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Adam Rashid

Publications and source records attributed to Adam Rashid.

6 recordsLinked to original sources

Pre-training Visual Dexterity in Simulation

Large-scale pre-training has made robot policy fine-tuning increasingly data-efficient, but this progress has largely been driven by datasets and embodiments built around simple parallel-jaw grippers. Dexterous, multi-fingered hands remain comparatively data-starved because real teleoperation is costly to scale, while human hand video is off-embodiment and requires lossy pose estimation and retargeting. We introduce Simulation Pre-training for Dexterity (SPD), a pre-training framework for dexterous manipulation that uses data entirely collected in simulation. In SPD, humans manipulate virtual objects inside a VR headset, enabling on-embodiment trajectories and robot-free collection. With the help of five operators, we collect 75 hours of multi-task dexterous manipulation over one week, and use it to pre-train a causal transformer on a sequence modeling objective. We study the benefits of simulation pre-training on real-world tasks by fine-tuning on 1-2 hours of physical demonstrations on a 56-DoF bimanual dexterous setup. We find that our approach outperforms training behavior cloning policies from scratch, showing that simulation teleoperation is a viable pre-training source for real-world dexterous manipulation. We perform ablation studies, measuring the benefits of history conditioning and short action chunks for reactive control.

cs.RO

Scalable Behavior Cloning with Open Data, Training, and Evaluation

We introduce ABC, a fully open-source stack for manipulation with behavior cloning. At its core is ABC-130K: the largest open-source teleoperation dataset to date, featuring 3,500 hours of data spanning over 130K episodes across 195 diverse tasks. Furthermore, we open-source our accessible hardware setup, training infrastructure, and simulation pipeline. We also release 400 hours of sim-teleop data and provide a co-training recipe that produces correlated simulation and real-world evaluation, offering a reliable proxy for ablating model-design and training decisions before costly real-world evaluation. We explore various training recipes and compare common architectural choices for Diffusion Transformers (DiT) and Vision-Language-Action (VLA) models, grounding our findings in real-world evaluations. The resulting policies successfully execute dexterous tasks such as box folding and extracting credit cards from wallets. By providing a reproducible toolkit, we aim to place researchers on an equal footing, establishing the necessary foundation to learn the ABCs of Behavior Cloning together as a community.

cs.RO

Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation

We introduce Lucid-XR, a generative data engine for creating diverse and realistic-looking multi-modal data to train real-world robotic systems. At the core of Lucid-XR is vuer, a web-based physics simulation environment that runs directly on the XR headset, enabling internet-scale access to immersive, latency-free virtual interactions without requiring specialized equipment. The complete system integrates on-device physics simulation with human-to-robot pose retargeting. Data collected is further amplified by a physics-guided video generation pipeline steerable via natural language specifications. We demonstrate zero-shot transfer of robot visual policies to unseen, cluttered, and badly lit evaluation environments, after training entirely on Lucid-XR's synthetic data. We include examples across dexterous manipulation tasks that involve soft materials, loosely bound particles, and rigid body contact. Project website: https://lucidxr.github.io

cs.RO

Language-Embedded Gaussian Splats (LEGS): Incrementally Building Room-Scale Representations with a Mobile Robot

Building semantic 3D maps is valuable for searching for objects of interest in offices, warehouses, stores, and homes. We present a mapping system that incrementally builds a Language-Embedded Gaussian Splat (LEGS): a detailed 3D scene representation that encodes both appearance and semantics in a unified representation. LEGS is trained online as a robot traverses its environment to enable localization of open-vocabulary object queries. We evaluate LEGS on 4 room-scale scenes where we query for objects in the scene to assess how LEGS can capture semantic meaning. We compare LEGS to LERF and find that while both systems have comparable object query success rates, LEGS trains over 3.5x faster than LERF. Results suggest that a multi-camera setup and incremental bundle adjustment can boost visual reconstruction quality in constrained robot trajectories, and suggest LEGS can localize open-vocabulary and long-tail object queries with up to 66% accuracy.

cs.RO

Lifelong LERF: Local 3D Semantic Inventory Monitoring Using FogROS2

Inventory monitoring in homes, factories, and retail stores relies on maintaining data despite objects being swapped, added, removed, or moved. We introduce Lifelong LERF, a method that allows a mobile robot with minimal compute to jointly optimize a dense language and geometric representation of its surroundings. Lifelong LERF maintains this representation over time by detecting semantic changes and selectively updating these regions of the environment, avoiding the need to exhaustively remap. Human users can query inventory by providing natural language queries and receiving a 3D heatmap of potential object locations. To manage the computational load, we use Fog-ROS2, a cloud robotics platform, to offload resource-intensive tasks. Lifelong LERF obtains poses from a monocular RGBD SLAM backend, and uses these poses to progressively optimize a Language Embedded Radiance Field (LERF) for semantic monitoring. Experiments with 3-5 objects arranged on a tabletop and a Turtlebot with a RealSense camera suggest that Lifelong LERF can persistently adapt to changes in objects with up to 91% accuracy.

cs.RO

Language Embedded Radiance Fields for Zero-Shot Task-Oriented Grasping

Grasping objects by a specific part is often crucial for safety and for executing downstream tasks. Yet, learning-based grasp planners lack this behavior unless they are trained on specific object part data, making it a significant challenge to scale object diversity. Instead, we propose LERF-TOGO, Language Embedded Radiance Fields for Task-Oriented Grasping of Objects, which uses vision-language models zero-shot to output a grasp distribution over an object given a natural language query. To accomplish this, we first reconstruct a LERF of the scene, which distills CLIP embeddings into a multi-scale 3D language field queryable with text. However, LERF has no sense of objectness, meaning its relevancy outputs often return incomplete activations over an object which are insufficient for subsequent part queries. LERF-TOGO mitigates this lack of spatial grouping by extracting a 3D object mask via DINO features and then conditionally querying LERF on this mask to obtain a semantic distribution over the object with which to rank grasps from an off-the-shelf grasp planner. We evaluate LERF-TOGO's ability to grasp task-oriented object parts on 31 different physical objects, and find it selects grasps on the correct part in 81% of all trials and grasps successfully in 69%. See the project website at: lerftogo.github.io

cs.RO