after that answer connectivity queries in $G \setminus D$ in time $O(\eta)$. Viewed from another perspective, our data structure provides an improvement over the state of the art for the \emph{fully dynamic subgraph connectivity problem} in the \emph{sensitivity setting} [Henzinger--Neumann ESA'16]. We argue that the preprocessing time and query time of our data structure are conditionally optimal under standard fine-grained complexity assumptions.

cs.DS

Parameterized algorithms for block-structured integer programs with large entries

We study two classic variants of block-structured integer programming. Two-stage stochastic programs are integer programs of the form $\{A_i \mathbf{x} + D_i \mathbf{y}_i = \mathbf{b}_i\textrm{ for all }i=1,\ldots,n\}$, where $A_i$ and $D_i$ are bounded-size matrices. On the other hand, $n$-fold programs are integer programs of the form $\{{\sum_{i=1}^n C_i\mathbf{y}_i=\mathbf{a}} \textrm{ and } D_i\mathbf{y}_i=\mathbf{b}_i\textrm{ for all }i=1,\ldots,n\}$, where again $C_i$ and $D_i$ are bounded-size matrices. It is known that solving these kind of programs is fixed-parameter tractable when parameterized by the maximum dimension among the relevant matrices $A_i,C_i,D_i$ and the maximum absolute value of any entry appearing in the constraint matrix. We show that the parameterized tractability results for two-stage stochastic and $n$-fold programs persist even when one allows large entries in the global part of the program. More precisely, we prove that: - The feasibility problem for two-stage stochastic programs is fixed-parameter tractable when parameterized by the dimensions of matrices $A_i,D_i$ and by the maximum absolute value of the entries of matrices $D_i$. That is, we allow matrices $A_i$ to have arbitrarily large entries. - The linear optimization problem for $n$-fold integer programs that are uniform -- all matrices $C_i$ are equal -- is fixed-parameter tractable when parameterized by the dimensions of matrices $C_i$ and $D_i$ and by the maximum absolute value of the entries of matrices $D_i$. That is, we require that $C_i=C$ for all $i=1,\ldots,n$, but we allow $C$ to have arbitrarily large entries. In the second result, the uniformity assumption is necessary; otherwise the problem is $\mathsf{NP}$-hard already when the parameters take constant values. Both our algorithms are weakly polynomial: the running time is measured in the total bitsize of the input.

cs.DS

Deterministic 3SUM-Hardness

As one of the three main pillars of fine-grained complexity theory, the 3SUM problem explains the hardness of many diverse polynomial-time problems via fine-grained reductions. Many of these reductions are either directly based on or heavily inspired by P\u{a}tra\c{s}cu's framework involving additive hashing and are thus randomized. Some selected reductions were derandomized in previous work [Chan, He; SOSA'20], but the current techniques are limited and a major fraction of the reductions remains randomized. In this work we gather a toolkit aimed to derandomize reductions based on additive hashing. Using this toolkit, we manage to derandomize almost all known 3SUM-hardness reductions. As technical highlights we derandomize the hardness reductions to (offline) Set Disjointness, (offline) Set Intersection and Triangle Listing -- these questions were explicitly left open in previous work [Kopelowitz, Pettie, Porat; SODA'16]. The few exceptions to our work fall into a special category of recent reductions based on structure-versus-randomness dichotomies. We expect that our toolkit can be readily applied to derandomize future reductions as well. As a conceptual innovation, our work thereby promotes the theory of deterministic 3SUM-hardness. As our second contribution, we prove that there is a deterministic universe reduction for 3SUM. Specifically, using additive hashing it is a standard trick to assume that the numbers in 3SUM have size at most $n^3$. We prove that this assumption is similarly valid for deterministic algorithms.

cs.CC

On Dynamic Graph Algorithms with Predictions

We study dynamic algorithms in the model of algorithms with predictions. We assume the algorithm is given imperfect predictions regarding future updates, and we ask how such predictions can be used to improve the running time. This can be seen as a model interpolating between classic online and offline dynamic algorithms. Our results give smooth tradeoffs between these two extreme settings. First, we give algorithms for incremental and decremental transitive closure and approximate APSP that take as an additional input a predicted sequence of updates (edge insertions, or edge deletions, respectively). They preprocess it in $\tilde{O}(n^{(3+\omega)/2})$ time, and then handle updates in $\tilde{O}(1)$ worst-case time and queries in $\tilde{O}(\eta^2)$ worst-case time. Here $\eta$ is an error measure that can be bounded by the maximum difference between the predicted and actual insertion (deletion) time of an edge, i.e., by the $\ell_\infty$-error of the predictions. The second group of results concerns fully dynamic problems with vertex updates, where the algorithm has access to a predicted sequence of the next $n$ updates. We show how to solve fully dynamic triangle detection, maximum matching, single-source reachability, and more, in $O(n^{\omega-1}+n\eta_i)$ worst-case update time. Here $\eta_i$ denotes how much earlier the $i$-th update occurs than predicted. Our last result is a reduction that transforms a worst-case incremental algorithm without predictions into a fully dynamic algorithm which is given a predicted deletion time for each element at the time of its insertion. As a consequence we can, e.g., maintain fully dynamic exact APSP with such predictions in $\tilde{O}(n^2)$ worst-case vertex insertion time and $\tilde{O}(n^2 (1+\eta_i))$ worst-case vertex deletion time (for the prediction error $\eta_i$ defined as above).

cs.DS

Mixing predictions for online metric algorithms

A major technique in learning-augmented online algorithms is combining multiple algorithms or predictors. Since the performance of each predictor may vary over time, it is desirable to use not the single best predictor as a benchmark, but rather a dynamic combination which follows different predictors at different times. We design algorithms that combine predictions and are competitive against such dynamic combinations for a wide class of online problems, namely, metrical task systems. Against the best (in hindsight) unconstrained combination of $\ell$ predictors, we obtain a competitive ratio of $O(\ell^2)$, and show that this is best possible. However, for a benchmark with slightly constrained number of switches between different predictors, we can get a $(1+\epsilon)$-competitive algorithm. Moreover, our algorithms can be adapted to access predictors in a bandit-like fashion, querying only one predictor at a time. An unexpected implication of one of our lower bounds is a new structural insight about covering formulations for the $k$-server problem.

cs.LG

Bellman-Ford is optimal for shortest hop-bounded paths

This paper is about the problem of finding a shortest $s$-$t$ path using at most $h$ edges in edge-weighted graphs. The Bellman--Ford algorithm solves this problem in $O(hm)$ time, where $m$ is the number of edges. We show that this running time is optimal, up to subpolynomial factors, under popular fine-grained complexity assumptions. More specifically, we show that under the APSP Hypothesis the problem cannot be solved faster already in undirected graphs with non-negative edge weights. This lower bound holds even restricted to graphs of arbitrary density and for arbitrary $h \in O(\sqrt{m})$. Moreover, under a stronger assumption, namely the Min-Plus Convolution Hypothesis, we can eliminate the restriction $h \in O(\sqrt{m})$. In other words, the $O(hm)$ bound is tight for the entire space of parameters $h$, $m$, and $n$, where $n$ is the number of nodes. Our lower bounds can be contrasted with the recent near-linear time algorithm for the negative-weight Single-Source Shortest Paths problem, which is the textbook application of the Bellman--Ford algorithm.

cs.DS

On Minimizing Tardy Processing Time, Max-Min Skewed Convolution, and Triangular Structured ILPs

The starting point of this paper is the problem of scheduling $n$ jobs with processing times and due dates on a single machine so as to minimize the total processing time of tardy jobs, i.e., $1||\sum p_j U_j$. This problem was identified by Bringmann et al. (Algorithmica 2022) as a natural subquadratic-time special case of the classic $1||\sum w_j U_j$ problem, which likely requires time quadratic in the total processing time $P$, because of a fine-grained lower bound. Bringmann et al.~obtain their $\tilde{O}(P^{7/4})$ time scheduling algorithm through a new variant of convolution, dubbed Max-Min Skewed Convolution, which they solve in $\tilde{O}(n^{7/4})$ time. Our main technical contribution is a faster and simpler convolution algorithm running in $\tilde{O}(n^{5/3})$ time. It implies an $\tilde{O}(P^{5/3})$ time algorithm for $1||\sum p_j U_j$, but may also be of independent interest. Inspired by recent developments for the Subset Sum and Knapsack problems, we study $1||\sum p_j U_j$ parameterized by the maximum job processing time $p_{\max}$. With proximity techniques borrowed from integer linear programming (ILP), we show structural properties of the problem that, coupled with a new dynamic programming formulation, lead to an $\tilde{O}(n+p_{\max}^3)$ time algorithm. Moreover, in the setting with multiple machines, we use similar techniques to get an $n \cdot p_{\max}^{O(m)}$ time algorithm for $Pm||\sum p_j U_j$. Finally, we point out that the considered problems exhibit a particular triangular block structure in the constraint matrices of their ILP formulations. In light of recent ILP research, a question that arises is whether one can devise a generic algorithm for such a class of ILPs. We give a negative answer to this question: we show that already a slight generalization of the structure of the scheduling ILP leads to a strongly NP-hard problem.

cs.DS

Paging with Succinct Predictions

Paging is a prototypical problem in the area of online algorithms. It has also played a central role in the development of learning-augmented algorithms -- a recent line of research that aims to ameliorate the shortcomings of classical worst-case analysis by giving algorithms access to predictions. Such predictions can typically be generated using a machine learning approach, but they are inherently imperfect. Previous work on learning-augmented paging has investigated predictions on (i) when the current page will be requested again (reoccurrence predictions), (ii) the current state of the cache in an optimal algorithm (state predictions), (iii) all requests until the current page gets requested again, and (iv) the relative order in which pages are requested. We study learning-augmented paging from the new perspective of requiring the least possible amount of predicted information. More specifically, the predictions obtained alongside each page request are limited to one bit only. We consider two natural such setups: (i) discard predictions, in which the predicted bit denotes whether or not it is ``safe'' to evict this page, and (ii) phase predictions, where the bit denotes whether the current page will be requested in the next phase (for an appropriate partitioning of the input into phases). We develop algorithms for each of the two setups that satisfy all three desirable properties of learning-augmented algorithms -- that is, they are consistent, robust and smooth -- despite being limited to a one-bit prediction per request. We also present lower bounds establishing that our algorithms are essentially best possible.

cs.LG

Learning-Augmented Maximum Flow

We propose a framework for speeding up maximum flow computation by using predictions. A prediction is a flow, i.e., an assignment of non-negative flow values to edges, which satisfies the flow conservation property, but does not necessarily respect the edge capacities of the actual instance (since these were unknown at the time of learning). We present an algorithm that, given an $m$-edge flow network and a predicted flow, computes a maximum flow in $O(m\eta)$ time, where $\eta$ is the $\ell_1$ error of the prediction, i.e., the sum over the edges of the absolute difference between the predicted and optimal flow values. Moreover, we prove that, given an oracle access to a distribution over flow networks, it is possible to efficiently PAC-learn a prediction minimizing the expected $\ell_1$ error over that distribution. Our results fit into the recent line of research on learning-augmented algorithms, which aims to improve over worst-case bounds of classical algorithms by using predictions, e.g., machine-learned from previous similar instances. So far, the main focus in this area was on improving competitive ratios for online problems. Following Dinitz et al. (NeurIPS 2021), our results are one of the firsts to improve the running time of an offline problem.

cs.DS

Tight Vector Bin Packing with Few Small Items via Fast Exact Matching in Multigraphs

We solve the Bin Packing problem in $O^*(2^k)$ time, where $k$ is the number of items less or equal to one third of the bin capacity. This parameter measures the distance from the polynomially solvable case of only large (i.e., greater than one third) items. Our algorithm is actually designed to work for a more general Vector Bin Packing problem, in which items are multidimensional vectors. We improve over the previous fastest $O^*(k! \cdot 4^k)$ time algorithm. Our algorithm works by reducing the problem to finding an exact weight perfect matching in a (multi-)graph with $O^*(2^k)$ edges, whose weights are integers of the order of $O^*(2^k)$. To solve the matching problem in the desired time, we give a variant of the classic Mulmuley-Vazirani-Vazirani algorithm with only a linear dependence on the edge weights and the number of edges, which may be of independent interest. Moreover, we give a tight lower bound, under the Strong Exponential Time Hypothesis (SETH), showing that the constant $2$ in the base of the exponent cannot be further improved for Vector Bin Packing. Our techniques also lead to improved algorithms for Vector Multiple Knapsack, Vector Bin Covering, and Perfect Matching with Hitting Constraints.

cs.DS